ModernUO/Scripts/Items/Weapons/SlayerEntry.cs

102 lines
No EOL
2.6 KiB
C#

using System;
namespace Server.Items
{
public class SlayerEntry
{
private static int[] m_AosTitles =
{
1060479, // undead slayer
1060470, // orc slayer
1060480, // troll slayer
1060468, // ogre slayer
1060472, // repond slayer
1060462, // dragon slayer
1060478, // terathan slayer
1060475, // snake slayer
1060467, // lizardman slayer
1060473, // reptile slayer
1060460, // demon slayer
1060466, // gargoyle slayer
1017396, // Balron Damnation
1060461, // demon slayer
1060469, // ophidian slayer
1060477, // spider slayer
1060474, // scorpion slayer
1060458, // arachnid slayer
1060465, // fire elemental slayer
1060481, // water elemental slayer
1060457, // air elemental slayer
1060471, // poison elemental slayer
1060463, // earth elemental slayer
1060459, // blood elemental slayer
1060476, // snow elemental slayer
1060464, // elemental slayer
1070855 // fey slayer
};
private static int[] m_OldTitles =
{
1017384, // Silver
1017385, // Orc Slaying
1017386, // Troll Slaughter
1017387, // Ogre Thrashing
1017388, // Repond
1017389, // Dragon Slaying
1017390, // Terathan
1017391, // Snake's Bane
1017392, // Lizardman Slaughter
1017393, // Reptilian Death
1017394, // Daemon Dismissal
1017395, // Gargoyle's Foe
1017396, // Balron Damnation
1017397, // Exorcism
1017398, // Ophidian
1017399, // Spider's Death
1017400, // Scorpion's Bane
1017401, // Arachnid Doom
1017402, // Flame Dousing
1017403, // Water Dissipation
1017404, // Vacuum
1017405, // Elemental Health
1017406, // Earth Shatter
1017407, // Blood Drinking
1017408, // Summer Wind
1017409, // Elemental Ban
1070855 // fey slayer
};
public SlayerEntry(SlayerName name, params Type[] types)
{
Name = name;
Types = types;
}
public SlayerGroup Group{ get; set; }
public SlayerName Name{ get; }
public Type[] Types{ get; }
public int Title
{
get
{
int[] titles = Core.AOS ? m_AosTitles : m_OldTitles;
return titles[(int)Name - 1];
}
}
public bool Slays(Mobile m)
{
Type t = m.GetType();
for (int i = 0; i < Types.Length; ++i)
if (Types[i].IsAssignableFrom(t))
return true;
return false;
}
}
}