670 lines
No EOL
16 KiB
C#
670 lines
No EOL
16 KiB
C#
/***************************************************************************
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* Timer.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using Server.Diagnostics;
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namespace Server
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{
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public enum TimerPriority
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{
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EveryTick,
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TenMS,
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TwentyFiveMS,
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FiftyMS,
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TwoFiftyMS,
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OneSecond,
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FiveSeconds,
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OneMinute
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}
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public delegate void TimerCallback();
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public delegate void TimerStateCallback(object state);
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public delegate void TimerStateCallback<T>(T state);
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public class Timer
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{
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private static Queue<Timer> m_Queue = new Queue<Timer>();
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private static int m_QueueCountAtSlice;
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private long m_Delay;
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private int m_Index, m_Count;
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private long m_Interval;
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private List<Timer> m_List;
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private long m_Next;
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private TimerPriority m_Priority;
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private bool m_PrioritySet;
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private bool m_Queued;
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private bool m_Running;
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public Timer(TimeSpan delay) : this(delay, TimeSpan.Zero, 1)
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{
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}
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public Timer(TimeSpan delay, TimeSpan interval) : this(delay, interval, 0)
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{
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}
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public Timer(TimeSpan delay, TimeSpan interval, int count)
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{
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m_Delay = (long)delay.TotalMilliseconds;
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m_Interval = (long)interval.TotalMilliseconds;
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m_Count = count;
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if (!m_PrioritySet)
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{
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if (count == 1)
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m_Priority = ComputePriority(delay);
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else
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m_Priority = ComputePriority(interval);
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m_PrioritySet = true;
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}
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if (DefRegCreation)
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RegCreation();
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}
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public TimerPriority Priority
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{
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get => m_Priority;
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set
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{
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if (!m_PrioritySet)
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m_PrioritySet = true;
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if (m_Priority != value)
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{
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m_Priority = value;
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if (m_Running)
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TimerThread.PriorityChange(this, (int)m_Priority);
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}
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}
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}
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public DateTime Next => DateTime.UtcNow + TimeSpan.FromMilliseconds(m_Next - Core.TickCount);
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public TimeSpan Delay
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{
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get => TimeSpan.FromMilliseconds(m_Delay);
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set => m_Delay = (long)value.TotalMilliseconds;
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}
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public TimeSpan Interval
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{
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get => TimeSpan.FromMilliseconds(m_Interval);
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set => m_Interval = (long)value.TotalMilliseconds;
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}
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public bool Running
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{
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get => m_Running;
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set
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{
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if (value)
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Start();
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else
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Stop();
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}
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}
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public static int BreakCount{ get; set; } = 20000;
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public virtual bool DefRegCreation => true;
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private static string FormatDelegate(Delegate callback)
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{
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if (callback == null)
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return "null";
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return $"{callback.Method.DeclaringType.FullName}.{callback.Method.Name}";
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}
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public static void DumpInfo(TextWriter tw)
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{
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TimerThread.DumpInfo(tw);
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}
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public TimerProfile GetProfile()
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{
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if (!Core.Profiling) return null;
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string name = ToString();
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return TimerProfile.Acquire(name);
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}
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public static void Slice()
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{
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lock (m_Queue)
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{
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m_QueueCountAtSlice = m_Queue.Count;
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int index = 0;
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while (index < BreakCount && m_Queue.Count != 0)
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{
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Timer t = m_Queue.Dequeue();
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TimerProfile prof = t.GetProfile();
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prof?.Start();
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t.OnTick();
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t.m_Queued = false;
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++index;
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prof?.Finish();
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}
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}
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}
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public void RegCreation()
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{
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TimerProfile prof = GetProfile();
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if (prof != null) prof.Created++;
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}
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public override string ToString()
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{
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return GetType().FullName;
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}
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public static TimerPriority ComputePriority(TimeSpan ts)
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{
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if (ts >= TimeSpan.FromMinutes(1.0))
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return TimerPriority.FiveSeconds;
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if (ts >= TimeSpan.FromSeconds(10.0))
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return TimerPriority.OneSecond;
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if (ts >= TimeSpan.FromSeconds(5.0))
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return TimerPriority.TwoFiftyMS;
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if (ts >= TimeSpan.FromSeconds(2.5))
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return TimerPriority.FiftyMS;
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if (ts >= TimeSpan.FromSeconds(1.0))
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return TimerPriority.TwentyFiveMS;
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if (ts >= TimeSpan.FromSeconds(0.5))
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return TimerPriority.TenMS;
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return TimerPriority.EveryTick;
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}
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public void Start()
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{
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if (!m_Running)
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{
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m_Running = true;
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TimerThread.AddTimer(this);
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TimerProfile prof = GetProfile();
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if (prof != null) prof.Started++;
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}
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}
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public void Stop()
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{
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if (m_Running)
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{
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m_Running = false;
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TimerThread.RemoveTimer(this);
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TimerProfile prof = GetProfile();
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if (prof != null) prof.Stopped++;
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}
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}
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protected virtual void OnTick()
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{
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}
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public class TimerThread
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{
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private static Dictionary<Timer, TimerChangeEntry> m_Changed = new Dictionary<Timer, TimerChangeEntry>();
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private static long[] m_NextPriorities = new long[8];
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private static long[] m_PriorityDelays = new long[8]
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{
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0,
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10,
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25,
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50,
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250,
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1000,
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5000,
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60000
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};
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private static List<Timer>[] m_Timers = new List<Timer>[8]
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{
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>(),
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new List<Timer>()
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};
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private static AutoResetEvent m_Signal = new AutoResetEvent(false);
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public static void DumpInfo(TextWriter tw)
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{
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for (int i = 0; i < 8; ++i)
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{
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tw.WriteLine("Priority: {0}", (TimerPriority)i);
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tw.WriteLine();
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Dictionary<string, List<Timer>> hash = new Dictionary<string, List<Timer>>();
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for (int j = 0; j < m_Timers[i].Count; ++j)
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{
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Timer t = m_Timers[i][j];
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string key = t.ToString();
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List<Timer> list;
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hash.TryGetValue(key, out list);
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if (list == null)
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hash[key] = list = new List<Timer>();
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list.Add(t);
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}
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foreach (KeyValuePair<string, List<Timer>> kv in hash)
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{
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string key = kv.Key;
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List<Timer> list = kv.Value;
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tw.WriteLine("Type: {0}; Count: {1}; Percent: {2}%", key, list.Count,
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(int)(100 * (list.Count / (double)m_Timers[i].Count)));
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}
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tw.WriteLine();
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tw.WriteLine();
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}
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}
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public static void Change(Timer t, int newIndex, bool isAdd)
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{
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lock (m_Changed)
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{
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m_Changed[t] = TimerChangeEntry.GetInstance(t, newIndex, isAdd);
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}
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m_Signal.Set();
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}
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public static void AddTimer(Timer t)
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{
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Change(t, (int)t.Priority, true);
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}
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public static void PriorityChange(Timer t, int newPrio)
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{
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Change(t, newPrio, false);
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}
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public static void RemoveTimer(Timer t)
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{
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Change(t, -1, false);
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}
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private static void ProcessChanged()
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{
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lock (m_Changed)
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{
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long curTicks = Core.TickCount;
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foreach (TimerChangeEntry tce in m_Changed.Values)
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{
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Timer timer = tce.m_Timer;
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int newIndex = tce.m_NewIndex;
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timer.m_List?.Remove(timer);
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if (tce.m_IsAdd)
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{
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timer.m_Next = curTicks + timer.m_Delay;
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timer.m_Index = 0;
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}
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if (newIndex >= 0)
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{
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timer.m_List = m_Timers[newIndex];
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timer.m_List.Add(timer);
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}
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else
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{
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timer.m_List = null;
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}
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tce.Free();
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}
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m_Changed.Clear();
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}
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}
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public static void Set()
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{
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m_Signal.Set();
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}
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public void TimerMain()
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{
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long now;
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int i, j;
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bool loaded;
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while (!Core.Closing)
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{
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if (World.Loading || World.Saving)
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{
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m_Signal.WaitOne(1, false);
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continue;
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}
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ProcessChanged();
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loaded = false;
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for (i = 0; i < m_Timers.Length; i++)
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{
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now = Core.TickCount;
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if (now < m_NextPriorities[i])
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break;
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m_NextPriorities[i] = now + m_PriorityDelays[i];
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for (j = 0; j < m_Timers[i].Count; j++)
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{
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Timer t = m_Timers[i][j];
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if (!t.m_Queued && now > t.m_Next)
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{
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t.m_Queued = true;
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lock (m_Queue)
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{
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m_Queue.Enqueue(t);
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}
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loaded = true;
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if (t.m_Count != 0 && ++t.m_Index >= t.m_Count)
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t.Stop();
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else
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t.m_Next = now + t.m_Interval;
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}
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}
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}
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if (loaded)
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Core.Set();
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m_Signal.WaitOne(1, false);
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}
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}
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private class TimerChangeEntry
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{
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private static Queue<TimerChangeEntry> m_InstancePool = new Queue<TimerChangeEntry>();
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public bool m_IsAdd;
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public int m_NewIndex;
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public Timer m_Timer;
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private TimerChangeEntry(Timer t, int newIndex, bool isAdd)
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{
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m_Timer = t;
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m_NewIndex = newIndex;
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m_IsAdd = isAdd;
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}
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public void Free()
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{
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lock (m_InstancePool)
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{
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if (m_InstancePool.Count < 200) // Arbitrary
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m_InstancePool.Enqueue(this);
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}
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}
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public static TimerChangeEntry GetInstance(Timer t, int newIndex, bool isAdd)
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{
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TimerChangeEntry e = null;
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lock (m_InstancePool)
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{
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if (m_InstancePool.Count > 0) e = m_InstancePool.Dequeue();
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}
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if (e != null)
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{
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e.m_Timer = t;
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e.m_NewIndex = newIndex;
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e.m_IsAdd = isAdd;
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}
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else
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{
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e = new TimerChangeEntry(t, newIndex, isAdd);
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}
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return e;
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}
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}
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}
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#region DelayCall(..)
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public static Timer DelayCall(TimerCallback callback)
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{
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return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback);
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}
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public static Timer DelayCall(TimeSpan delay, TimerCallback callback)
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{
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return DelayCall(delay, TimeSpan.Zero, 1, callback);
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}
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public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerCallback callback)
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{
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return DelayCall(delay, interval, 0, callback);
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}
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public static Timer DelayCall(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback)
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{
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Timer t = new DelayCallTimer(delay, interval, count, callback);
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if (count == 1)
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t.Priority = ComputePriority(delay);
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else
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t.Priority = ComputePriority(interval);
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t.Start();
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return t;
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}
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public static Timer DelayCall(TimerStateCallback callback, object state)
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{
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return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state);
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}
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public static Timer DelayCall(TimeSpan delay, TimerStateCallback callback, object state)
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{
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return DelayCall(delay, TimeSpan.Zero, 1, callback, state);
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}
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public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerStateCallback callback, object state)
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{
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return DelayCall(delay, interval, 0, callback, state);
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}
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public static Timer DelayCall(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback callback,
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object state)
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{
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Timer t = new DelayStateCallTimer(delay, interval, count, callback, state);
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if (count == 1)
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t.Priority = ComputePriority(delay);
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else
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t.Priority = ComputePriority(interval);
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t.Start();
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return t;
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}
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#endregion
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#region DelayCall<T>(..)
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public static Timer DelayCall<T>(TimerStateCallback<T> callback, T state)
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{
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return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state);
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}
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public static Timer DelayCall<T>(TimeSpan delay, TimerStateCallback<T> callback, T state)
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{
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return DelayCall(delay, TimeSpan.Zero, 1, callback, state);
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}
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public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T> callback, T state)
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{
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return DelayCall(delay, interval, 0, callback, state);
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}
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public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback,
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T state)
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{
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Timer t = new DelayStateCallTimer<T>(delay, interval, count, callback, state);
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if (count == 1)
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t.Priority = ComputePriority(delay);
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else
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t.Priority = ComputePriority(interval);
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t.Start();
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return t;
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}
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#endregion
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#region DelayCall Timers
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private class DelayCallTimer : Timer
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{
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public DelayCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback) : base(delay,
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interval, count)
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{
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Callback = callback;
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RegCreation();
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}
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public TimerCallback Callback{ get; }
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public override bool DefRegCreation => false;
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protected override void OnTick()
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{
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Callback?.Invoke();
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}
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public override string ToString()
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{
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return $"DelayCallTimer[{FormatDelegate(Callback)}]";
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}
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}
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private class DelayStateCallTimer : Timer
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{
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private object m_State;
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public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback callback,
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object state) : base(delay, interval, count)
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{
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Callback = callback;
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m_State = state;
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RegCreation();
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}
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public TimerStateCallback Callback{ get; }
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public override bool DefRegCreation => false;
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protected override void OnTick()
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{
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Callback?.Invoke(m_State);
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}
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public override string ToString()
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{
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return $"DelayStateCall[{FormatDelegate(Callback)}]";
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}
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}
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private class DelayStateCallTimer<T> : Timer
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{
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private T m_State;
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public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback, T state)
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: base(delay, interval, count)
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{
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Callback = callback;
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m_State = state;
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|
|
RegCreation();
|
|
}
|
|
|
|
public TimerStateCallback<T> Callback{ get; }
|
|
|
|
public override bool DefRegCreation => false;
|
|
|
|
protected override void OnTick()
|
|
{
|
|
Callback?.Invoke(m_State);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"DelayStateCall[{FormatDelegate(Callback)}]";
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |