ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee/BladeSpirits.cs
2020-08-21 19:50:36 -07:00

105 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace Server.Mobiles
{
public class BladeSpirits : BaseCreature
{
[Constructible]
public BladeSpirits()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
{
Body = 574;
SetStr(150);
SetDex(150);
SetInt(100);
SetHits(Core.SE ? 160 : 80);
SetStam(250);
SetMana(0);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = Core.SE ? 2 : 1;
}
public BladeSpirits(Serial serial) : base(serial)
{
}
public override string CorpseName => "a blade spirit corpse";
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 0.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "a blade spirit";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) => (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
public override int GetAngerSound() => 0x23A;
public override int GetAttackSound() => 0x3B8;
public override int GetHurtSound() => 0x23A;
public override void OnThink()
{
if (Core.SE && Summoned)
{
IPooledEnumerable<Mobile> eable = GetMobilesInRange(5);
List<Mobile> spiritsOrVortexes = eable
.Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList();
eable.Free();
while (spiritsOrVortexes.Count > 6)
{
var random = spiritsOrVortexes.RandomElement();
Dispel(random);
spiritsOrVortexes.Remove(random);
}
}
base.OnThink();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}