ModernUO/Scripts/Items/Games/CheckerBoard.cs

41 lines
No EOL
1.1 KiB
C#

namespace Server.Items
{
public class CheckerBoard : BaseBoard
{
[Constructible]
public CheckerBoard() : base(0xFA6)
{
}
public CheckerBoard(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1016449; // a checker board
public override void CreatePieces()
{
for (int i = 0; i < 4; i++)
{
CreatePiece(new PieceWhiteChecker(this), 50 * i + 45, 25);
CreatePiece(new PieceWhiteChecker(this), 50 * i + 70, 50);
CreatePiece(new PieceWhiteChecker(this), 50 * i + 45, 75);
CreatePiece(new PieceBlackChecker(this), 50 * i + 70, 150);
CreatePiece(new PieceBlackChecker(this), 50 * i + 45, 175);
CreatePiece(new PieceBlackChecker(this), 50 * i + 70, 200);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}