ModernUO/Projects/Server/Json/DynamicJson.cs
Kamron Batman 0d1fffd9fc
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions
* Adds `[exportspawners <relative json file path to distro>`
  * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name.
  * Supports global, facet, region, multi, and area
* Fixes client disconnect for bad spawner generation command.
* Moves spawner commands to their own folder.
* Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication.
* Allows exporting the name of the spawner.
* Fixes globbing when using [generatespawners
* Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro)

Possibly in .NET 6 serializing JSON will be more performant using JSON nodes.


### Screenshots
![Screen_Shot_2021-08-31_at_10 20 06_PM](https://user-images.githubusercontent.com/3953314/131618495-cf7e3ae5-58e5-4f86-9d3c-3cc49906d9fc.png)
![Screen_Shot_2021-08-31_at_10 21 08_PM](https://user-images.githubusercontent.com/3953314/131618502-c39cc368-2266-47a5-9b87-e5ffa108b875.png)
![Screen_Shot_2021-08-31_at_10 13 29_PM](https://user-images.githubusercontent.com/3953314/131618512-f9807f1b-76e4-4503-989d-42324798fbf5.png)
2021-09-03 21:52:44 -07:00

67 lines
2.5 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: DynamicJson.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Server.Json
{
public class DynamicJson
{
public static DynamicJson Create(Type type) => new()
{
Type = type.Name,
Data = new Dictionary<string, JsonElement>()
};
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonExtensionData]
public Dictionary<string, JsonElement> Data { get; set; }
// TODO: Use JSON Node in .NET 6
public void SetProperty<T>(string key, JsonSerializerOptions options, T value)
{
using var doc = JsonDocument.Parse(JsonSerializer.SerializeToUtf8Bytes(value, options));
Data[key] = doc.RootElement.Clone();
}
public bool GetProperty<T>(string key, JsonSerializerOptions options, out T t)
{
if (Data.TryGetValue(key, out var el))
{
t = el.ToObject<T>(options);
return true;
}
t = default;
return false;
}
public bool GetEnumProperty<T>(string key, JsonSerializerOptions options, out T t) where T : struct, Enum
{
if (Data.TryGetValue(key, out var el))
{
return Enum.TryParse(el.ToObject<string>(options), out t);
}
t = default;
return false;
}
}
}