79 lines
2 KiB
C#
79 lines
2 KiB
C#
namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.OphidianJusticar", "Server.Mobiles.OphidianZealot")]
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public class OphidianArchmage : BaseCreature
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{
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private static readonly string[] m_Names =
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{
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"an ophidian justicar",
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"an ophidian zealot"
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};
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[Constructible]
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public OphidianArchmage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = m_Names.RandomElement();
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Body = 85;
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BaseSoundID = 639;
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SetStr(281, 305);
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SetDex(191, 215);
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SetInt(226, 250);
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SetHits(169, 183);
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SetStam(36, 45);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 45);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 35, 40);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.EvalInt, 95.1, 100.0);
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SetSkill(SkillName.Magery, 95.1, 100.0);
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SetSkill(SkillName.MagicResist, 75.0, 97.5);
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SetSkill(SkillName.Tactics, 65.0, 87.5);
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SetSkill(SkillName.Wrestling, 20.2, 60.0);
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Fame = 11500;
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Karma = -11500;
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VirtualArmor = 44;
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PackReg(5, 15);
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PackNecroReg(5, 15);
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}
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public OphidianArchmage(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ophidian corpse";
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public override int Meat => 1;
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public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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