ModernUO/Projects/UOContent/Misc/Guild.cs
2020-08-21 19:50:36 -07:00

1415 lines
37 KiB
C#

using System;
using System.Collections.Generic;
using Server.Commands.Generic;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Guilds
{
[Flags]
public enum RankFlags
{
None = 0x00000000,
CanInvitePlayer = 0x00000001,
AccessGuildItems = 0x00000002,
RemoveLowestRank = 0x00000004,
RemovePlayers = 0x00000008,
CanPromoteDemote = 0x00000010,
ControlWarStatus = 0x00000020,
AllianceControl = 0x00000040,
CanSetGuildTitle = 0x00000080,
CanVote = 0x00000100,
All = Member | CanInvitePlayer | RemovePlayers | CanPromoteDemote | ControlWarStatus | AllianceControl |
CanSetGuildTitle,
Member = RemoveLowestRank | AccessGuildItems | CanVote
}
public class RankDefinition
{
public static RankDefinition[] Ranks =
{
new RankDefinition(1062963, 0, RankFlags.None), // Ronin
new RankDefinition(1062962, 1, RankFlags.Member), // Member
new RankDefinition(1062961, 2,
RankFlags.Member | RankFlags.RemovePlayers | RankFlags.CanInvitePlayer | RankFlags.CanSetGuildTitle |
RankFlags.CanPromoteDemote), // Emmissary
new RankDefinition(1062960, 3, RankFlags.Member | RankFlags.ControlWarStatus), // Warlord
new RankDefinition(1062959, 4, RankFlags.All) // Leader
};
public RankDefinition(TextDefinition name, int rank, RankFlags flags)
{
Name = name;
Rank = rank;
Flags = flags;
}
public static RankDefinition Leader => Ranks[4];
public static RankDefinition Member => Ranks[1];
public static RankDefinition Lowest => Ranks[0];
public TextDefinition Name { get; }
public int Rank { get; }
public RankFlags Flags { get; private set; }
public bool GetFlag(RankFlags flag) => (Flags & flag) != 0;
public void SetFlag(RankFlags flag, bool value)
{
if (value)
Flags |= flag;
else
Flags &= ~flag;
}
}
public class AllianceInfo
{
private Guild m_Leader;
private readonly List<Guild> m_Members;
private readonly List<Guild> m_PendingMembers;
public AllianceInfo(Guild leader, string name, Guild partner)
{
m_Leader = leader;
Name = name;
m_Members = new List<Guild>();
m_PendingMembers = new List<Guild>();
leader.Alliance = this;
partner.Alliance = this;
if (!Alliances.ContainsKey(Name.ToLower()))
Alliances.Add(Name.ToLower(), this);
}
public AllianceInfo(IGenericReader reader)
{
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Name = reader.ReadString();
m_Leader = reader.ReadGuild() as Guild;
m_Members = reader.ReadStrongGuildList<Guild>();
m_PendingMembers = reader.ReadStrongGuildList<Guild>();
break;
}
}
}
public static Dictionary<string, AllianceInfo> Alliances { get; } = new Dictionary<string, AllianceInfo>();
public string Name { get; }
public Guild Leader
{
get
{
CheckLeader();
return m_Leader;
}
set
{
if (m_Leader != value && value != null)
AllianceMessage(1070765, value.Name); // Your Alliance is now led by ~1_GUILDNAME~
m_Leader = value;
if (m_Leader == null)
CalculateAllianceLeader();
}
}
public void CalculateAllianceLeader()
{
m_Leader = m_Members.Count >= 2 ? m_Members.RandomElement() : null;
}
public void CheckLeader()
{
if (m_Leader?.Disbanded != false)
{
CalculateAllianceLeader();
if (m_Leader == null)
Disband();
}
}
public bool IsPendingMember(Guild g)
{
if (g.Alliance != this)
return false;
return m_PendingMembers.Contains(g);
}
public bool IsMember(Guild g)
{
if (g.Alliance != this)
return false;
return m_Members.Contains(g);
}
public void Serialize(IGenericWriter writer)
{
writer.Write(0); // Version
writer.Write(Name);
writer.Write(m_Leader);
writer.WriteGuildList(m_Members, true);
writer.WriteGuildList(m_PendingMembers, true);
if (!Alliances.ContainsKey(Name.ToLower()))
Alliances.Add(Name.ToLower(), this);
}
public void AddPendingGuild(Guild g)
{
if (g.Alliance != this || m_PendingMembers.Contains(g) || m_Members.Contains(g))
return;
m_PendingMembers.Add(g);
}
public void TurnToMember(Guild g)
{
if (g.Alliance != this || !m_PendingMembers.Contains(g) || m_Members.Contains(g))
return;
g.GuildMessage(1070760, Name); // Your Guild has joined the ~1_ALLIANCENAME~ Alliance.
AllianceMessage(1070761, g.Name); // A new Guild has joined your Alliance: ~1_GUILDNAME~
m_PendingMembers.Remove(g);
m_Members.Add(g);
g.Alliance.InvalidateMemberProperties();
}
public void RemoveGuild(Guild g)
{
if (m_PendingMembers.Contains(g)) m_PendingMembers.Remove(g);
if (m_Members.Contains(g)) // Sanity, just incase someone with a custom script adds a character to BOTH arrays
{
m_Members.Remove(g);
g.InvalidateMemberProperties();
g.GuildMessage(1070763, Name); // Your Guild has been removed from the ~1_ALLIANCENAME~ Alliance.
AllianceMessage(1070764, g.Name); // A Guild has left your Alliance: ~1_GUILDNAME~
}
// g.Alliance = null; //NO G.Alliance call here. Set the Guild's Alliance to null, if you JUST use RemoveGuild, it removes it from the alliance, but doesn't remove the link from the guild to the alliance. setting g.Alliance will call this method.
// to check on OSI: have 3 guilds, make 2 of them a member, one pending. remove one of the memebers. alliance still exist?
// ANSWER: NO
if (g == m_Leader) CalculateAllianceLeader();
if (m_Members.Count < 2)
Disband();
}
public void Disband()
{
AllianceMessage(1070762); // Your Alliance has dissolved.
for (int i = 0; i < m_PendingMembers.Count; i++)
m_PendingMembers[i].Alliance = null;
for (int i = 0; i < m_Members.Count; i++)
m_Members[i].Alliance = null;
if (Alliances.TryGetValue(Name.ToLower(), out AllianceInfo aInfo) && aInfo == this)
Alliances.Remove(Name.ToLower());
}
public void InvalidateMemberProperties(bool onlyOPL = false)
{
for (int i = 0; i < m_Members.Count; i++)
{
Guild g = m_Members[i];
g.InvalidateMemberProperties(onlyOPL);
}
}
public void InvalidateMemberNotoriety()
{
for (int i = 0; i < m_Members.Count; i++)
m_Members[i].InvalidateMemberNotoriety();
}
public class AllianceRosterGump : GuildDiplomacyGump
{
private readonly AllianceInfo m_Alliance;
public AllianceRosterGump(PlayerMobile pm, Guild g, AllianceInfo alliance) : base(pm, g, true, "", 0,
alliance.m_Members, alliance.Name) =>
m_Alliance = alliance;
public AllianceRosterGump(PlayerMobile pm, Guild g, AllianceInfo alliance, IComparer<Guild> currentComparer,
bool ascending, string filter, int startNumber) : base(pm, g, currentComparer, ascending, filter,
startNumber, alliance.m_Members, alliance.Name) =>
m_Alliance = alliance;
protected override bool AllowAdvancedSearch => false;
public override Gump GetResentGump(PlayerMobile pm, Guild g, IComparer<Guild> comparer, bool ascending,
string filter, int startNumber) =>
new AllianceRosterGump(pm, g, m_Alliance, comparer, ascending, filter, startNumber);
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID != 8) // So that they can't get to the AdvancedSearch button
base.OnResponse(sender, info);
}
}
public void AllianceMessage(int num, bool append, string format, params object[] args)
{
AllianceMessage(num, append, string.Format(format, args));
}
public void AllianceMessage(int number)
{
for (int i = 0; i < m_Members.Count; ++i)
m_Members[i].GuildMessage(number);
}
public void AllianceMessage(int number, string args, int hue = 0x3B2)
{
for (int i = 0; i < m_Members.Count; ++i)
m_Members[i].GuildMessage(number, args, hue);
}
public void AllianceMessage(int number, bool append, string affix, string args = "", int hue = 0x3B2)
{
for (int i = 0; i < m_Members.Count; ++i)
m_Members[i].GuildMessage(number, append, affix, args, hue);
}
public void AllianceTextMessage(string text)
{
AllianceTextMessage(0x3B2, text);
}
public void AllianceTextMessage(string format, params object[] args)
{
AllianceTextMessage(0x3B2, string.Format(format, args));
}
public void AllianceTextMessage(int hue, string text)
{
for (int i = 0; i < m_Members.Count; ++i)
m_Members[i].GuildTextMessage(hue, text);
}
public void AllianceTextMessage(int hue, string format, params object[] args)
{
AllianceTextMessage(hue, string.Format(format, args));
}
public void AllianceChat(Mobile from, int hue, string text)
{
Packet p = null;
for (int i = 0; i < m_Members.Count; i++)
{
Guild g = m_Members[i];
for (int j = 0; j < g.Members.Count; j++)
{
Mobile m = g.Members[j];
NetState state = m.NetState;
if (state != null)
{
p ??= Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Alliance, hue, 3, from.Language, from.Name, text));
state.Send(p);
}
}
}
Packet.Release(p);
}
public void AllianceChat(Mobile from, string text)
{
PlayerMobile pm = from as PlayerMobile;
AllianceChat(from, pm?.AllianceMessageHue ?? 0x3B2, text);
}
}
public enum WarStatus
{
InProgress = -1,
Win,
Lose,
Draw,
Pending
}
public class WarDeclaration
{
public WarDeclaration(Guild g, Guild opponent, int maxKills, TimeSpan warLength, bool warRequester)
{
Guild = g;
MaxKills = maxKills;
Opponent = opponent;
WarLength = warLength;
WarRequester = warRequester;
}
public WarDeclaration(IGenericReader reader)
{
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Kills = reader.ReadInt();
MaxKills = reader.ReadInt();
WarLength = reader.ReadTimeSpan();
WarBeginning = reader.ReadDateTime();
Guild = reader.ReadGuild() as Guild;
Opponent = reader.ReadGuild() as Guild;
WarRequester = reader.ReadBool();
break;
}
}
}
public int Kills { get; set; }
public int MaxKills { get; set; }
public TimeSpan WarLength { get; set; }
public Guild Opponent { get; }
public Guild Guild { get; }
public DateTime WarBeginning { get; set; }
public bool WarRequester { get; set; }
public WarStatus Status
{
get
{
if (Opponent?.Disbanded != false)
return WarStatus.Win;
if (Guild?.Disbanded != false)
return WarStatus.Lose;
WarDeclaration w = Opponent.FindActiveWar(Guild);
if (Opponent.FindPendingWar(Guild) != null && Guild.FindPendingWar(Opponent) != null)
return WarStatus.Pending;
if (w == null)
return WarStatus.Win;
if (WarLength != TimeSpan.Zero && WarBeginning + WarLength < DateTime.UtcNow)
{
if (Kills > w.Kills)
return WarStatus.Win;
return Kills < w.Kills ? WarStatus.Lose : WarStatus.Draw;
}
if (MaxKills > 0)
{
if (Kills >= MaxKills)
return WarStatus.Win;
if (w.Kills >= w.MaxKills)
return WarStatus.Lose;
}
return WarStatus.InProgress;
}
}
public void Serialize(IGenericWriter writer)
{
writer.Write(0); // version
writer.Write(Kills);
writer.Write(MaxKills);
writer.Write(WarLength);
writer.Write(WarBeginning);
writer.Write(Guild);
writer.Write(Opponent);
writer.Write(WarRequester);
}
}
public class WarTimer : Timer
{
public WarTimer() : base(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0)) => Priority = TimerPriority.FiveSeconds;
public static void Initialize()
{
if (Guild.NewGuildSystem)
new WarTimer().Start();
}
protected override void OnTick()
{
foreach (BaseGuild g in BaseGuild.List.Values)
(g as Guild)?.CheckExpiredWars();
}
}
public class Guild : BaseGuild
{
public static readonly int RegistrationFee = 25000;
public static readonly int AbbrevLimit = 4;
public static readonly int NameLimit = 40;
public static readonly int MajorityPercentage = 66;
public static readonly TimeSpan InactiveTime = TimeSpan.FromDays(30);
public Guild(Mobile leader, string name, string abbreviation)
{
m_Leader = leader;
Members = new List<Mobile>();
Allies = new List<Guild>();
Enemies = new List<Guild>();
WarDeclarations = new List<Guild>();
WarInvitations = new List<Guild>();
AllyDeclarations = new List<Guild>();
AllyInvitations = new List<Guild>();
Candidates = new List<Mobile>();
Accepted = new List<Mobile>();
LastFealty = DateTime.UtcNow;
m_Name = name;
m_Abbreviation = abbreviation;
TypeLastChange = DateTime.MinValue;
AddMember(m_Leader);
if (m_Leader is PlayerMobile mobile)
mobile.GuildRank = RankDefinition.Leader;
AcceptedWars = new List<WarDeclaration>();
PendingWars = new List<WarDeclaration>();
}
public Guild(uint id) : base(id) // serialization ctor
{
}
public static bool NewGuildSystem => Core.SE;
public static bool OrderChaos => !Core.SE;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Leader
{
get
{
if (Disbanded || m_Leader.Guild != this)
CalculateGuildmaster();
return m_Leader;
}
set
{
if (value != null)
AddMember(value); // Also removes from old guild.
if (m_Leader is PlayerMobile leader && leader.Guild == this)
leader.GuildRank = RankDefinition.Member;
m_Leader = value;
if (m_Leader is PlayerMobile mobile)
mobile.GuildRank = RankDefinition.Leader;
}
}
public override bool Disbanded => m_Leader?.Deleted != false;
public static void Configure()
{
EventSink.CreateGuild += EventSink_CreateGuild;
EventSink.GuildGumpRequest += EventSink_GuildGumpRequest;
CommandSystem.Register("GuildProps", AccessLevel.Counselor, GuildProps_OnCommand);
}
public void InvalidateMemberProperties(bool onlyOPL = false)
{
for (int i = 0; i < Members?.Count; i++)
{
Mobile m = Members[i];
m.InvalidateProperties();
if (!onlyOPL)
m.Delta(MobileDelta.Noto);
}
}
public void InvalidateMemberNotoriety()
{
for (int i = 0; i < Members?.Count; i++)
Members[i].Delta(MobileDelta.Noto);
}
public void InvalidateWarNotoriety()
{
Guild g = GetAllianceLeader(this);
if (g.Alliance != null)
g.Alliance.InvalidateMemberNotoriety();
else
g.InvalidateMemberNotoriety();
if (g.AcceptedWars == null)
return;
foreach (WarDeclaration warDec in g.AcceptedWars)
{
Guild opponent = warDec.Opponent;
if (opponent.Alliance != null)
opponent.Alliance.InvalidateMemberNotoriety();
else
opponent.InvalidateMemberNotoriety();
}
}
public override void OnDelete(Mobile mob)
{
RemoveMember(mob);
}
public void Disband()
{
m_Leader = null;
List.Remove(Serial);
foreach (Mobile m in Members)
{
m.SendLocalizedMessage(502131); // Your guild has disbanded.
if (m is PlayerMobile mobile)
mobile.GuildRank = RankDefinition.Lowest;
m.Guild = null;
}
Members.Clear();
for (int i = Allies.Count - 1; i >= 0; --i)
if (i < Allies.Count)
RemoveAlly(Allies[i]);
for (int i = Enemies.Count - 1; i >= 0; --i)
if (i < Enemies.Count)
RemoveEnemy(Enemies[i]);
if (!NewGuildSystem)
Guildstone?.Delete();
Guildstone = null;
CheckExpiredWars();
Alliance = null;
}
[Usage("GuildProps")]
[Description(
"Opens a menu where you can view and edit guild properties of a targeted player or guild stone. If the new Guild system is active, also brings up the guild gump.")]
private static void GuildProps_OnCommand(CommandEventArgs e)
{
string arg = e.ArgString.Trim();
Mobile from = e.Mobile;
if (arg.Length == 0)
{
e.Mobile.Target = new GuildPropsTarget();
}
else
{
Guild g = uint.TryParse(arg, out uint id)
? Find(id) as Guild
: FindByAbbrev(arg) as Guild ?? FindByName(arg) as Guild;
if (g != null)
{
from.SendGump(new PropertiesGump(from, g));
if (NewGuildSystem && from.AccessLevel >= AccessLevel.GameMaster && from is PlayerMobile mobile)
mobile.SendGump(new GuildInfoGump(mobile, g));
}
}
}
private class GuildPropsTarget : Target
{
public GuildPropsTarget() : base(-1, true, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object o)
{
if (!BaseCommand.IsAccessible(from, o))
{
from.SendLocalizedMessage(500447); // That is not accessible.
return;
}
Guild g = null;
if (o is Guildstone stone)
{
if (stone.Guild.Disbanded)
{
from.SendMessage("The guild associated with that Guildstone no longer exists");
return;
}
g = stone.Guild;
}
else if (o is Mobile mobile)
{
g = mobile.Guild as Guild;
}
if (g == null)
{
from.SendMessage("That is not in a guild!");
return;
}
from.SendGump(new PropertiesGump(from, g));
if (NewGuildSystem && from.AccessLevel >= AccessLevel.GameMaster && from is PlayerMobile pm)
pm.SendGump(new GuildInfoGump(pm, g));
}
}
public static void EventSink_GuildGumpRequest(Mobile m)
{
if (!NewGuildSystem || !(m is PlayerMobile pm))
return;
if (pm.Guild == null)
pm.SendGump(new CreateGuildGump(pm));
else
pm.SendGump(new GuildInfoGump(pm, pm.Guild as Guild));
}
public static void EventSink_CreateGuild(CreateGuildEventArgs args)
{
args.Guild = new Guild(args.Id);
}
public AllianceInfo Alliance
{
get
{
if (m_AllianceInfo != null)
return m_AllianceInfo;
return m_AllianceLeader?.m_AllianceInfo;
}
set
{
AllianceInfo current = Alliance;
if (value == current)
return;
current?.RemoveGuild(this);
if (value != null)
{
if (value.Leader == this)
m_AllianceInfo = value;
else
m_AllianceLeader = value.Leader;
value.AddPendingGuild(this);
}
else
{
m_AllianceInfo = null;
m_AllianceLeader = null;
}
}
}
[CommandProperty(AccessLevel.Counselor)]
public string AllianceName => Alliance?.Name;
[CommandProperty(AccessLevel.Counselor)]
public Guild AllianceLeader => Alliance?.Leader;
[CommandProperty(AccessLevel.Counselor)]
public bool IsAllianceMember => Alliance?.IsMember(this) == true;
[CommandProperty(AccessLevel.Counselor)]
public bool IsAlliancePendingMember => Alliance?.IsPendingMember(this) == true;
public static Guild GetAllianceLeader(Guild g)
{
AllianceInfo alliance = g.Alliance;
if (alliance?.Leader != null && alliance.IsMember(g))
return alliance.Leader;
return g;
}
public List<WarDeclaration> PendingWars { get; private set; }
public List<WarDeclaration> AcceptedWars { get; private set; }
public WarDeclaration FindPendingWar(Guild g)
{
for (int i = 0; i < PendingWars.Count; i++)
{
WarDeclaration w = PendingWars[i];
if (w.Opponent == g)
return w;
}
return null;
}
public WarDeclaration FindActiveWar(Guild g)
{
for (int i = 0; i < AcceptedWars.Count; i++)
{
WarDeclaration w = AcceptedWars[i];
if (w.Opponent == g)
return w;
}
return null;
}
public void CheckExpiredWars()
{
for (int i = 0; i < AcceptedWars.Count; i++)
{
WarDeclaration w = AcceptedWars[i];
Guild g = w.Opponent;
WarStatus status = w.Status;
if (status != WarStatus.InProgress)
{
AllianceInfo myAlliance = Alliance;
bool inAlliance = myAlliance?.IsMember(this) == true;
AllianceInfo otherAlliance = g?.Alliance;
bool otherInAlliance = otherAlliance?.IsMember(this) == true;
if (inAlliance)
{
myAlliance.AllianceMessage(1070739 + (int)status,
g == null ? "a deleted opponent" : otherInAlliance ? otherAlliance.Name : g.Name);
myAlliance.InvalidateMemberProperties();
}
else
{
GuildMessage(1070739 + (int)status,
g == null ? "a deleted opponent" : otherInAlliance ? otherAlliance.Name : g.Name);
InvalidateMemberProperties();
}
AcceptedWars.Remove(w);
if (g == null)
continue;
if (status != WarStatus.Draw)
status = (WarStatus)((int)status + 1 % 2);
if (otherInAlliance)
{
otherAlliance.AllianceMessage(1070739 + (int)status, inAlliance ? Alliance.Name : Name);
otherAlliance.InvalidateMemberProperties();
}
else
{
g.GuildMessage(1070739 + (int)status, inAlliance ? Alliance.Name : Name);
g.InvalidateMemberProperties();
}
g.AcceptedWars.Remove(g.FindActiveWar(this));
}
}
for (int i = 0; i < PendingWars.Count; i++)
{
WarDeclaration w = PendingWars[i];
Guild g = w.Opponent;
if (w.Status != WarStatus.Pending)
{
// All sanity in here
PendingWars.Remove(w);
g?.PendingWars.Remove(g.FindPendingWar(this));
}
}
}
public static void HandleDeath(Mobile victim, Mobile killer = null)
{
if (!NewGuildSystem)
return;
killer ??= victim.FindMostRecentDamager(false);
if (killer?.Guild == null || victim.Guild == null)
return;
Guild victimGuild = GetAllianceLeader(victim.Guild as Guild);
Guild killerGuild = GetAllianceLeader(killer.Guild as Guild);
WarDeclaration war = killerGuild.FindActiveWar(victimGuild);
if (war == null)
return;
war.Kills++;
if (war.Opponent == victimGuild)
killerGuild.CheckExpiredWars();
else
victimGuild.CheckExpiredWars();
}
private Mobile m_Leader;
private string m_Name;
private string m_Abbreviation;
private GuildType m_Type;
private AllianceInfo m_AllianceInfo;
private Guild m_AllianceLeader;
public bool IsMember(Mobile m) => Members.Contains(m);
public bool IsAlly(Guild g) => NewGuildSystem ? Alliance?.IsMember(this) == true && Alliance.IsMember(g) : Allies.Contains(g);
public bool IsEnemy(Guild g) => (Type != GuildType.Regular && g.Type != GuildType.Regular && Type != g.Type) || IsWar(g);
public bool IsWar(Guild g)
{
if (g == null)
return false;
if (!NewGuildSystem)
return Enemies.Contains(g);
Guild guild = GetAllianceLeader(this);
Guild otherGuild = GetAllianceLeader(g);
return guild.FindActiveWar(otherGuild) != null;
}
public override void Serialize(IGenericWriter writer)
{
if (LastFealty + TimeSpan.FromDays(1.0) < DateTime.UtcNow)
CalculateGuildmaster();
CheckExpiredWars();
Alliance?.CheckLeader();
writer.Write(5); // version
writer.Write(PendingWars.Count);
for (int i = 0; i < PendingWars.Count; i++) PendingWars[i].Serialize(writer);
writer.Write(AcceptedWars.Count);
for (int i = 0; i < AcceptedWars.Count; i++) AcceptedWars[i].Serialize(writer);
bool isAllianceLeader = m_AllianceLeader == null && m_AllianceInfo != null;
writer.Write(isAllianceLeader);
if (isAllianceLeader)
m_AllianceInfo.Serialize(writer);
else
writer.Write(m_AllianceLeader);
//
writer.WriteGuildList(AllyDeclarations, true);
writer.WriteGuildList(AllyInvitations, true);
writer.Write(TypeLastChange);
writer.Write((int)m_Type);
writer.Write(LastFealty);
writer.Write(m_Leader);
writer.Write(m_Name);
writer.Write(m_Abbreviation);
writer.WriteGuildList(Allies, true);
writer.WriteGuildList(Enemies, true);
writer.WriteGuildList(WarDeclarations, true);
writer.WriteGuildList(WarInvitations, true);
writer.Write(Members, true);
writer.Write(Candidates, true);
writer.Write(Accepted, true);
writer.Write(Guildstone);
writer.Write(Teleporter);
writer.Write(Charter);
writer.Write(Website);
}
public override void Deserialize(IGenericReader reader)
{
int version = reader.ReadInt();
switch (version)
{
case 5:
{
int count = reader.ReadInt();
PendingWars = new List<WarDeclaration>();
for (int i = 0; i < count; i++) PendingWars.Add(new WarDeclaration(reader));
count = reader.ReadInt();
AcceptedWars = new List<WarDeclaration>();
for (int i = 0; i < count; i++) AcceptedWars.Add(new WarDeclaration(reader));
bool isAllianceLeader = reader.ReadBool();
if (isAllianceLeader)
m_AllianceInfo = new AllianceInfo(reader);
else
m_AllianceLeader = reader.ReadGuild() as Guild;
goto case 4;
}
case 4:
{
AllyDeclarations = reader.ReadStrongGuildList<Guild>();
AllyInvitations = reader.ReadStrongGuildList<Guild>();
goto case 3;
}
case 3:
{
TypeLastChange = reader.ReadDateTime();
goto case 2;
}
case 2:
{
m_Type = (GuildType)reader.ReadInt();
goto case 1;
}
case 1:
{
LastFealty = reader.ReadDateTime();
goto case 0;
}
case 0:
{
m_Leader = reader.ReadMobile();
if (m_Leader is PlayerMobile mobile)
mobile.GuildRank = RankDefinition.Leader;
m_Name = reader.ReadString();
m_Abbreviation = reader.ReadString();
Allies = reader.ReadStrongGuildList<Guild>();
Enemies = reader.ReadStrongGuildList<Guild>();
WarDeclarations = reader.ReadStrongGuildList<Guild>();
WarInvitations = reader.ReadStrongGuildList<Guild>();
Members = reader.ReadStrongMobileList();
Candidates = reader.ReadStrongMobileList();
Accepted = reader.ReadStrongMobileList();
Guildstone = reader.ReadItem();
Teleporter = reader.ReadItem();
Charter = reader.ReadString();
Website = reader.ReadString();
break;
}
}
AllyDeclarations ??= new List<Guild>();
AllyInvitations ??= new List<Guild>();
AcceptedWars ??= new List<WarDeclaration>();
PendingWars ??= new List<WarDeclaration>();
Timer.DelayCall(VerifyGuild_Callback);
}
private void VerifyGuild_Callback()
{
if ((!NewGuildSystem && Guildstone == null) || Members.Count == 0)
Disband();
CheckExpiredWars();
AllianceInfo alliance = Alliance;
alliance?.CheckLeader();
alliance = Alliance; // CheckLeader could possibly change the value of this.Alliance
if (alliance?.IsMember(this) == false && !alliance.IsPendingMember(this)) // This block is there to fix a bug in the code in an older version.
Alliance = null; // Will call Alliance.RemoveGuild which will set it null & perform all the pertient checks as far as alliacne disbanding
}
public void AddMember(Mobile m)
{
if (!Members.Contains(m))
{
if (m.Guild != null && m.Guild != this)
((Guild)m.Guild).RemoveMember(m);
Members.Add(m);
m.Guild = this;
m.GuildFealty = !NewGuildSystem ? m_Leader : null;
if (m is PlayerMobile mobile)
mobile.GuildRank = RankDefinition.Lowest;
((Guild)m.Guild).InvalidateWarNotoriety();
}
}
public void RemoveMember(Mobile m, int message = 1018028) // You have been dismissed from your guild.
{
if (Members.Contains(m))
{
Members.Remove(m);
Guild guild = m.Guild as Guild;
m.Guild = null;
if (m is PlayerMobile mobile)
mobile.GuildRank = RankDefinition.Lowest;
if (message > 0)
m.SendLocalizedMessage(message);
if (m == m_Leader)
{
CalculateGuildmaster();
if (m_Leader == null)
Disband();
}
if (Members.Count == 0)
Disband();
guild?.InvalidateWarNotoriety();
m.Delta(MobileDelta.Noto);
}
}
public void AddAlly(Guild g)
{
if (!Allies.Contains(g))
{
Allies.Add(g);
g.AddAlly(this);
}
}
public void RemoveAlly(Guild g)
{
if (Allies.Contains(g))
{
Allies.Remove(g);
g.RemoveAlly(this);
}
}
public void AddEnemy(Guild g)
{
if (!Enemies.Contains(g))
{
Enemies.Add(g);
g.AddEnemy(this);
}
}
public void RemoveEnemy(Guild g)
{
if (Enemies.Contains(g))
{
Enemies.Remove(g);
g.RemoveEnemy(this);
}
}
public void GuildMessage(int num, bool append, string format, params object[] args)
{
GuildMessage(num, append, string.Format(format, args));
}
public void GuildMessage(int number)
{
for (int i = 0; i < Members.Count; ++i)
Members[i].SendLocalizedMessage(number);
}
public void GuildMessage(int number, string args, int hue = 0x3B2)
{
for (int i = 0; i < Members.Count; ++i)
Members[i].SendLocalizedMessage(number, args, hue);
}
public void GuildMessage(int number, bool append, string affix, string args = "", int hue = 0x3B2)
{
for (int i = 0; i < Members.Count; ++i)
Members[i].SendLocalizedMessage(number, append, affix, args, hue);
}
public void GuildTextMessage(string text)
{
GuildTextMessage(0x3B2, text);
}
public void GuildTextMessage(string format, params object[] args)
{
GuildTextMessage(0x3B2, string.Format(format, args));
}
public void GuildTextMessage(int hue, string text)
{
for (int i = 0; i < Members.Count; ++i)
Members[i].SendMessage(hue, text);
}
public void GuildTextMessage(int hue, string format, params object[] args)
{
GuildTextMessage(hue, string.Format(format, args));
}
public void GuildChat(Mobile from, int hue, string text)
{
Packet p = null;
for (int i = 0; i < Members.Count; i++)
{
Mobile m = Members[i];
NetState state = m.NetState;
if (state != null)
{
p ??= Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Guild, hue, 3, from.Language, from.Name, text));
state.Send(p);
}
}
Packet.Release(p);
}
public void GuildChat(Mobile from, string text)
{
GuildChat(from, (from as PlayerMobile)?.GuildMessageHue ?? 0x3B2, text);
}
public bool CanVote(Mobile m) =>
(!NewGuildSystem || (m is PlayerMobile pm && pm.GuildRank.GetFlag(RankFlags.CanVote))) &&
m?.Deleted == false && m.Guild == this;
public bool CanBeVotedFor(Mobile m) => (!NewGuildSystem || (m is PlayerMobile pm && pm.LastOnline + InactiveTime >= DateTime.UtcNow)) && m?.Deleted == false && m.Guild == this;
public void CalculateGuildmaster()
{
Dictionary<Mobile, int> votes = new Dictionary<Mobile, int>();
int votingMembers = 0;
for (int i = 0; Members != null && i < Members.Count; ++i)
{
Mobile memb = Members[i];
if (!CanVote(memb))
continue;
Mobile m = memb.GuildFealty;
if (!CanBeVotedFor(m))
{
if (!Disbanded && m_Leader.Guild == this)
m = m_Leader;
else
m = memb;
}
if (m == null)
continue;
votes[m] = 1 + (votes.TryGetValue(m, out int v) ? v : 0);
votingMembers++;
}
Mobile winner = null;
int highVotes = 0;
foreach (KeyValuePair<Mobile, int> kvp in votes)
{
Mobile m = kvp.Key;
int val = kvp.Value;
if (winner == null || val > highVotes)
{
winner = m;
highVotes = val;
}
}
if (NewGuildSystem && highVotes * 100 / Math.Max(votingMembers, 1) < MajorityPercentage && !Disbanded &&
winner != m_Leader && m_Leader.Guild == this)
winner = m_Leader;
if (m_Leader != winner && winner != null)
GuildMessage(1018015, true, winner.Name); // Guild Message: Guildmaster changed to:
Leader = winner;
LastFealty = DateTime.UtcNow;
}
[CommandProperty(AccessLevel.GameMaster)]
public Item Guildstone { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Item Teleporter { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public override string Name
{
get => m_Name;
set
{
m_Name = value;
InvalidateMemberProperties(true);
Guildstone?.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string Website { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public override string Abbreviation
{
get => m_Abbreviation;
set
{
m_Abbreviation = value;
InvalidateMemberProperties(true);
Guildstone?.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string Charter { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public override GuildType Type
{
get => OrderChaos ? m_Type : GuildType.Regular;
set
{
if (m_Type != value)
{
m_Type = value;
TypeLastChange = DateTime.UtcNow;
InvalidateMemberProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastFealty { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TypeLastChange { get; private set; }
public List<Guild> Allies { get; private set; }
public List<Guild> Enemies { get; private set; }
public List<Guild> AllyDeclarations { get; private set; }
public List<Guild> AllyInvitations { get; private set; }
public List<Guild> WarDeclarations { get; private set; }
public List<Guild> WarInvitations { get; private set; }
public List<Mobile> Candidates { get; private set; }
public List<Mobile> Accepted { get; private set; }
public List<Mobile> Members { get; private set; }
}
}