54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
namespace Server.Items
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{
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public class TheDryadBow : Bow
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{
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private static readonly SkillName[] m_PossibleBonusSkills =
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{
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SkillName.Archery,
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SkillName.Healing,
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SkillName.MagicResist,
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SkillName.Peacemaking,
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SkillName.Chivalry,
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SkillName.Ninjitsu
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};
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[Constructible]
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public TheDryadBow()
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{
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ItemID = 0x13B1;
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Hue = 0x48F;
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SkillBonuses.SetValues(0, m_PossibleBonusSkills.RandomElement(), Utility.Random(4) == 0 ? 10.0 : 5.0);
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WeaponAttributes.SelfRepair = 5;
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Attributes.WeaponSpeed = 50;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistPoisonBonus = 15;
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}
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public TheDryadBow(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061090; // The Dryad Bow
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public override int ArtifactRarity => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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SkillBonuses.SetValues(0, m_PossibleBonusSkills.RandomElement(), Utility.Random(4) == 0 ? 10.0 : 5.0);
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}
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}
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}
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