ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/DemonKnight.cs
2020-08-21 19:50:36 -07:00

284 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class DemonKnight : BaseCreature
{
private static bool m_InHere;
[Constructible]
public DemonKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("demon knight");
Title = "the Dark Father";
Body = 318;
BaseSoundID = 0x165;
SetStr(500);
SetDex(100);
SetInt(1000);
SetHits(30000);
SetMana(5000);
SetDamage(17, 21);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 30);
SetResistance(ResistanceType.Fire, 30);
SetResistance(ResistanceType.Cold, 30);
SetResistance(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Energy, 30);
SetSkill(SkillName.Necromancy, 120, 120.0);
SetSkill(SkillName.SpiritSpeak, 120.0, 120.0);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 120.0);
Fame = 28000;
Karma = -28000;
VirtualArmor = 64;
}
public DemonKnight(Serial serial) : base(serial)
{
}
public override string CorpseName => "a demon knight corpse";
public override bool IgnoreYoungProtection => Core.ML;
public static Type[] ArtifactRarity10 { get; } =
{
typeof(LegacyOfTheDreadLord),
typeof(TheTaskmaster)
};
public static Type[] ArtifactRarity11 { get; } =
{
typeof(TheDragonSlayer),
typeof(ArmorOfFortune),
typeof(GauntletsOfNobility),
typeof(HelmOfInsight),
typeof(HolyKnightsBreastplate),
typeof(JackalsCollar),
typeof(LeggingsOfBane),
typeof(MidnightBracers),
typeof(OrnateCrownOfTheHarrower),
typeof(ShadowDancerLeggings),
typeof(TunicOfFire),
typeof(VoiceOfTheFallenKing),
typeof(BraceletOfHealth),
typeof(OrnamentOfTheMagician),
typeof(RingOfTheElements),
typeof(RingOfTheVile),
typeof(Aegis),
typeof(ArcaneShield),
typeof(AxeOfTheHeavens),
typeof(BladeOfInsanity),
typeof(BoneCrusher),
typeof(BreathOfTheDead),
typeof(Frostbringer),
typeof(SerpentsFang),
typeof(StaffOfTheMagi),
typeof(TheBeserkersMaul),
typeof(TheDryadBow),
typeof(DivineCountenance),
typeof(HatOfTheMagi),
typeof(HuntersHeaddress),
typeof(SpiritOfTheTotem)
};
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public static Item CreateRandomArtifact()
{
if (!Core.AOS)
return null;
int count = ArtifactRarity10.Length * 5 + ArtifactRarity11.Length * 4;
int random = Utility.Random(count);
Type type;
if (random < ArtifactRarity10.Length * 5)
{
type = ArtifactRarity10[random / 5];
}
else
{
random -= ArtifactRarity10.Length * 5;
type = ArtifactRarity11[random / 4];
}
return Loot.Construct(type);
}
public static Mobile FindRandomPlayer(BaseCreature creature)
{
List<DamageStore> rights = GetLootingRights(creature.DamageEntries, creature.HitsMax);
for (int i = rights.Count - 1; i >= 0; --i)
{
DamageStore ds = rights[i];
if (!ds.m_HasRight)
rights.RemoveAt(i);
}
return rights.RandomElement()?.m_Mobile;
}
public static void DistributeArtifact(BaseCreature creature)
{
DistributeArtifact(creature, CreateRandomArtifact());
}
public static void DistributeArtifact(BaseCreature creature, Item artifact)
{
DistributeArtifact(FindRandomPlayer(creature), artifact);
}
public static void DistributeArtifact(Mobile to)
{
DistributeArtifact(to, CreateRandomArtifact());
}
public static void DistributeArtifact(Mobile to, Item artifact)
{
if (to == null || artifact == null)
return;
Container pack = to.Backpack;
if (pack?.TryDropItem(to, artifact, false) != true)
to.BankBox.DropItem(artifact);
to.SendLocalizedMessage(
1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
}
public static int GetArtifactChance(Mobile boss)
{
if (!Core.AOS)
return 0;
int luck = LootPack.GetLuckChanceForKiller(boss);
int chance;
if (boss is DemonKnight)
chance = 1500 + luck / 5;
else
chance = 750 + luck / 10;
return chance;
}
public static bool CheckArtifactChance(Mobile boss) => GetArtifactChance(boss) > Utility.Random(100000);
public override WeaponAbility GetWeaponAbility()
{
return Utility.Random(3) switch
{
0 => WeaponAbility.DoubleStrike,
1 => WeaponAbility.WhirlwindAttack,
2 => WeaponAbility.CrushingBlow,
_ => WeaponAbility.DoubleStrike
};
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && CheckArtifactChance(this))
DistributeArtifact(this);
}
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(6, 60));
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && from != this && !m_InHere)
{
m_InHere = true;
AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
MovingEffect(from, 0xECA, 10, 0, false, false, 0, 0);
PlaySound(0x491);
if (Utility.RandomDouble() < 0.05)
Timer.DelayCall(TimeSpan.FromSeconds(1.0), CreateBones_Callback, from);
m_InHere = false;
}
}
public virtual void CreateBones_Callback(Mobile from)
{
Map map = from.Map;
if (map == null)
return;
int count = Utility.RandomMinMax(1, 3);
for (int i = 0; i < count; ++i)
{
int x = from.X + Utility.RandomMinMax(-1, 1);
int y = from.Y + Utility.RandomMinMax(-1, 1);
int z = from.Z;
if (!map.CanFit(x, y, z, 16))
{
z = map.GetAverageZ(x, y);
if (z == from.Z || !map.CanFit(x, y, z, 16))
continue;
}
UnholyBone bone = new UnholyBone
{
Hue = 0,
Name = "unholy bones",
ItemID = Utility.Random(0xECA, 9)
};
bone.MoveToWorld(new Point3D(x, y, z), map);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}