ModernUO/Projects/UOContent/Items/Special/Special Scrolls/ScrollofTranscendence.cs
2020-08-21 19:50:36 -07:00

149 lines
4.6 KiB
C#

using System;
using Server.Engines.MLQuests;
using Server.Engines.MLQuests.Objectives;
using Server.Mobiles;
namespace Server.Items
{
public class ScrollofTranscendence : SpecialScroll
{
[Constructible]
public ScrollofTranscendence(SkillName skill = SkillName.Alchemy, double value = 0.0) : base(skill, value)
{
ItemID = 0x14EF;
Hue = 0x490;
}
public ScrollofTranscendence(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1094934; // Scroll of Transcendence
/* Using a Scroll of Transcendence for a given skill will permanently increase your current
* level in that skill by the amount of points displayed on the scroll.
* As you may not gain skills beyond your maximum skill cap, any excess points will be lost.
*/
public override int Message =>
1094933;
public override string DefaultTitle =>
$"<basefont color=#FFFFFF>Scroll of Transcendence ({Value} Skill):</basefont>";
public static ScrollofTranscendence CreateRandom(int min, int max) =>
new ScrollofTranscendence(Utility.RandomSkill(), Utility.RandomMinMax(min, max) * 0.1);
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Value == 1)
list.Add(1076759, "{0}\t{1}.0 Skill Points", GetName(), Value);
else
list.Add(1076759, "{0}\t{1} Skill Points", GetName(), Value);
}
public override bool CanUse(Mobile from)
{
if (!(base.CanUse(from) && from is PlayerMobile pm))
return false;
MLQuestContext context = MLQuestSystem.GetContext(pm);
if (context != null)
foreach (MLQuestInstance instance in context.QuestInstances)
foreach (BaseObjectiveInstance objective in instance.Objectives)
if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
objectiveInstance.Handles(Skill))
{
from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
return false;
}
if (pm.AcceleratedStart > DateTime.UtcNow)
{
from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
return false;
}
return true;
}
public override void Use(Mobile from)
{
if (!CanUse(from))
return;
double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
double tcap = from.Skills[Skill].Cap; // maximum value permitted
bool canGain = false;
double newValue = Value;
if (tskill + newValue > tcap)
newValue = tcap - tskill;
if (tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up)
{
if (from.SkillsTotal + newValue * 10 > from.SkillsCap)
{
int ns = from.Skills.Length; // number of items in from.Skills[]
for (int i = 0; i < ns; i++)
// skill must point down and its value must be enough
if (from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue)
{
from.Skills[i].Base -= newValue;
canGain = true;
break;
}
}
else
{
canGain = true;
}
}
if (!canGain)
{
/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
*/
from.SendLocalizedMessage(
1094935);
return;
}
from.SendLocalizedMessage(1049513,
GetNameLocalized()); // You feel a surge of magic as the scroll enhances your ~1_type~!
from.Skills[Skill].Base += newValue;
Effects.PlaySound(from.Location, from.Map, 0x1F7);
Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
Effects.SendTargetParticles(from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = InheritsItem ? 0 : reader.ReadInt(); // Required for SpecialScroll insertion
LootType = LootType.Cursed;
Insured = false;
if (Hue == 0x7E)
Hue = 0x490;
}
}
}