Reshapes IP banning around one idea: **core owns the question, content owns every answer.**
Core gains a single accept-path seam — `IConnectionFilter` — and loses everything that used to implement one. The firewall moves to UOContent, a new file-backed blocklist joins it there, and CrowdSec is repositioned from an in-app enforcer to a contribute-first reporter.
## The seam
```csharp
public interface IConnectionFilter
{
string Name { get; }
void Configure();
void Start(CancellationToken token);
void Stop();
bool ShouldDeny(IPAddress address);
}
```
The accept path went from hardcoded branches to one question:
```csharp
else if (ConnectionFilters.ShouldDeny(remoteIP, out var deniedBy))
{
logger.Debug("{Address} denied by connection filter '{Filter}'", remoteIP, deniedBy);
}
```
Filters register during the Configure sweep. The registry is a plain array walked by an indexed loop — no enumerator, no closure, no allocation — and the first denial short-circuits. An interface dispatch is noise next to the `accept()` syscall, so pluggability costs nothing measurable on the path that has to survive a DDoS.
Whatever a hit implies — persisting, promoting to an OS bouncer, contributing to the ban channel — is the filter's business, not the accept path's.
A filter that throws is **unregistered and the connection fails open**. A filter that faults once faults for every subsequent connection, so leaving it registered means an exception and a log line per accept — exactly the amplification an attacker wants — and a broken filter must not be able to deny everyone either.
This deliberately does **not** reuse `EventSink.InvokeSocketConnect`: that fires later and allocates a `SocketConnectEventArgs` per connection, which is what the accept path avoids for rejected traffic.
## What ships behind it
**`firewall`** (UOContent) — the existing admin-curated set. Collapsed from `Firewall` + `AdminFirewall` + a threaded enforcer into one single-threaded store with **zero concurrency primitives**: the accept path, admin gump, TTL expiry and boot load all run on the game loop. Persists to `Configuration/firewall.json` with automatic migration from the legacy `firewall.cfg`. No behavior change for operators — same namespace, same gump, same commands.
**`blocklist`** (UOContent) — new. Holds a millions-strong list in-app and **demand-pages** hits up to CrowdSec, which promotes them to the OS firewall.
The motivation is concrete: CrowdSec's Windows bouncer cannot load the ~3.9M IPs that 91 community feeds produce, but it handles ~100k fine. So the millions live in-process behind a binary search, and only addresses that *actually connect* get promoted. A `PromotedGuard` suppresses re-reporting an address until the bouncer picks it up.
The list is parsed straight from UTF-8 file bytes with no per-line string allocation, off the game loop, and published as an immutable snapshot swapped through a single `volatile` reference. Reloads yield to world saves.
**`tools/Export-IpBlocklist.ps1`** — the producer. Requires PowerShell 7 and runs on Windows, Linux and macOS; Windows PowerShell 5.1 is refused up front via `#requires`. Merges a thin, non-overlapping feed set into one de-duplicated, bogon-filtered file. Parsing runs in a compiled `Add-Type` hot loop (~1s for ~4M lines instead of minutes). Written to a `.tmp` sibling and swapped with `File.Replace`, so the shard never reads a half-written list, and a total feed outage refuses to overwrite a good list with an empty one. Re-running is idempotent — it exits without downloading anything while the list on disk is younger than `-MinInterval` (default 2h, the anchor feed's own refresh period), so a misconfigured scheduler can't hammer upstream.
## CrowdSec: contribute-first
`IBanReporter` + `BanChannel` fan locally-decided bans out to external systems. `CrowdSecReporter` (UOContent) posts to LAPI `POST /v1/alerts` and retracts via `DELETE /v1/decisions`.
Reporting is **enqueue-only** on the accept path: a bounded, coalescing channel drained off-loop with bounded retry, counted drops on overflow, and a flush on shutdown. Under a DDoS the accept path never does synchronous or lock-contending per-IP work.
### Why not pull decisions from CrowdSec?
The original design streamed decisions into an in-app snapshot and enforced them at the accept gate. That's the wrong layer: by the time the shard sees the connection, the TCP handshake and socket setup are already paid for. `cs-firewall-bouncer` drops the same traffic **at the kernel**, and it's what CrowdSec is built to do. So the shard now contributes what it uniquely knows (rate-limit trips, blocklist hits from real connection attempts) and lets the OS enforce.
The one thing the OS can't do — hold millions of entries on Windows — is exactly what the in-app blocklist covers, and it feeds the same pipeline.
## Threading policy
`CLAUDE.md` rule #3 is rewritten as an explicit three-part policy, with rule #10 restated in tandem:
- Anything touching game state runs **only** on the main loop.
- Heavy work that *needs* game state must be **chunked** across ticks, never threaded.
- Heavy work that does *not* need game state (large-file parse, external I/O) **must** run off-loop **and must yield to world saves**.
Results come back via an immutable snapshot swapped through a single `volatile` reference, or `Core.LoopContext.Post` — never by letting the scheduler decide where heavy work runs. Both new subsystems follow it.
## Shared primitives
`SortedRangeIndex<T> where T : IBinaryInteger<T>` — coalesced disjoint interval arrays plus a binary search. The firewall, the blocklist, and (as of this PR) core's reserved-network tables all use it.
Coalescing is a correctness requirement, not an optimization: multi-feed lists nest CIDRs (`/24` containing a `/32`), and a search that inspects only the rightmost run whose minimum is ≤ the value is sound **only** over disjoint runs. That bug was caught in review and is covered by regression tests.
`IPAddressUtility` collects the allocation-free `IPAddress` ↔ `UInt128` conversions and CIDR parsing that were previously scattered or duplicated.
## Config
| File | Owner | Keys |
|---|---|---|
| `Configuration/bans.json` | core | `reportRateLimitTrips`, `autoBanDuration` |
| `Configuration/blocklist.json` | content | `file`, `reloadInterval`, `reportHits`, `banDuration`, `promoteSuppression` |
| `Configuration/crowdsec.json` | content | `lapiUrl`, `machineId`, `password`, `origin`, `manualBanDuration`, `flushInterval`, `maxQueue` |
| `Configuration/firewall.json` | content | persisted firewall entries (migrated from `firewall.cfg`) |
Everything is inert by default. CrowdSec self-disables without credentials; the blocklist self-disables until its file exists. A shard that changes nothing sees no behavior change.
## Notes for review
- **Core no longer references `Firewall` or `IFirewallEntry` anywhere.** `NetworkUtilities` used to build its reserved-network tables out of `CidrFirewallEntry`, which coupled core to the firewall for something unrelated to banning; those are now a `SortedRangeIndex<UInt128>`, same semantics and public API.
- **`BanChannel.Stop()` no longer persists the firewall** — a contribution coordinator has no business saving an enforcement store. That's the firewall filter's `Stop()`.
- **A dead `whitelisted` parameter was dropped** from the blocklist gate: it was hardcoded `false` at its only call site, and no whitelist concept exists in core.
- **The blocklist filter is an instance, not a static.** The static version forced its tests onto the sequential collection with a reset hook; they now run in parallel.
- `dev-docs/networking-packets.md` documents the seam for content authors, plus a known wart in the `IPAddress` ↔ `UInt128` normalization flagged for a follow-up PR.
- The generator was verified on Linux, macOS and Windows under a temporary CI matrix (since removed). It caught two portability bugs — a Windows-only path separator, and a culture-sensitive duration parse that read `2.5` as `25` on comma-decimal locales and *silently* turned a 2.5h cooldown into 25h — plus a third that made the script unparseable on Windows PowerShell 5.1. The source is ASCII-only for that last reason: `#requires` is only honored once a file parses, so non-ASCII in a BOM-less script produces parse errors instead of the version message.
## Tests
**1344 pass** (782 `Server.Tests`, 562 `UOContent.Tests`). New coverage: filter registry (registration, short-circuit, fault-disable), blocklist parsing/CIDR/coalescing, snapshot reload markers, promote-guard TTL, ban-channel fan-out, CrowdSec alert building/dedup/flush-on-stop, and the generator's output-format contract pinned against the reader.
669 lines
20 KiB
C#
669 lines
20 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Main.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using Server.Compression;
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using Server.Json;
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using Server.Logging;
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using Server.Network;
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using Server.Network.Bans;
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using Server.Text;
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namespace Server;
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public static class Core
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(Core));
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private static bool _performProcessKill;
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private static bool _restartOnKill;
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private static bool _performSnapshot;
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private static string _snapshotPath;
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private static bool _crashed;
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private static string _baseDirectory;
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private static bool? _isRunningFromXUnit;
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private static int _itemCount;
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private static int _mobileCount;
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public static EventLoopContext LoopContext { get; set; }
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private static readonly Type[] _serialTypeArray = { typeof(Serial) };
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public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
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public static readonly bool IsDarwin = RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
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public static readonly bool IsFreeBSD = RuntimeInformation.IsOSPlatform(OSPlatform.FreeBSD);
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public static readonly bool IsLinux = RuntimeInformation.IsOSPlatform(OSPlatform.Linux) || IsFreeBSD;
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public static readonly bool IsBSD = IsDarwin || IsFreeBSD;
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public static readonly bool Unix = IsBSD || IsLinux;
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private const string AssembliesConfiguration = "Data/assemblies.json";
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#nullable enable
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// TODO: Find a way to get rid of this
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public static bool IsRunningFromXUnit
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{
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get
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{
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if (_isRunningFromXUnit != null)
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{
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return _isRunningFromXUnit.Value;
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}
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foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
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{
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if (a.FullName.InsensitiveStartsWith("xunit"))
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{
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_isRunningFromXUnit = true;
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return true;
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}
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}
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_isRunningFromXUnit = false;
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return false;
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}
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}
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#nullable restore
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public static Assembly ApplicationAssembly { get; set; }
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public static Assembly Assembly { get; set; }
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// Assembly file version
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public static Version Version => new(ThisAssembly.AssemblyFileVersion);
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public static Process Process { get; private set; }
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public static Thread Thread { get; private set; }
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private static long _firstTick;
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// Make these available to unit tests for mocking
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internal static long _tickCount;
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internal static DateTime _now;
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public static long TickCount => _tickCount;
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public static DateTime Now => _now;
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public static long Uptime => TickCount - _firstTick;
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private static double _currentCPS;
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private static double _averageCPS;
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private static bool _cpsInitialized;
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public static double CyclesPerSecond => _currentCPS;
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public static double AverageCPS => _averageCPS;
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public static string BaseDirectory
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{
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get
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{
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if (_baseDirectory == null)
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{
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try
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{
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_baseDirectory = ApplicationAssembly.Location;
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if (_baseDirectory.Length > 0)
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{
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_baseDirectory = Path.GetDirectoryName(_baseDirectory);
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}
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}
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catch
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{
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_baseDirectory = "";
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}
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}
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return _baseDirectory;
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}
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}
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public static CancellationTokenSource ClosingTokenSource { get; } = new();
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public static bool Closing => ClosingTokenSource.IsCancellationRequested;
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public static bool Headless { get; private set; }
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public static int GlobalUpdateRange { get; set; } = 18;
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public static int GlobalMaxUpdateRange { get; set; } = 24;
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public static int ScriptItems => _itemCount;
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public static int ScriptMobiles => _mobileCount;
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public static Expansion Expansion { get; set; }
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public static bool T2A => Expansion >= Expansion.T2A;
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public static bool UOR => Expansion >= Expansion.UOR;
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public static bool UOTD => Expansion >= Expansion.UOTD;
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public static bool LBR => Expansion >= Expansion.LBR;
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public static bool AOS => Expansion >= Expansion.AOS;
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public static bool SE => Expansion >= Expansion.SE;
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public static bool ML => Expansion >= Expansion.ML;
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public static bool SA => Expansion >= Expansion.SA;
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public static bool HS => Expansion >= Expansion.HS;
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public static bool TOL => Expansion >= Expansion.TOL;
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public static bool EJ => Expansion >= Expansion.EJ;
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public static string FindDataFile(string path, bool throwNotFound = true)
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{
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string fullPath = null;
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foreach (var p in ServerConfiguration.DataDirectories)
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{
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fullPath = Path.Combine(p, path);
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if (IsLinux && !File.Exists(fullPath))
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{
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var fi = new FileInfo(fullPath);
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if (fi.Directory != null && Directory.Exists(fi.Directory.FullName))
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{
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fullPath = fi.Directory.EnumerateFiles(
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fi.Name,
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new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive }
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).FirstOrDefault()?.FullName;
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}
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}
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if (File.Exists(fullPath))
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{
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break;
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}
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fullPath = null;
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}
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if (fullPath == null && throwNotFound)
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{
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throw new FileNotFoundException($"Data: {path} was not found");
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}
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return fullPath;
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}
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public static IEnumerable<string> FindDataFileByPattern(string pattern)
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{
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var options = new EnumerationOptions { MatchCasing = MatchCasing.CaseInsensitive };
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foreach (var p in ServerConfiguration.DataDirectories)
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{
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if (Directory.Exists(p))
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{
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foreach (var file in Directory.EnumerateFiles(p, pattern, options))
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{
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yield return file;
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}
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}
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}
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}
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public static void Kill(bool restart = false)
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{
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_restartOnKill = restart;
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_performProcessKill = true;
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}
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public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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Console.WriteLine(e.IsTerminating ? "Error:" : "Warning:");
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Console.WriteLine(e.ExceptionObject);
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if (e.IsTerminating)
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{
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_crashed = true;
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var close = false;
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try
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{
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var args = new ServerCrashedEventArgs(e.ExceptionObject as Exception);
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EventSink.InvokeServerCrashed(args);
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close = args.Close;
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}
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catch
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{
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// ignored
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|
}
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if (!close && !Headless)
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{
|
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Console.WriteLine("This exception is fatal, press return to exit");
|
|
ConsoleInputHandler.ReadLine();
|
|
}
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DoKill();
|
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}
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}
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private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
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{
|
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if (!Closing)
|
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{
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HandleClosed();
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}
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}
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|
private static void Console_CancelKeyPressed(object sender, ConsoleCancelEventArgs e)
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|
{
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|
var keypress = e.SpecialKey switch
|
|
{
|
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ConsoleSpecialKey.ControlBreak => "CTRL+BREAK",
|
|
_ => "CTRL+C"
|
|
};
|
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|
|
logger.Information("Detected {Key} pressed.", keypress);
|
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e.Cancel = true;
|
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Kill();
|
|
}
|
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internal static void DoKill(bool restart = false)
|
|
{
|
|
if (Closing)
|
|
{
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|
return;
|
|
}
|
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|
|
HandleClosed();
|
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|
|
if (restart)
|
|
{
|
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try
|
|
{
|
|
logger.Information("Restarting");
|
|
if (IsWindows)
|
|
{
|
|
using var process = Process.Start("dotnet", $"{ApplicationAssembly.Location}");
|
|
}
|
|
else
|
|
{
|
|
using var process = new Process();
|
|
process.StartInfo = new ProcessStartInfo
|
|
{
|
|
FileName = "dotnet",
|
|
Arguments = $"{ApplicationAssembly.Location}",
|
|
UseShellExecute = true
|
|
};
|
|
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|
process.Start();
|
|
}
|
|
logger.Information("Restart done");
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
logger.Error(e, "Restart failed");
|
|
}
|
|
}
|
|
|
|
Environment.Exit(0);
|
|
}
|
|
|
|
private static void HandleClosed()
|
|
{
|
|
ClosingTokenSource.Cancel();
|
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|
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logger.Information("Shutting down");
|
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|
|
World.WaitForWriteCompletion();
|
|
World.ExitSerializationThreads();
|
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PingServer.Shutdown();
|
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NetState.Shutdown();
|
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BanChannel.Stop();
|
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ConnectionFilters.Stop();
|
|
|
|
if (!_crashed)
|
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{
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EventSink.InvokeShutdown();
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}
|
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}
|
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private static readonly bool UseFastTimestampMath = Stopwatch.Frequency % 1000 == 0;
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private static readonly ulong FrequencyInMilliseconds = (ulong)Stopwatch.Frequency / 1000;
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|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
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public static long GetTimestamp()
|
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{
|
|
if (UseFastTimestampMath)
|
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{
|
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return (long)((ulong)Stopwatch.GetTimestamp() / FrequencyInMilliseconds);
|
|
}
|
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// Fast calculation will be lossy, fallback to slower but accurate calculation
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return (long)((UInt128)Stopwatch.GetTimestamp() * 1000 / (ulong)Stopwatch.Frequency);
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}
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|
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public static void Setup(Assembly applicationAssembly, Process process)
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{
|
|
CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
|
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|
Process = process;
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ApplicationAssembly = applicationAssembly;
|
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Assembly = Assembly.GetAssembly(typeof(Core));
|
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Thread = Thread.CurrentThread;
|
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LoopContext = new EventLoopContext();
|
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SynchronizationContext.SetSynchronizationContext(LoopContext);
|
|
|
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
|
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
|
|
AppDomain.CurrentDomain.AssemblyResolve += AssemblyHandler.AssemblyResolver;
|
|
|
|
Console.OutputEncoding = Encoding.UTF8;
|
|
Thread.Name = "Core Thread";
|
|
|
|
if (BaseDirectory.Length > 0)
|
|
{
|
|
Directory.SetCurrentDirectory(BaseDirectory);
|
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}
|
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|
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Utility.PushColor(ConsoleColor.Green);
|
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Console.WriteLine(
|
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"ModernUO - [https://github.com/modernuo/modernuo] Version {0}.{1}.{2}.{3}",
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Version.Major,
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Version.Minor,
|
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Version.Build,
|
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Version.Revision
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);
|
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Utility.PopColor();
|
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Utility.PushColor(ConsoleColor.DarkGray);
|
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Console.WriteLine(@"Copyright 2019-2026 ModernUO Development Team
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This program comes with ABSOLUTELY NO WARRANTY;
|
|
This is free software, and you are welcome to redistribute it under certain conditions.
|
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|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
".TrimMultiline());
|
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Utility.PopColor();
|
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|
|
Console.CancelKeyPress += Console_CancelKeyPressed;
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|
|
Headless = Console.IsInputRedirected;
|
|
if (Headless)
|
|
{
|
|
logger.Information("Headless mode detected (stdin is not a TTY); interactive console input is disabled.");
|
|
}
|
|
|
|
// LibDeflate is not thread safe, so we need to create a new instance for each thread
|
|
var standard = Deflate.Standard;
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AppDomain.CurrentDomain.ProcessExit += (_, _) => standard.Dispose();
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|
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ServerConfiguration.Load();
|
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|
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var assemblyPath = Path.Join(BaseDirectory, AssembliesConfiguration);
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|
|
// Load UOContent.dll
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var assemblyFiles = JsonConfig.Deserialize<List<string>>(assemblyPath)?.ToArray();
|
|
if (assemblyFiles == null)
|
|
{
|
|
throw new JsonException($"Failed to deserialize {assemblyPath}.");
|
|
}
|
|
|
|
for (var i = 0; i < assemblyFiles.Length; i++)
|
|
{
|
|
assemblyFiles[i] = Path.Join(BaseDirectory, "Assemblies", assemblyFiles[i]);
|
|
}
|
|
|
|
AssemblyHandler.LoadAssemblies(assemblyFiles);
|
|
|
|
// First-boot interactive setup. Runs after assemblies are loaded (so content can
|
|
// register prompts) but before any Serilog output, so console prompts are not
|
|
// interleaved with the async console sink. Handlers self-gate on first-boot state
|
|
// (e.g. "is my setting already present?").
|
|
AssemblyHandler.Invoke("ConfigurePrompts");
|
|
|
|
logger.Information("Running on {Framework}", RuntimeInformation.FrameworkDescription);
|
|
|
|
VerifySerialization();
|
|
|
|
_now = DateTime.UtcNow;
|
|
_firstTick = _tickCount = GetTimestamp();
|
|
|
|
Timer.Init(_tickCount);
|
|
|
|
AssemblyHandler.Invoke("Configure");
|
|
|
|
TileMatrixLoader.LoadTileMatrix();
|
|
|
|
RegionJsonSerializer.LoadRegions();
|
|
World.Load();
|
|
|
|
AssemblyHandler.Invoke("Initialize");
|
|
|
|
BanChannel.Start(ClosingTokenSource.Token);
|
|
ConnectionFilters.Start(ClosingTokenSource.Token);
|
|
NetState.Start();
|
|
PingServer.Start();
|
|
EventSink.InvokeServerStarted();
|
|
RunEventLoop();
|
|
}
|
|
|
|
public static void RunEventLoop()
|
|
{
|
|
try
|
|
{
|
|
var lastRaw = Stopwatch.GetTimestamp();
|
|
const int interval = 100;
|
|
double frequency = Stopwatch.Frequency * interval;
|
|
const double alpha = 2.0 / 129; // EMA smoothing (≈128-sample window)
|
|
|
|
var sample = 0;
|
|
|
|
while (!Closing)
|
|
{
|
|
_tickCount = GetTimestamp();
|
|
_now = DateTime.UtcNow;
|
|
|
|
Mobile.ProcessDeltaQueue();
|
|
Item.ProcessDeltaQueue();
|
|
Timer.Slice(_tickCount);
|
|
|
|
// Handle networking
|
|
NetState.Slice();
|
|
|
|
// Execute captured post-await methods (like Timer.Pause)
|
|
LoopContext.ExecuteTasks();
|
|
|
|
Timer.CheckTimerPool(); // Check for pool depletion so we can async refill it.
|
|
|
|
if (_performSnapshot)
|
|
{
|
|
// Return value is the offset that can be used to fix timers that should drift
|
|
World.Snapshot(_snapshotPath);
|
|
_performSnapshot = false;
|
|
}
|
|
|
|
if (_performProcessKill)
|
|
{
|
|
World.WaitForWriteCompletion();
|
|
break;
|
|
}
|
|
|
|
if (sample++ == interval)
|
|
{
|
|
sample = 0;
|
|
var nowRaw = Stopwatch.GetTimestamp();
|
|
|
|
_currentCPS = frequency / (nowRaw - lastRaw);
|
|
|
|
if (!_cpsInitialized)
|
|
{
|
|
_averageCPS = _currentCPS;
|
|
_cpsInitialized = true;
|
|
}
|
|
else
|
|
{
|
|
_averageCPS += alpha * (_currentCPS - _averageCPS);
|
|
}
|
|
|
|
lastRaw = nowRaw;
|
|
|
|
var sleepMs = (int)Timer.MillisecondsUntilNextTick(_tickCount);
|
|
if (sleepMs >= 2)
|
|
{
|
|
NetState.WaitForCompletion(sleepMs - 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
CurrentDomain_UnhandledException(null, new UnhandledExceptionEventArgs(e, true));
|
|
return;
|
|
}
|
|
|
|
DoKill(_restartOnKill);
|
|
}
|
|
|
|
internal static void RequestSnapshot(string snapshotPath)
|
|
{
|
|
_snapshotPath = snapshotPath;
|
|
_performSnapshot = true;
|
|
}
|
|
|
|
public static void VerifySerialization()
|
|
{
|
|
_itemCount = 0;
|
|
_mobileCount = 0;
|
|
|
|
var callingAssembly = Assembly.GetCallingAssembly();
|
|
|
|
VerifySerialization(callingAssembly);
|
|
|
|
foreach (var assembly in AssemblyHandler.Assemblies)
|
|
{
|
|
if (assembly != callingAssembly)
|
|
{
|
|
VerifySerialization(assembly);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void VerifyType(Type type)
|
|
{
|
|
if (!type.IsAssignableTo(typeof(ISerializable)) || type.IsInterface || type.IsAbstract)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (type.IsSubclassOf(typeof(Item)))
|
|
{
|
|
Interlocked.Increment(ref _itemCount);
|
|
}
|
|
else if (type.IsSubclassOf(typeof(Mobile)))
|
|
{
|
|
Interlocked.Increment(ref _mobileCount);
|
|
}
|
|
|
|
using var errors = ValueStringBuilder.CreateMT();
|
|
|
|
try
|
|
{
|
|
if (World.DirtyTrackingEnabled)
|
|
{
|
|
var manualDirtyCheckingAttribute = type.GetCustomAttribute<ManualDirtyCheckingAttribute>(false);
|
|
var codeGennedAttribute = type.GetCustomAttribute<ModernUO.Serialization.SerializationGeneratorAttribute>(false);
|
|
|
|
if (manualDirtyCheckingAttribute == null && codeGennedAttribute == null)
|
|
{
|
|
errors.AppendLine(" - No property tracking (dirty checking)");
|
|
}
|
|
}
|
|
|
|
if (type.GetConstructor(_serialTypeArray) == null)
|
|
{
|
|
errors.AppendLine(" - No serialization constructor");
|
|
}
|
|
|
|
const BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic |
|
|
BindingFlags.Instance | BindingFlags.DeclaredOnly;
|
|
|
|
var hasSerializeMethod = false;
|
|
var hasDeserializeMethod = false;
|
|
|
|
foreach (var method in type.GetMethods(bindingFlags))
|
|
{
|
|
if (method.Name == "Serialize")
|
|
{
|
|
hasSerializeMethod = true;
|
|
}
|
|
|
|
if (method.Name == "Deserialize")
|
|
{
|
|
var parameters = method.GetParameters();
|
|
if (parameters.Length == 1 && parameters[0].ParameterType == typeof(IGenericReader))
|
|
{
|
|
hasDeserializeMethod = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasSerializeMethod)
|
|
{
|
|
errors.AppendLine(" - No Serialize() method");
|
|
}
|
|
|
|
if (!hasDeserializeMethod)
|
|
{
|
|
errors.AppendLine(" - No Deserialize() method");
|
|
}
|
|
|
|
if (errors.Length > 0)
|
|
{
|
|
Utility.PushColor(ConsoleColor.Red);
|
|
Console.WriteLine($"{type}{Environment.NewLine}{errors.ToString()}");
|
|
Utility.PopColor();
|
|
}
|
|
}
|
|
catch (AmbiguousMatchException e)
|
|
{
|
|
// ignored
|
|
}
|
|
catch
|
|
{
|
|
Console.WriteLine("Warning: Exception in serialization verification of type {0}", type);
|
|
}
|
|
}
|
|
|
|
private static void VerifySerialization(Assembly assembly)
|
|
{
|
|
if (assembly != null)
|
|
{
|
|
Parallel.ForEach(assembly.GetTypes(), VerifyType);
|
|
}
|
|
}
|
|
}
|