ModernUO/Scripts/Items/Weapons/SlayerGroup.cs
eos 43e5982fbb - Terrible Hatchlings quest fixed to only reward SE weapons and armor.
- Slayer and opposition systems now account for inheritance.
- Added Satyrs to the fey opposition group.
- Added fey slayer vulnerability to cu sidhes.
- Added reptilian and dragon slayer vulnerabilities to reptalons.
- Various mage AI additions for necromancers. (Spirit speak for healing, pain spike and strangle for damage, automatic mage/necro bias by skill value.)
- Fixed a targeting issue not accounting for FightMode.Evil versus low karma targeting.
- Added melee damage bonus for Talisman killer properties.
- Added general ML loot for ML areas.
- Added ML minor artifact drops for named ML mobs.
- Added named ML mobs for Bedlam.
2012-02-26 05:11:25 +00:00

207 lines
No EOL
12 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class SlayerGroup
{
private static SlayerEntry[] m_TotalEntries;
private static SlayerGroup[] m_Groups;
public static SlayerEntry[] TotalEntries
{
get{ return m_TotalEntries; }
}
public static SlayerGroup[] Groups
{
get{ return m_Groups; }
}
public static SlayerEntry GetEntryByName( SlayerName name )
{
int v = (int)name;
if ( v >= 0 && v < m_TotalEntries.Length )
return m_TotalEntries[v];
return null;
}
public static SlayerName GetLootSlayerType( Type type )
{
for ( int i = 0; i < m_Groups.Length; ++i )
{
SlayerGroup group = m_Groups[i];
Type[] foundOn = group.FoundOn;
bool inGroup = false;
for ( int j = 0; foundOn != null && !inGroup && j < foundOn.Length; ++j )
inGroup = ( foundOn[j] == type );
if ( inGroup )
{
int index = Utility.Random( 1 + group.Entries.Length );
if ( index == 0 )
return group.m_Super.Name;
return group.Entries[index - 1].Name;
}
}
return SlayerName.Silver;
}
static SlayerGroup()
{
SlayerGroup humanoid = new SlayerGroup();
SlayerGroup undead = new SlayerGroup();
SlayerGroup elemental = new SlayerGroup();
SlayerGroup abyss = new SlayerGroup();
SlayerGroup arachnid = new SlayerGroup();
SlayerGroup reptilian = new SlayerGroup();
SlayerGroup fey = new SlayerGroup();
humanoid.Opposition = new SlayerGroup[]{ undead };
humanoid.FoundOn = new Type[]{ typeof( BoneKnight ), typeof( Lich ), typeof( LichLord ) };
humanoid.Super = new SlayerEntry( SlayerName.Repond, typeof( ArcticOgreLord ), typeof( Cyclops ), typeof( Ettin ), typeof( EvilMage ), typeof( EvilMageLord ), typeof( FrostTroll ), typeof( MeerCaptain ), typeof( MeerEternal ), typeof( MeerMage ), typeof( MeerWarrior ), typeof( Ogre ), typeof( OgreLord ), typeof( Orc ), typeof( OrcBomber ), typeof( OrcBrute ), typeof( OrcCaptain ), /*typeof( OrcChopper ), typeof( OrcScout ),*/ typeof( OrcishLord ), typeof( OrcishMage ), typeof( Ratman ), typeof( RatmanArcher ), typeof( RatmanMage ), typeof( SavageRider ), typeof( SavageShaman ), typeof( Savage ), typeof( Titan ), typeof( Troll ) );
humanoid.Entries = new SlayerEntry[]
{
new SlayerEntry( SlayerName.OgreTrashing, typeof( Ogre ), typeof( OgreLord ), typeof( ArcticOgreLord ) ),
new SlayerEntry( SlayerName.OrcSlaying, typeof( Orc ), typeof( OrcBomber ), typeof( OrcBrute ), typeof( OrcCaptain ),/* typeof( OrcChopper ), typeof( OrcScout ),*/ typeof( OrcishLord ), typeof( OrcishMage ) ),
new SlayerEntry( SlayerName.TrollSlaughter, typeof( Troll ), typeof( FrostTroll ) )
};
undead.Opposition = new SlayerGroup[]{ humanoid };
undead.Super = new SlayerEntry( SlayerName.Silver, typeof( AncientLich ), typeof( Bogle ), typeof( BoneKnight ), typeof( BoneMagi ),/* typeof( DarkGuardian ), */typeof( DarknightCreeper ), typeof( FleshGolem ), typeof( Ghoul ), typeof( GoreFiend ), typeof( HellSteed ), typeof( LadyOfTheSnow ), typeof( Lich ), typeof( LichLord ), typeof( Mummy ), typeof( PestilentBandage ), typeof( Revenant ), typeof( RevenantLion ), typeof( RottingCorpse ), typeof( Shade ), typeof( ShadowKnight ), typeof( SkeletalKnight ), typeof( SkeletalMage ), typeof( SkeletalMount ), typeof( Skeleton ), typeof( Spectre ), typeof( Wraith ), typeof( Zombie ) );
undead.Entries = new SlayerEntry[0];
fey.Opposition = new SlayerGroup[]{ abyss };
fey.Super = new SlayerEntry( SlayerName.Fey, typeof( Centaur ), typeof( CuSidhe ), typeof( EtherealWarrior ), typeof( Kirin ), typeof( LordOaks ), typeof( Pixie ), typeof( Silvani ), typeof( Treefellow ), typeof( Unicorn ), typeof( Wisp ), typeof( MLDryad ), typeof( Satyr ) );
fey.Entries = new SlayerEntry[0];
elemental.Opposition = new SlayerGroup[]{ abyss };
elemental.FoundOn = new Type[]{ typeof( Balron ), typeof( Daemon ) };
elemental.Super = new SlayerEntry( SlayerName.ElementalBan, typeof( ToxicElemental ), typeof( AgapiteElemental ), typeof( AirElemental ), typeof( SummonedAirElemental ), typeof( BloodElemental ), typeof( BronzeElemental ), typeof( CopperElemental ), typeof( CrystalElemental ), typeof( DullCopperElemental ), typeof( EarthElemental ), typeof( SummonedEarthElemental ), typeof( Efreet ), typeof( FireElemental ), typeof( SummonedFireElemental ), typeof( GoldenElemental ), typeof( IceElemental ), typeof( KazeKemono ), typeof( PoisonElemental ), typeof( RaiJu ), typeof( SandVortex ), typeof( ShadowIronElemental ), typeof( SnowElemental ), typeof( ValoriteElemental ), typeof( VeriteElemental ), typeof( WaterElemental ), typeof( SummonedWaterElemental ) );
elemental.Entries = new SlayerEntry[]
{
new SlayerEntry( SlayerName.BloodDrinking, typeof( BloodElemental ) ),
new SlayerEntry( SlayerName.EarthShatter, typeof( AgapiteElemental ), typeof( BronzeElemental ), typeof( CopperElemental ), typeof( DullCopperElemental ), typeof( EarthElemental ), typeof( SummonedEarthElemental ), typeof( GoldenElemental ), typeof( ShadowIronElemental ), typeof( ValoriteElemental ), typeof( VeriteElemental ) ),
new SlayerEntry( SlayerName.ElementalHealth, typeof( PoisonElemental ) ),
new SlayerEntry( SlayerName.FlameDousing, typeof( FireElemental ), typeof( SummonedFireElemental ) ),
new SlayerEntry( SlayerName.SummerWind, typeof( SnowElemental ), typeof( IceElemental ) ),
new SlayerEntry( SlayerName.Vacuum, typeof( AirElemental ), typeof( SummonedAirElemental ) ),
new SlayerEntry( SlayerName.WaterDissipation, typeof( WaterElemental ), typeof( SummonedWaterElemental ) )
};
abyss.Opposition = new SlayerGroup[]{ elemental, fey };
abyss.FoundOn = new Type[]{ typeof( BloodElemental ) };
if( Core.AOS )
{
abyss.Super = new SlayerEntry( SlayerName.Exorcism, typeof( AbysmalHorror ), typeof( ArcaneDaemon ), typeof( Balron ), typeof( BoneDemon ), typeof( ChaosDaemon ), typeof( Daemon ), typeof( SummonedDaemon ), typeof( DemonKnight ), typeof( Devourer ), typeof( EnslavedGargoyle ), typeof( FanDancer ), typeof( FireGargoyle ), typeof( Gargoyle ), typeof( GargoyleDestroyer ), typeof( GargoyleEnforcer ), typeof( Gibberling ), typeof( HordeMinion ), typeof( IceFiend ), typeof( Imp ), typeof( Impaler ), typeof( Moloch ), typeof( Oni ), typeof( Ravager ), typeof( Semidar ), typeof( StoneGargoyle ), typeof( Succubus ), typeof( TsukiWolf ) );
abyss.Entries = new SlayerEntry[]
{
// Daemon Dismissal & Balron Damnation have been removed and moved up to super slayer on OSI.
new SlayerEntry( SlayerName.GargoylesFoe, typeof( EnslavedGargoyle ), typeof( FireGargoyle ), typeof( Gargoyle ), typeof( GargoyleDestroyer ), typeof( GargoyleEnforcer ), typeof( StoneGargoyle ) ),
};
}
else
{
abyss.Super = new SlayerEntry( SlayerName.Exorcism, typeof( AbysmalHorror ), typeof( Balron ), typeof( BoneDemon ), typeof( ChaosDaemon ), typeof( Daemon ), typeof( SummonedDaemon ), typeof( DemonKnight ), typeof( Devourer ), typeof( Gargoyle ), typeof( FireGargoyle ), typeof( Gibberling ), typeof( HordeMinion ), typeof( IceFiend ), typeof( Imp ), typeof( Impaler ), typeof( Ravager ), typeof( StoneGargoyle ), typeof( ArcaneDaemon ), typeof( EnslavedGargoyle ), typeof( GargoyleDestroyer ), typeof( GargoyleEnforcer ), typeof( Moloch ) );
abyss.Entries = new SlayerEntry[]
{
new SlayerEntry( SlayerName.DaemonDismissal, typeof( AbysmalHorror ), typeof( Balron ), typeof( BoneDemon ), typeof( ChaosDaemon ), typeof( Daemon ), typeof( SummonedDaemon ), typeof( DemonKnight ), typeof( Devourer ), typeof( Gibberling ), typeof( HordeMinion ), typeof( IceFiend ), typeof( Imp ), typeof( Impaler ), typeof( Ravager ), typeof( ArcaneDaemon ), typeof( Moloch ) ),
new SlayerEntry( SlayerName.GargoylesFoe, typeof( FireGargoyle ), typeof( Gargoyle ), typeof( StoneGargoyle ), typeof( EnslavedGargoyle ), typeof( GargoyleDestroyer ), typeof( GargoyleEnforcer ) ),
new SlayerEntry( SlayerName.BalronDamnation, typeof( Balron ) )
};
}
arachnid.Opposition = new SlayerGroup[]{ reptilian };
arachnid.FoundOn = new Type[]{ typeof( AncientWyrm ), typeof( GreaterDragon ), typeof( Dragon ), typeof( OphidianMatriarch ), typeof( ShadowWyrm ) };
arachnid.Super = new SlayerEntry( SlayerName.ArachnidDoom, typeof( DreadSpider ), typeof( FrostSpider ), typeof( GiantBlackWidow ), typeof( GiantSpider ), typeof( Mephitis ), typeof( Scorpion ), typeof( TerathanAvenger ), typeof( TerathanDrone ), typeof( TerathanMatriarch ), typeof( TerathanWarrior ) );
arachnid.Entries = new SlayerEntry[]
{
new SlayerEntry( SlayerName.ScorpionsBane, typeof( Scorpion ) ),
new SlayerEntry( SlayerName.SpidersDeath, typeof( DreadSpider ), typeof( FrostSpider ), typeof( GiantBlackWidow ), typeof( GiantSpider ), typeof( Mephitis ) ),
new SlayerEntry( SlayerName.Terathan, typeof( TerathanAvenger ), typeof( TerathanDrone ), typeof( TerathanMatriarch ), typeof( TerathanWarrior ) )
};
reptilian.Opposition = new SlayerGroup[]{ arachnid };
reptilian.FoundOn = new Type[]{ typeof( TerathanAvenger ), typeof( TerathanMatriarch ) };
reptilian.Super = new SlayerEntry( SlayerName.ReptilianDeath, typeof( AncientWyrm ), typeof( DeepSeaSerpent ), typeof( GreaterDragon ), typeof( Dragon ), typeof( Drake ), typeof( GiantIceWorm ), typeof( IceSerpent ), typeof( GiantSerpent ), typeof( Hiryu ), typeof( IceSnake ), typeof( JukaLord ), typeof( JukaMage ), typeof( JukaWarrior ), typeof( LavaSerpent ), typeof( LavaSnake ), typeof( LesserHiryu ), typeof( Lizardman ), typeof( OphidianArchmage ), typeof( OphidianKnight ), typeof( OphidianMage ), typeof( OphidianMatriarch ), typeof( OphidianWarrior ), typeof( Reptalon ), typeof( SeaSerpent ), typeof( Serado ), typeof( SerpentineDragon ), typeof( ShadowWyrm ), typeof( SilverSerpent ), typeof( SkeletalDragon ), typeof( Snake ), typeof( SwampDragon ), typeof( WhiteWyrm ), typeof( Wyvern ), typeof( Yamandon ) );
reptilian.Entries = new SlayerEntry[]
{
new SlayerEntry( SlayerName.DragonSlaying, typeof( AncientWyrm ), typeof( GreaterDragon ), typeof( Dragon ), typeof( Drake ), typeof( Hiryu ), typeof( LesserHiryu ), typeof( Reptalon ), typeof( SerpentineDragon ), typeof( ShadowWyrm ), typeof( SkeletalDragon ), typeof( SwampDragon ), typeof( WhiteWyrm ), typeof( Wyvern ) ),
new SlayerEntry( SlayerName.LizardmanSlaughter, typeof( Lizardman ) ),
new SlayerEntry( SlayerName.Ophidian, typeof( OphidianArchmage ), typeof( OphidianKnight ), typeof( OphidianMage ), typeof( OphidianMatriarch ), typeof( OphidianWarrior ) ),
new SlayerEntry( SlayerName.SnakesBane, typeof( DeepSeaSerpent ), typeof( GiantIceWorm ), typeof( GiantSerpent ), typeof( IceSerpent ), typeof( IceSnake ), typeof( LavaSerpent ), typeof( LavaSnake ), typeof( SeaSerpent ), typeof( Serado ), typeof( SilverSerpent ), typeof( Snake ), typeof( Yamandon ) )
};
m_Groups = new SlayerGroup[]
{
humanoid,
undead,
elemental,
abyss,
arachnid,
reptilian,
fey
};
m_TotalEntries = CompileEntries( m_Groups );
}
private static SlayerEntry[] CompileEntries( SlayerGroup[] groups )
{
SlayerEntry[] entries = new SlayerEntry[28];
for ( int i = 0; i < groups.Length; ++i )
{
SlayerGroup g = groups[i];
g.Super.Group = g;
entries[(int)g.Super.Name] = g.Super;
for ( int j = 0; j < g.Entries.Length; ++j )
{
g.Entries[j].Group = g;
entries[(int)g.Entries[j].Name] = g.Entries[j];
}
}
return entries;
}
private SlayerGroup[] m_Opposition;
private SlayerEntry m_Super;
private SlayerEntry[] m_Entries;
private Type[] m_FoundOn;
public SlayerGroup[] Opposition{ get{ return m_Opposition; } set{ m_Opposition = value; } }
public SlayerEntry Super{ get{ return m_Super; } set{ m_Super = value; } }
public SlayerEntry[] Entries{ get{ return m_Entries; } set{ m_Entries = value; } }
public Type[] FoundOn{ get{ return m_FoundOn; } set{ m_FoundOn = value; } }
public bool OppositionSuperSlays( Mobile m )
{
for( int i = 0; i < Opposition.Length; i++ )
{
if ( Opposition[i].Super.Slays( m ) )
return true;
}
return false;
}
public SlayerGroup()
{
}
}
}