91 lines
2.4 KiB
C#
91 lines
2.4 KiB
C#
using System.Collections.Generic;
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namespace Server.Misc
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{
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/*
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* This system prevents the inability for server staff to
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* access their server due to data overflows during login.
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*
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* Whenever a staff character's NetState is disposed right after
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* the login process, the character is moved to and logged out
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* at a "safe" alternative.
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*
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* The location the character was moved from will be reported
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* to the player upon the next successful login.
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*
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* This system does not affect non-staff players.
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*/
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public static class PreventInaccess
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{
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public static readonly bool Enabled = true;
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private static readonly LocationInfo[] m_Destinations = new[]
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{
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new LocationInfo( new Point3D( 5275, 1163, 0 ), Map.Felucca ), // Jail
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new LocationInfo( new Point3D( 5275, 1163, 0 ), Map.Trammel ),
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new LocationInfo( new Point3D( 5445, 1153, 0 ), Map.Felucca ), // Green acres
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new LocationInfo( new Point3D( 5445, 1153, 0 ), Map.Trammel )
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};
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private static Dictionary<Mobile, LocationInfo> m_MoveHistory;
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public static void Initialize()
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{
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m_MoveHistory = new Dictionary<Mobile, LocationInfo>();
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if ( Enabled )
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EventSink.Login += new LoginEventHandler( OnLogin );
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}
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public static void OnLogin( LoginEventArgs e )
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{
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Mobile from = e.Mobile;
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if ( from == null || from.AccessLevel < AccessLevel.Counselor )
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return;
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if ( HasDisconnected( from ) )
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{
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if ( !m_MoveHistory.ContainsKey( from ) )
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m_MoveHistory[from] = new LocationInfo( from.Location, from.Map );
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LocationInfo dest = GetRandomDestination();
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from.Location = dest.Location;
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from.Map = dest.Map;
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}
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else if ( m_MoveHistory.ContainsKey( from ) )
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{
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LocationInfo orig = m_MoveHistory[from];
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from.SendMessage( "Your character was moved from {0} ({1}) due to a detected client crash.", orig.Location, orig.Map );
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m_MoveHistory.Remove( from );
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}
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}
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private static bool HasDisconnected( Mobile m )
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{
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return ( m.NetState?.Socket == null );
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}
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private static LocationInfo GetRandomDestination()
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{
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return m_Destinations[Utility.Random( m_Destinations.Length )];
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}
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private class LocationInfo
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{
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private Point3D m_Location;
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private Map m_Map;
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public Point3D Location => m_Location;
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public Map Map => m_Map;
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public LocationInfo( Point3D loc, Map map )
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{
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m_Location = loc;
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m_Map = map;
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}
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}
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}
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}
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