ModernUO/Projects/UOContent/Items/Weapons/Artifacts/TheDryadBow.cs
2020-08-21 19:50:36 -07:00

54 lines
1.4 KiB
C#

namespace Server.Items
{
public class TheDryadBow : Bow
{
private static readonly SkillName[] m_PossibleBonusSkills =
{
SkillName.Archery,
SkillName.Healing,
SkillName.MagicResist,
SkillName.Peacemaking,
SkillName.Chivalry,
SkillName.Ninjitsu
};
[Constructible]
public TheDryadBow()
{
ItemID = 0x13B1;
Hue = 0x48F;
SkillBonuses.SetValues(0, m_PossibleBonusSkills.RandomElement(), Utility.Random(4) == 0 ? 10.0 : 5.0);
WeaponAttributes.SelfRepair = 5;
Attributes.WeaponSpeed = 50;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistPoisonBonus = 15;
}
public TheDryadBow(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061090; // The Dryad Bow
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1)
SkillBonuses.SetValues(0, m_PossibleBonusSkills.RandomElement(), Utility.Random(4) == 0 ? 10.0 : 5.0);
}
}
}