ModernUO/Scripts/Items/Weapons/Ranged/BaseRanged.cs
2018-09-14 13:00:41 -07:00

229 lines
5.9 KiB
C#

using System;
using Server.Network;
using Server.Spells;
using Server.Mobiles;
namespace Server.Items
{
public abstract class BaseRanged : BaseMeleeWeapon
{
public abstract int EffectID{ get; }
public abstract Type AmmoType{ get; }
public abstract Item Ammo{ get; }
public override int DefHitSound => 0x234;
public override int DefMissSound => 0x238;
public override SkillName DefSkill => SkillName.Archery;
public override WeaponType DefType => WeaponType.Ranged;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootXBow;
public override SkillName AccuracySkill => SkillName.Archery;
private Timer m_RecoveryTimer; // so we don't start too many timers
private bool m_Balanced;
private int m_Velocity;
[CommandProperty( AccessLevel.GameMaster )]
public bool Balanced
{
get => m_Balanced;
set{ m_Balanced = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Velocity
{
get => m_Velocity;
set{ m_Velocity = value; InvalidateProperties(); }
}
public BaseRanged( int itemID ) : base( itemID )
{
}
public BaseRanged( Serial serial ) : base( serial )
{
}
public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
{
// WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
// Make sure we've been standing still for .25/.5/1 second depending on Era
if (Core.TickCount - attacker.LastMoveTime >= (Core.SE ? 250 : Core.AOS ? 500 : 1000) || (Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot))
{
bool canSwing = true;
if ( Core.AOS )
{
canSwing = ( !attacker.Paralyzed && !attacker.Frozen );
if ( canSwing )
{
canSwing = ( !(attacker.Spell is Spell sp) || !sp.IsCasting || !sp.BlocksMovement );
}
}
#region Dueling
if ( attacker is PlayerMobile pm )
{
if ( pm.DuelContext != null && !pm.DuelContext.CheckItemEquip( attacker, this ) )
canSwing = false;
}
#endregion
if ( canSwing && attacker.HarmfulCheck( defender ) )
{
attacker.DisruptiveAction();
attacker.Send( new Swing( 0, attacker, defender ) );
if ( OnFired( attacker, defender ) )
{
if ( CheckHit( attacker, defender ) )
OnHit( attacker, defender );
else
OnMiss( attacker, defender );
}
}
attacker.RevealingAction();
return GetDelay( attacker );
}
else
{
attacker.RevealingAction();
return TimeSpan.FromSeconds( 0.25 );
}
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1)
{
if ( attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) && 0.4 >= Utility.RandomDouble() )
defender.AddToBackpack( Ammo );
if ( Core.ML && m_Velocity > 0 )
{
int bonus = (int) attacker.GetDistanceToSqrt( defender );
if ( bonus > 0 && m_Velocity > Utility.Random( 100 ) )
{
AOS.Damage( defender, attacker, bonus * 3, 100, 0, 0, 0, 0 );
if ( attacker.Player )
attacker.SendLocalizedMessage( 1072794 ); // Your arrow hits its mark with velocity!
if ( defender.Player )
defender.SendLocalizedMessage( 1072795 ); // You have been hit by an arrow with velocity!
}
}
base.OnHit( attacker, defender, damageBonus );
}
public override void OnMiss( Mobile attacker, Mobile defender )
{
if ( attacker.Player && 0.4 >= Utility.RandomDouble() )
{
if ( Core.SE )
{
if ( attacker is PlayerMobile pm )
{
Type ammo = AmmoType;
if ( pm.RecoverableAmmo.ContainsKey( ammo ) )
pm.RecoverableAmmo[ ammo ]++;
else
pm.RecoverableAmmo.Add( ammo, 1 );
if ( !pm.Warmode )
{
if ( m_RecoveryTimer == null )
m_RecoveryTimer = Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( pm.RecoverAmmo ) );
if ( !m_RecoveryTimer.Running )
m_RecoveryTimer.Start();
}
}
} else {
Ammo.MoveToWorld( new Point3D( defender.X + Utility.RandomMinMax( -1, 1 ), defender.Y + Utility.RandomMinMax( -1, 1 ), defender.Z ), defender.Map );
}
}
base.OnMiss( attacker, defender );
}
public virtual bool OnFired( Mobile attacker, Mobile defender )
{
if ( attacker.Player )
{
BaseQuiver quiver = attacker.FindItemOnLayer( Layer.Cloak ) as BaseQuiver;
Container pack = attacker.Backpack;
if ( quiver == null || Utility.Random( 100 ) >= quiver.LowerAmmoCost )
{
// consume ammo
if ( quiver != null && quiver.ConsumeTotal( AmmoType, 1 ) )
quiver.InvalidateWeight();
else if ( pack == null || !pack.ConsumeTotal( AmmoType, 1 ) )
return false;
}
else if ( quiver.FindItemByType( AmmoType ) == null && ( pack?.FindItemByType( AmmoType ) == null ) )
{
// lower ammo cost should not work when we have no ammo at all
return false;
}
}
attacker.MovingEffect( defender, EffectID, 18, 1, false, false );
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 ); // version
writer.Write( (bool) m_Balanced );
writer.Write( (int) m_Velocity );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 3:
{
m_Balanced = reader.ReadBool();
m_Velocity = reader.ReadInt();
goto case 2;
}
case 2:
case 1:
{
break;
}
case 0:
{
/*m_EffectID =*/ reader.ReadInt();
break;
}
}
if ( version < 2 )
{
WeaponAttributes.MageWeapon = 0;
WeaponAttributes.UseBestSkill = 0;
}
}
}
}