### Summary - Fixe commands missing in helpinfo. - Adds more admin gump world building options. ### Screenshots <img src="https://github.com/modernuo/ModernUO/assets/3953314/3001aa65-4f46-4ba4-89ed-745fefdd27c3" width="50%">
299 lines
9.9 KiB
C#
299 lines
9.9 KiB
C#
using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Doom
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{
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public static class GenGauntlet
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{
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public static void Configure()
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{
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CommandSystem.Register("GenGauntlet", AccessLevel.Developer, GenGauntlet_OnCommand);
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CommandSystem.Register("RemGauntlet", AccessLevel.Developer, RemoveGauntlet);
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}
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[Usage("RemGauntlet")]
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[Description("Removes the Gauntlet from Dungeon Doom.")]
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public static void RemoveGauntlet(CommandEventArgs e)
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{
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RemoveMobile<PricedHealer>(387, 400);
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RemoveTeleporter(390, 407, 394, 405);
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RemoveDoorSet(393, 404);
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RemoveItem<MorphItem>(433, 371);
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RemoveItem<MorphItem>(433, 372);
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RemoveMobile<VarietyDealer>(492, 369);
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for (var x = 434; x <= 478; ++x)
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{
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for (var y = 371; y <= 372; ++y)
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{
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RemoveItem<Static>(x, y);
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}
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}
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RemoveTeleporter(471, 428, 474, 428);
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RemoveTeleporter(462, 494, 462, 498);
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RemoveTeleporter(403, 502, 399, 506);
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RemoveTeleporter(357, 476, 356, 480);
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RemoveTeleporter(361, 433, 357, 434);
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RemoveItem<GauntletSpawner>(491, 456);
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RemoveItem<GauntletSpawner>(482, 520);
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RemoveItem<GauntletSpawner>(406, 538);
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RemoveItem<GauntletSpawner>(335, 512);
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RemoveItem<GauntletSpawner>(326, 433);
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RemoveItem<GauntletSpawner>(423, 430);
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RemoveItem<ConfirmationMoongate>(433, 326, 4);
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}
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[Usage("GenGauntlet")]
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[Description("Generates the Gauntlet in Dungeon Doom.")]
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public static void GenGauntlet_OnCommand(CommandEventArgs e)
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{
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RemoveGauntlet(e);
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/* Begin healer room */
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CreatePricedHealer(5000, 387, 400);
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CreateTeleporter(390, 407, 394, 405);
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var healerDoor = CreateDoorSet(393, 404, true, 0x44E);
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healerDoor.Locked = true;
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healerDoor.KeyValue = Key.RandomValue();
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if (healerDoor.Link?.Deleted == false)
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{
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healerDoor.Link.Locked = true;
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healerDoor.Link.KeyValue = Key.RandomValue();
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}
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/* End healer room */
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/* Begin supply room */
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CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
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CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);
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CreateVarietyDealer(492, 369);
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for (var x = 434; x <= 478; ++x)
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{
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for (var y = 371; y <= 372; ++y)
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{
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var item = new Static(0x524) { Hue = 1 };
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item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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}
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}
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/* End supply room */
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/* Begin gauntlet cycle */
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CreateTeleporter(471, 428, 474, 428);
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CreateTeleporter(462, 494, 462, 498);
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CreateTeleporter(403, 502, 399, 506);
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CreateTeleporter(357, 476, 356, 480);
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CreateTeleporter(361, 433, 357, 434);
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var sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
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var sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
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var sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
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var sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
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var sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
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var sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);
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sp1.Sequence = sp2;
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sp2.Sequence = sp3;
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sp3.Sequence = sp4;
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sp4.Sequence = sp5;
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sp5.Sequence = sp6;
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sp6.Sequence = sp1;
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sp1.State = GauntletSpawnerState.InProgress;
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/* End gauntlet cycle */
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/* Begin exit gate */
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var gate = new ConfirmationMoongate();
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gate.Dispellable = false;
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gate.Target = new Point3D(2350, 1270, -85);
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gate.TargetMap = Map.Malas;
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gate.GumpWidth = 420;
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gate.GumpHeight = 280;
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gate.MessageColor = 0x7F00;
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gate.Message = 1062109; // You are about to exit Dungeon Doom. Do you wish to continue?
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gate.TitleColor = 0x7800;
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gate.TitleNumber = 1062108; // Please verify...
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gate.Hue = 0x44E;
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gate.MoveToWorld(new Point3D(433, 326, 4), Map.Malas);
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/* End exit gate */
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}
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public static GauntletSpawner CreateSpawner(
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string typeName, int xSpawner, int ySpawner, int xDoor, int yDoor,
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int xPentagram, int yPentagram, bool doorEastToWest, int xStart, int yStart, int xWidth, int yHeight
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)
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{
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var spawner = new GauntletSpawner(typeName);
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spawner.MoveToWorld(new Point3D(xSpawner, ySpawner, -1), Map.Malas);
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if (xDoor > 0 && yDoor > 0)
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{
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spawner.Door = CreateDoorSet(xDoor, yDoor, doorEastToWest, 0);
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}
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spawner.RegionBounds = new Rectangle2D(xStart, yStart, xWidth, yHeight);
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if (xPentagram > 0 && yPentagram > 0)
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{
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var pentagram = new PentagramAddon();
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pentagram.MoveToWorld(new Point3D(xPentagram, yPentagram, -1), Map.Malas);
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spawner.Addon = pentagram;
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}
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return spawner;
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}
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public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
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{
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BaseDoor hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
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BaseDoor loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
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hiDoor.MoveToWorld(new Point3D(xDoor, yDoor, -1), Map.Malas);
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loDoor.MoveToWorld(
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new Point3D(xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1),
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Map.Malas
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);
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hiDoor.Link = loDoor;
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loDoor.Link = hiDoor;
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hiDoor.Hue = hue;
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loDoor.Hue = hue;
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return hiDoor;
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}
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public static void RemoveDoorSet(int x, int y)
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{
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var loc = new Point3D(x, y, -1);
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foreach (var item in Map.Malas.GetItemsAt(loc))
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{
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if (item is BaseDoor door)
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{
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door.Link?.Delete();
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door.Delete();
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break;
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}
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}
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}
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public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
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{
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var telePad = new Static(0x1822);
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var teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas);
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telePad.Hue = 0x482;
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telePad.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
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teleItem.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
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teleItem.SourceEffect = true;
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teleItem.DestEffect = true;
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teleItem.SoundID = 0x1FE;
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}
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public static void RemoveTeleporter(int xFrom, int yFrom, int xTo, int yTo)
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{
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RemoveItem<Teleporter>(xFrom, yFrom);
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RemoveItem<Static>(xFrom, yFrom);
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}
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public static void RemoveMobile<T>(int x, int y) where T : BaseCreature
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{
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foreach (var mobile in World.Mobiles.Values)
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{
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if (mobile.Map == Map.Malas && (mobile as T)?.Home == new Point3D(x, y, -1))
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{
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mobile.Delete();
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break;
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}
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}
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}
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public static void RemoveItem<T>(int x, int y, int z = -1) where T : Item
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{
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foreach (var item in Map.Malas.GetItemsAt(x, y))
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{
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if (item is T && z == -1 || item.Z == z)
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{
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item.Delete();
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break;
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}
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}
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}
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public static void CreatePricedHealer(int price, int x, int y)
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{
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var healer = new PricedHealer(price);
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healer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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healer.Home = healer.Location;
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healer.RangeHome = 5;
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}
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public static void CreateMorphItem(int x, int y, int inactiveItemID, int activeItemID, int range, int hue)
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{
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var item = new MorphItem(inactiveItemID, activeItemID, range) { Hue = hue };
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item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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}
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public static void CreateVarietyDealer(int x, int y)
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{
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var dealer = new VarietyDealer
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{
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Name = "Nix",
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Title = "the Variety Dealer",
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Body = 400,
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Female = false,
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Hue = 0x8835,
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HairItemID = 0x2049, // Pig Tails
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HairHue = 0x482,
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FacialHairItemID = 0x203E,
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FacialHairHue = 0x482
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};
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var items = new List<Item>(dealer.Items);
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for (var i = 0; i < items.Count; ++i)
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{
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var item = items[i];
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if (item.Layer is not Layer.ShopBuy and not Layer.ShopResale and not Layer.ShopSell)
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{
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item.Delete();
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}
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}
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dealer.AddItem(new FloppyHat(1));
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dealer.AddItem(new Robe(1));
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dealer.AddItem(new LanternOfSouls());
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dealer.AddItem(new Sandals(0x482));
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/* End outfit */
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dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
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dealer.Home = dealer.Location;
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dealer.RangeHome = 2;
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}
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}
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}
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