ModernUO/Projects/UOContent/Misc/Gifts/Winter2004/LightOfTheWinterSolstice.cs
2020-08-21 19:50:36 -07:00

93 lines
2 KiB
C#

namespace Server.Items
{
[Flippable(0x236E, 0x2371)]
public class LightOfTheWinterSolstice : Item
{
private static readonly string[] m_StaffNames =
{
"Aenima",
"Alkiser",
"ASayre",
"David",
"Krrios",
"Mark",
"Merlin",
"Merlix", // LordMerlix
"Phantom",
"Phenos",
"psz",
"Ryan",
"Quantos",
"Outkast", // TheOutkastDev
"V", // Admin_V
"Zippy"
};
[Constructible]
public LightOfTheWinterSolstice(string dipper = null) : base(0x236E)
{
Dipper = dipper ?? m_StaffNames.RandomElement();
Weight = 1.0;
LootType = LootType.Blessed;
Light = LightType.Circle300;
Hue = Utility.RandomDyedHue();
}
public LightOfTheWinterSolstice(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string Dipper { get; set; }
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, 1070881, Dipper); // Hand Dipped by ~1_name~
LabelTo(from, 1070880); // Winter 2004
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1070881, Dipper); // Hand Dipped by ~1_name~
list.Add(1070880); // Winter 2004
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(Dipper);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
Dipper = reader.ReadString();
break;
}
case 0:
{
Dipper = m_StaffNames.RandomElement();
break;
}
}
if (Dipper != null)
Dipper = string.Intern(Dipper);
}
}
}