113 lines
3.1 KiB
C#
113 lines
3.1 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class JukaLord : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public JukaLord() : base(AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4)
|
|
{
|
|
Body = 766;
|
|
|
|
SetStr(401, 500);
|
|
SetDex(81, 100);
|
|
SetInt(151, 200);
|
|
|
|
SetHits(241, 300);
|
|
|
|
SetDamage(10, 12);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 40, 50);
|
|
SetResistance(ResistanceType.Fire, 45, 50);
|
|
SetResistance(ResistanceType.Cold, 40, 50);
|
|
SetResistance(ResistanceType.Poison, 20, 25);
|
|
SetResistance(ResistanceType.Energy, 40, 50);
|
|
|
|
SetSkill(SkillName.Anatomy, 90.1, 100.0);
|
|
SetSkill(SkillName.Archery, 95.1, 100.0);
|
|
SetSkill(SkillName.Healing, 80.1, 100.0);
|
|
SetSkill(SkillName.MagicResist, 120.1, 130.0);
|
|
SetSkill(SkillName.Swords, 90.1, 100.0);
|
|
SetSkill(SkillName.Tactics, 95.1, 100.0);
|
|
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
|
|
|
Fame = 15000;
|
|
Karma = -15000;
|
|
|
|
VirtualArmor = 28;
|
|
|
|
Container pack = new Backpack();
|
|
|
|
pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
|
|
pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
|
|
pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
|
|
pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
|
|
pack.DropItem(Loot.RandomGem());
|
|
pack.DropItem(new ArcaneGem());
|
|
|
|
PackItem(pack);
|
|
|
|
AddItem(new JukaBow());
|
|
|
|
// TODO: Bandage self
|
|
}
|
|
|
|
public JukaLord(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string CorpseName => "a jukan corpse";
|
|
public override string DefaultName => "a juka lord";
|
|
|
|
public override bool AlwaysMurderer => true;
|
|
public override bool BardImmune => !Core.AOS;
|
|
public override bool CanRummageCorpses => true;
|
|
public override int Meat => 1;
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.Rich);
|
|
AddLoot(LootPack.Average);
|
|
}
|
|
|
|
public override void OnDamage(int amount, Mobile from, bool willKill)
|
|
{
|
|
if (!willKill && amount > 5 && from?.Player == true && Utility.Random(100) < 5)
|
|
{
|
|
string[] toSay =
|
|
{
|
|
"{0}!! You will have to do better than that!",
|
|
"{0}!! Prepare to meet your doom!",
|
|
"{0}!! My armies will crush you!",
|
|
"{0}!! You will pay for that!"
|
|
};
|
|
|
|
Say(true, string.Format(toSay.RandomElement(), from.Name));
|
|
}
|
|
|
|
base.OnDamage(amount, from, willKill);
|
|
}
|
|
|
|
public override int GetIdleSound() => 0x262;
|
|
|
|
public override int GetAngerSound() => 0x263;
|
|
|
|
public override int GetHurtSound() => 0x1D0;
|
|
|
|
public override int GetDeathSound() => 0x28D;
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|