ModernUO/Projects/UOContent/Misc/NameList.cs
2020-08-21 19:50:36 -07:00

57 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json.Serialization;
using Server.Json;
namespace Server
{
public class NameList
{
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("names")]
public string[] List { get; set; }
public bool ContainsName(string name)
{
for (int i = 0; i < List.Length; i++)
if (name == List[i])
return true;
return false;
}
public string GetRandomName() => List.RandomElement() ?? "";
public static NameList GetNameList(string type)
{
m_Table.TryGetValue(type, out NameList n);
return n;
}
public static string RandomName(string type) => GetNameList(type)?.GetRandomName() ?? "";
private static readonly Dictionary<string, NameList> m_Table = new Dictionary<string, NameList>(StringComparer.OrdinalIgnoreCase);
public static void Configure()
{
// TODO: Turn this into a command so it can be updated in-game
string filePath = Path.Combine(Core.BaseDirectory, "Data/names.json");
List<NameList> nameLists = JsonConfig.Deserialize<List<NameList>>(filePath);
foreach (var nameList in nameLists)
{
nameList.FixNames();
m_Table.Add(nameList.Type, nameList);
}
}
private void FixNames()
{
for (int i = 0; i < List.Length; i++)
List[i] = Utility.Intern(List[i].Trim());
}
}
}