ModernUO/Projects/UOContent/Mobiles/Monsters/LBR/Jukas/JukaLord.cs
2020-08-21 19:50:36 -07:00

113 lines
3.1 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class JukaLord : BaseCreature
{
[Constructible]
public JukaLord() : base(AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4)
{
Body = 766;
SetStr(401, 500);
SetDex(81, 100);
SetInt(151, 200);
SetHits(241, 300);
SetDamage(10, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 45, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 25);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.Healing, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Tactics, 95.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
pack.DropItem(Loot.RandomGem());
pack.DropItem(new ArcaneGem());
PackItem(pack);
AddItem(new JukaBow());
// TODO: Bandage self
}
public JukaLord(Serial serial) : base(serial)
{
}
public override string CorpseName => "a jukan corpse";
public override string DefaultName => "a juka lord";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (!willKill && amount > 5 && from?.Player == true && Utility.Random(100) < 5)
{
string[] toSay =
{
"{0}!! You will have to do better than that!",
"{0}!! Prepare to meet your doom!",
"{0}!! My armies will crush you!",
"{0}!! You will pay for that!"
};
Say(true, string.Format(toSay.RandomElement(), from.Name));
}
base.OnDamage(amount, from, willKill);
}
public override int GetIdleSound() => 0x262;
public override int GetAngerSound() => 0x263;
public override int GetHurtSound() => 0x1D0;
public override int GetDeathSound() => 0x28D;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}