574 lines
15 KiB
C#
574 lines
15 KiB
C#
using Server.Items;
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using Server.Multis.Deeds;
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namespace Server.Multis
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{
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public class SmallOldHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D(-3,-3,7,7 ), new Rectangle2D( -1, 4, 3, 1 ) };
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 2, 4, 0 );
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public override int DefaultPrice => 43800;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
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public SmallOldHouse( Mobile owner, int id ) : base( id, owner, 425, 3 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoor( 0, 3, 7, keyValue );
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SetSign( 2, 4, 5 );
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}
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public SmallOldHouse( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed()
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{
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switch ( ItemID )
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{
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case 0x64: return new StonePlasterHouseDeed();
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case 0x66: return new FieldStoneHouseDeed();
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case 0x68: return new SmallBrickHouseDeed();
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case 0x6A: return new WoodHouseDeed();
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case 0x6C: return new WoodPlasterHouseDeed();
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case 0x6E:
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default: return new ThatchedRoofCottageDeed();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GuildHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -7, -7, 14, 14 ), new Rectangle2D( -2, 7, 4, 1 ) };
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public override int DefaultPrice => 144500;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20];
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public override int ConvertOffsetX => -1;
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 4, 8, 0 );
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public GuildHouse( Mobile owner ) : base( 0x74, owner, 1100, 8 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoors( -1, 6, 7, keyValue );
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SetSign( 4, 8, 16 );
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AddSouthDoor( -3, -1, 7 );
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AddSouthDoor( 3, -1, 7 );
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}
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public GuildHouse( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new BrickHouseDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -7, 0, 14, 7 ), new Rectangle2D( -7, -7, 9, 7 ), new Rectangle2D( -4, 7, 4, 1 ) };
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 2, 8, 0 );
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public override int DefaultPrice => 192400;
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public TwoStoryHouse( Mobile owner, int id ) : base( id, owner, 1370, 10 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoors( -3, 6, 7, keyValue );
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SetSign( 2, 8, 16 );
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AddSouthDoor( -3, 0, 7 );
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AddSouthDoor( id == 0x76 ? -2 : -3, 0, 27 );
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}
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public TwoStoryHouse( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed()
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{
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switch( ItemID )
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{
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case 0x76: return new TwoStoryWoodPlasterHouseDeed();
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case 0x78:
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default: return new TwoStoryStonePlasterHouseDeed();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Tower : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -7, -7, 16, 14 ), new Rectangle2D( -1, 7, 4, 2 ), new Rectangle2D( -11, 0, 4, 7 ), new Rectangle2D( 9, 0, 4, 7 ) };
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public override int DefaultPrice => 433200;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37];
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 5, 8, 0 );
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public Tower( Mobile owner ) : base( 0x7A, owner, 2119, 15 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoors( false, 0, 6, 6, keyValue );
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SetSign( 5, 8, 16 );
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AddSouthDoor( false, 3, -2, 6 );
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AddEastDoor( false, 1, 4, 26 );
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AddEastDoor( false, 1, 4, 46 );
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}
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public Tower( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new TowerDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Keep : BaseHouse//warning: ODD shape!
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -11, -11, 7, 8 ), new Rectangle2D( -11, 5, 7, 8 ), new Rectangle2D( 6, -11, 7, 8 ), new Rectangle2D( 6, 5, 7, 8 ), new Rectangle2D( -9, -3, 5, 8 ), new Rectangle2D( 6, -3, 5, 8 ), new Rectangle2D( -4, -9, 10, 20 ), new Rectangle2D( -1, 11, 4, 1 ) };
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public override int DefaultPrice => 665200;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 5, 13, 0 );
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public Keep( Mobile owner ) : base( 0x7C, owner, 2625, 18 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoors( false, 0, 10, 6, keyValue );
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SetSign( 5, 12, 16 );
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}
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public Keep( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new KeepDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Castle : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -15, -15, 31, 31 ), new Rectangle2D( -1, 16, 4, 1 ) };
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public override int DefaultPrice => 1022800;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 5, 17, 0 );
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public Castle( Mobile owner ) : base( 0x7E, owner, 4076, 28 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoors( false, 0, 15, 6, keyValue );
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SetSign( 5, 17, 16 );
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AddSouthDoors( false, 0, 11, 6, true );
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AddSouthDoors( false, 0, 5, 6, false );
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AddSouthDoors( false, -1, -11, 6, false );
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}
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public Castle( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new CastleDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class LargePatioHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -7, -7, 15, 14 ), new Rectangle2D( -5, 7, 4, 1 ) };
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public override int DefaultPrice => 152800;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 1, 8, 0 );
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public LargePatioHouse( Mobile owner ) : base( 0x8C, owner, 1100, 8 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoors( -4, 6, 7, keyValue );
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SetSign( 1, 8, 16 );
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AddEastDoor( 1, 4, 7 );
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AddEastDoor( 1, -4, 7 );
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AddSouthDoor( 4, -1, 7 );
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}
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public LargePatioHouse( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new LargePatioDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class LargeMarbleHouse : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -7, -7, 15, 14 ), new Rectangle2D( -6, 7, 6, 1 ) };
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public override int DefaultPrice => 192000;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 1, 8, 0 );
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public LargeMarbleHouse( Mobile owner ) : base( 0x96, owner, 1370, 10 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoors( false, -4, 3, 4, keyValue );
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SetSign( 1, 8, 11 );
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}
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public LargeMarbleHouse( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new LargeMarbleDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SmallTower : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -3, -3, 8, 7 ), new Rectangle2D( 2, 4, 3, 1 ) };
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public override int DefaultPrice => 88500;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6];
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 1, 4, 0 );
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public SmallTower( Mobile owner ) : base( 0x98, owner, 580, 4 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoor( false, 3, 3, 6, keyValue );
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SetSign( 1, 4, 5 );
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}
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public SmallTower( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new SmallTowerDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class LogCabin : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -3, -6, 8, 13 ) };
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public override int DefaultPrice => 97800;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12];
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 5, 8, 0 );
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public LogCabin( Mobile owner ) : base( 0x9A, owner, 1100, 8 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoor( 1, 4, 8, keyValue );
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SetSign( 5, 8, 20 );
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AddSouthDoor( 1, 0, 29 );
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}
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public LogCabin( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new LogCabinDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SandStonePatio : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -5, -4, 12, 8 ), new Rectangle2D( -2, 4, 3, 1 ) };
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public override int DefaultPrice => 90900;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35];
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public override int ConvertOffsetY => -1;
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 4, 6, 0 );
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public SandStonePatio( Mobile owner ) : base( 0x9C, owner, 850, 6 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoor( -1, 3, 6, keyValue );
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SetSign( 4, 6, 24 );
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}
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public SandStonePatio( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new SandstonePatioDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryVilla : BaseHouse
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{
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public static Rectangle2D[] AreaArray = new[]{ new Rectangle2D( -5, -5, 11, 11 ), new Rectangle2D( 2, 6, 4, 1 ) };
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public override int DefaultPrice => 136500;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31];
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public override Rectangle2D[] Area => AreaArray;
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public override Point3D BaseBanLocation => new Point3D( 3, 8, 0 );
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public TwoStoryVilla( Mobile owner ) : base( 0x9E, owner, 1100, 8 )
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{
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uint keyValue = CreateKeys( owner );
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AddSouthDoors( 3, 1, 5, keyValue );
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SetSign( 3, 8, 24 );
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AddEastDoor( 1, 0, 25 );
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AddSouthDoor( -3, -1, 25 );
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}
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public TwoStoryVilla( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed() { return new VillaDeed(); }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SmallShop : BaseHouse
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{
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public override Rectangle2D[] Area => ( ItemID == 0x40A2 ? AreaArray1 : AreaArray2 );
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public override Point3D BaseBanLocation => new Point3D( 3, 4, 0 );
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public override int DefaultPrice => 63000;
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public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
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public static Rectangle2D[] AreaArray1 = new[]{ new Rectangle2D(-3,-3,7,7), new Rectangle2D( -1, 4, 4, 1 ) };
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public static Rectangle2D[] AreaArray2 = new[]{ new Rectangle2D(-3,-3,7,7), new Rectangle2D( -2, 4, 3, 1 ) };
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public SmallShop( Mobile owner, int id ) : base( id, owner, 425, 3 )
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{
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uint keyValue = CreateKeys( owner );
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BaseDoor door = MakeDoor( false, DoorFacing.EastCW );
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door.Locked = true;
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door.KeyValue = keyValue;
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if ( door is BaseHouseDoor )
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((BaseHouseDoor)door).Facing = DoorFacing.EastCCW;
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AddDoor( door, -2, 0, id == 0xA2 ? 24 : 27 );
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//AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
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SetSign( 3, 4, 7 - (id == 0xA2 ? 2 : 0) );
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}
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public SmallShop( Serial serial ) : base( serial )
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{
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}
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public override HouseDeed GetDeed()
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{
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switch ( ItemID )
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{
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case 0xA0: return new StoneWorkshopDeed();
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|
case 0xA2:
|
|
default: return new MarbleWorkshopDeed();
|
|
}
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int)0 );//version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|