155 lines
3.8 KiB
C#
155 lines
3.8 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Engines.MLQuests;
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namespace Server.Spells.Spellweaving
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{
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public abstract class ArcanistSpell : Spell
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{
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public abstract double RequiredSkill { get; }
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public abstract int RequiredMana { get; }
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public override SkillName CastSkill => SkillName.Spellweaving;
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public override SkillName DamageSkill => SkillName.Spellweaving;
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public override bool ClearHandsOnCast => false;
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private int m_CastTimeFocusLevel;
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public ArcanistSpell( Mobile caster, Item scroll, SpellInfo info )
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: base( caster, scroll, info )
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{
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}
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public virtual int FocusLevel => m_CastTimeFocusLevel;
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public static int GetFocusLevel( Mobile from )
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{
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ArcaneFocus focus = FindArcaneFocus( from );
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if ( focus == null || focus.Deleted )
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return 0;
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return focus.StrengthBonus;
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}
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public static ArcaneFocus FindArcaneFocus( Mobile from )
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{
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if ( @from?.Backpack == null )
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return null;
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if ( from.Holding is ArcaneFocus )
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return (ArcaneFocus)from.Holding;
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return from.Backpack.FindItemByType<ArcaneFocus>();
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}
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public static bool CheckExpansion( Mobile from )
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{
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if ( !(from is PlayerMobile) )
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return true;
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if ( from.NetState == null )
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return false;
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return from.NetState.SupportsExpansion( Expansion.ML );
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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Mobile caster = Caster;
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if ( !CheckExpansion( caster ) )
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{
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caster.SendLocalizedMessage( 1072176 ); // You must upgrade to the Mondain's Legacy Expansion Pack before using that ability
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return false;
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}
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if ( caster is PlayerMobile )
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{
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MLQuestContext context = MLQuestSystem.GetContext( (PlayerMobile)caster );
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if ( context == null || !context.Spellweaving )
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{
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caster.SendLocalizedMessage( 1073220 ); // You must have completed the epic arcanist quest to use this ability.
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return false;
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}
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}
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int mana = ScaleMana( RequiredMana );
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if ( caster.Mana < mana )
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{
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caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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else if ( caster.Skills[CastSkill].Value < RequiredSkill )
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{
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caster.SendLocalizedMessage( 1063013, String.Format( "{0}\t{1}", RequiredSkill.ToString( "F1" ), "#1044114" ) ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public override void GetCastSkills( out double min, out double max )
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{
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min = RequiredSkill - 12.5; //per 5 on Friday, 2/16/07
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return RequiredMana;
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}
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public override void DoFizzle()
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{
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Caster.PlaySound( 0x1D6 );
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Caster.NextSpellTime = Core.TickCount;
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}
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public override void DoHurtFizzle()
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{
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Caster.PlaySound( 0x1D6 );
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}
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public override void OnDisturb( DisturbType type, bool message )
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{
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base.OnDisturb( type, message );
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if ( message )
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Caster.PlaySound( 0x1D6 );
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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m_CastTimeFocusLevel = GetFocusLevel( Caster );
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect( 0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 4, 3 );
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}
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public virtual bool CheckResisted( Mobile m )
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{
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double percent = (50 + 2*(GetResistSkill( m ) - GetDamageSkill( Caster )))/100; //TODO: According to the guide this is it.. but.. is it correct per OSI?
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if ( percent <= 0 )
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return false;
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if ( percent >= 1.0 )
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return true;
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return (percent >= Utility.RandomDouble());
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}
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}
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}
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