ModernUO/Projects/UOContent/Engines/BulkOrders/BaseBOD.cs
2020-08-21 19:50:36 -07:00

153 lines
3.8 KiB
C#

using System.Collections.Generic;
namespace Server.Engines.BulkOrders
{
public abstract class BaseBOD : Item
{
private int m_AmountMax;
private bool m_RequireExceptional;
private BulkMaterialType m_Material;
public static BulkMaterialType GetRandomMaterial(BulkMaterialType start, double[] chances)
{
double random = Utility.RandomDouble();
for (int i = 0; i < chances.Length; ++i)
{
if (random < chances[i])
return i == 0 ? BulkMaterialType.None : start + (i - 1);
random -= chances[i];
}
return BulkMaterialType.None;
}
public BaseBOD(int hue, int amountMax, bool requireExeptional, BulkMaterialType material) : this()
{
Hue = hue;
AmountMax = amountMax;
RequireExceptional = requireExeptional;
Material = material;
}
public BaseBOD() : base(Core.AOS ? 0x2258 : 0x14EF)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public BaseBOD(Serial serial) : base(serial)
{
}
public abstract bool Complete { get; }
[CommandProperty(AccessLevel.GameMaster)]
public sealed override int Hue { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int AmountMax
{
get => m_AmountMax;
set { m_AmountMax = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool RequireExceptional
{
get => m_RequireExceptional;
set { m_RequireExceptional = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public BulkMaterialType Material
{
get => m_Material;
set { m_Material = value; InvalidateProperties(); }
}
public abstract RewardGroup GetRewardGroup();
public abstract int ComputeGold();
public abstract int ComputeFame();
public abstract void EndCombine(Mobile from, Item item);
public virtual void GetRewards(out Item reward, out int gold, out int fame)
{
gold = ComputeGold();
fame = ComputeFame();
List<RewardItem> rewards = ComputeRewards(false);
reward = rewards.RandomElement()?.Construct();
}
public virtual List<RewardItem> ComputeRewards(bool full)
{
RewardGroup rewardGroup = GetRewardGroup();
List<RewardItem> list = new List<RewardItem>();
if (full)
{
for (int i = 0; i < rewardGroup?.Items.Length; ++i)
{
RewardItem reward = rewardGroup.Items[i];
if (reward != null)
list.Add(reward);
}
}
else
{
RewardItem reward = rewardGroup.AcquireItem();
if (reward != null)
list.Add(reward);
}
return list;
}
public virtual void BeginCombine(Mobile from)
{
if (Complete)
from.SendLocalizedMessage(1045166); // The maximum amount of requested items have already been combined to this deed.
else
from.Target = new BODTarget(this);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_AmountMax);
writer.Write(m_RequireExceptional);
writer.Write((int)m_Material);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
switch (version)
{
case 0:
{
m_AmountMax = reader.ReadInt();
m_RequireExceptional = reader.ReadBool();
m_Material = (BulkMaterialType)reader.ReadInt();
break;
}
}
if (Parent == null && Map == Map.Internal && Location == Point3D.Zero)
Delete();
}
}
}