ModernUO/Scripts/Spells/Third/Unlock.cs

107 lines
No EOL
3 KiB
C#

using Server.Items;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Third
{
public class UnlockSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Unlock Spell", "Ex Por",
215,
9001,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public UnlockSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Third;
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
private class InternalTarget : Target
{
private UnlockSpell m_Owner;
public InternalTarget(UnlockSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (!(o is IPoint3D loc))
return;
if (m_Owner.CheckSequence())
{
SpellHelper.Turn(from, o);
Effects.SendLocationParticles(EffectItem.Create(new Point3D(loc), from.Map, EffectItem.DefaultDuration),
0x376A, 9, 32, 5024);
Effects.PlaySound(loc, from.Map, 0x1FF);
if (o is Mobile)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503101); // That did not need to be unlocked.
}
else if (!(o is LockableContainer))
{
from.SendLocalizedMessage(501666); // You can't unlock that!
}
else
{
LockableContainer cont = (LockableContainer)o;
if (BaseHouse.CheckSecured(cont))
{
from.SendLocalizedMessage(503098); // You cannot cast this on a secure item.
}
else if (!cont.Locked)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
503101); // That did not need to be unlocked.
}
else if (cont.LockLevel == 0)
{
from.SendLocalizedMessage(501666); // You can't unlock that!
}
else
{
int level = (int)(from.Skills[SkillName.Magery].Value * 0.8) - 4;
if (level >= cont.RequiredSkill &&
!(cont is TreasureMapChest chest && chest.Level > 2))
{
cont.Locked = false;
if (cont.LockLevel == -255)
cont.LockLevel = cont.RequiredSkill - 10;
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
503099); // My spell does not seem to have an effect on that lock.
}
}
}
}
m_Owner.FinishSequence();
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}