229 lines
5.9 KiB
C#
229 lines
5.9 KiB
C#
using System;
|
|
using Server.Network;
|
|
using Server.Spells;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public abstract class BaseRanged : BaseMeleeWeapon
|
|
{
|
|
public abstract int EffectID{ get; }
|
|
public abstract Type AmmoType{ get; }
|
|
public abstract Item Ammo{ get; }
|
|
|
|
public override int DefHitSound => 0x234;
|
|
public override int DefMissSound => 0x238;
|
|
|
|
public override SkillName DefSkill => SkillName.Archery;
|
|
public override WeaponType DefType => WeaponType.Ranged;
|
|
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootXBow;
|
|
|
|
public override SkillName AccuracySkill => SkillName.Archery;
|
|
|
|
private Timer m_RecoveryTimer; // so we don't start too many timers
|
|
private bool m_Balanced;
|
|
private int m_Velocity;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool Balanced
|
|
{
|
|
get => m_Balanced;
|
|
set{ m_Balanced = value; InvalidateProperties(); }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public int Velocity
|
|
{
|
|
get => m_Velocity;
|
|
set{ m_Velocity = value; InvalidateProperties(); }
|
|
}
|
|
|
|
public BaseRanged( int itemID ) : base( itemID )
|
|
{
|
|
}
|
|
|
|
public BaseRanged( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
|
|
{
|
|
// WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
|
|
|
|
// Make sure we've been standing still for .25/.5/1 second depending on Era
|
|
if (Core.TickCount - attacker.LastMoveTime >= (Core.SE ? 250 : Core.AOS ? 500 : 1000) || (Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot))
|
|
{
|
|
bool canSwing = true;
|
|
|
|
if ( Core.AOS )
|
|
{
|
|
canSwing = ( !attacker.Paralyzed && !attacker.Frozen );
|
|
|
|
if ( canSwing )
|
|
{
|
|
canSwing = ( !(attacker.Spell is Spell sp) || !sp.IsCasting || !sp.BlocksMovement );
|
|
}
|
|
}
|
|
|
|
#region Dueling
|
|
if ( attacker is PlayerMobile pm )
|
|
{
|
|
if ( pm.DuelContext != null && !pm.DuelContext.CheckItemEquip( attacker, this ) )
|
|
canSwing = false;
|
|
}
|
|
#endregion
|
|
|
|
if ( canSwing && attacker.HarmfulCheck( defender ) )
|
|
{
|
|
attacker.DisruptiveAction();
|
|
attacker.Send( new Swing( 0, attacker, defender ) );
|
|
|
|
if ( OnFired( attacker, defender ) )
|
|
{
|
|
if ( CheckHit( attacker, defender ) )
|
|
OnHit( attacker, defender );
|
|
else
|
|
OnMiss( attacker, defender );
|
|
}
|
|
}
|
|
|
|
attacker.RevealingAction();
|
|
|
|
return GetDelay( attacker );
|
|
}
|
|
else
|
|
{
|
|
attacker.RevealingAction();
|
|
|
|
return TimeSpan.FromSeconds( 0.25 );
|
|
}
|
|
}
|
|
|
|
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1)
|
|
{
|
|
if ( attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) && 0.4 >= Utility.RandomDouble() )
|
|
defender.AddToBackpack( Ammo );
|
|
|
|
if ( Core.ML && m_Velocity > 0 )
|
|
{
|
|
int bonus = (int) attacker.GetDistanceToSqrt( defender );
|
|
|
|
if ( bonus > 0 && m_Velocity > Utility.Random( 100 ) )
|
|
{
|
|
AOS.Damage( defender, attacker, bonus * 3, 100, 0, 0, 0, 0 );
|
|
|
|
if ( attacker.Player )
|
|
attacker.SendLocalizedMessage( 1072794 ); // Your arrow hits its mark with velocity!
|
|
|
|
if ( defender.Player )
|
|
defender.SendLocalizedMessage( 1072795 ); // You have been hit by an arrow with velocity!
|
|
}
|
|
}
|
|
|
|
base.OnHit( attacker, defender, damageBonus );
|
|
}
|
|
|
|
public override void OnMiss( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( attacker.Player && 0.4 >= Utility.RandomDouble() )
|
|
{
|
|
if ( Core.SE )
|
|
{
|
|
if ( attacker is PlayerMobile pm )
|
|
{
|
|
Type ammo = AmmoType;
|
|
|
|
if ( pm.RecoverableAmmo.ContainsKey( ammo ) )
|
|
pm.RecoverableAmmo[ ammo ]++;
|
|
else
|
|
pm.RecoverableAmmo.Add( ammo, 1 );
|
|
|
|
if ( !pm.Warmode )
|
|
{
|
|
if ( m_RecoveryTimer == null )
|
|
m_RecoveryTimer = Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( pm.RecoverAmmo ) );
|
|
|
|
if ( !m_RecoveryTimer.Running )
|
|
m_RecoveryTimer.Start();
|
|
}
|
|
}
|
|
} else {
|
|
Ammo.MoveToWorld( new Point3D( defender.X + Utility.RandomMinMax( -1, 1 ), defender.Y + Utility.RandomMinMax( -1, 1 ), defender.Z ), defender.Map );
|
|
}
|
|
}
|
|
|
|
base.OnMiss( attacker, defender );
|
|
}
|
|
|
|
public virtual bool OnFired( Mobile attacker, Mobile defender )
|
|
{
|
|
if ( attacker.Player )
|
|
{
|
|
BaseQuiver quiver = attacker.FindItemOnLayer( Layer.Cloak ) as BaseQuiver;
|
|
Container pack = attacker.Backpack;
|
|
|
|
if ( quiver == null || Utility.Random( 100 ) >= quiver.LowerAmmoCost )
|
|
{
|
|
// consume ammo
|
|
if ( quiver != null && quiver.ConsumeTotal( AmmoType, 1 ) )
|
|
quiver.InvalidateWeight();
|
|
else if ( pack == null || !pack.ConsumeTotal( AmmoType, 1 ) )
|
|
return false;
|
|
}
|
|
else if ( quiver.FindItemByType( AmmoType ) == null && ( pack?.FindItemByType( AmmoType ) == null ) )
|
|
{
|
|
// lower ammo cost should not work when we have no ammo at all
|
|
return false;
|
|
}
|
|
}
|
|
|
|
attacker.MovingEffect( defender, EffectID, 18, 1, false, false );
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 3 ); // version
|
|
|
|
writer.Write( (bool) m_Balanced );
|
|
writer.Write( (int) m_Velocity );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 3:
|
|
{
|
|
m_Balanced = reader.ReadBool();
|
|
m_Velocity = reader.ReadInt();
|
|
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
case 1:
|
|
{
|
|
break;
|
|
}
|
|
case 0:
|
|
{
|
|
/*m_EffectID =*/ reader.ReadInt();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( version < 2 )
|
|
{
|
|
WeaponAttributes.MageWeapon = 0;
|
|
WeaponAttributes.UseBestSkill = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|