ModernUO/Projects/UOContent/Engines/Doom/GenGauntlet.cs
Kamron Batman 4479555156
fix: Fixes missing methods. Adds more admin gump world building (#1675)
### Summary
- Fixe commands missing in helpinfo.
- Adds more admin gump world building options. 

### Screenshots

<img src="https://github.com/modernuo/ModernUO/assets/3953314/3001aa65-4f46-4ba4-89ed-745fefdd27c3" width="50%">
2024-02-10 20:31:25 -08:00

299 lines
9.9 KiB
C#

using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Doom
{
public static class GenGauntlet
{
public static void Configure()
{
CommandSystem.Register("GenGauntlet", AccessLevel.Developer, GenGauntlet_OnCommand);
CommandSystem.Register("RemGauntlet", AccessLevel.Developer, RemoveGauntlet);
}
[Usage("RemGauntlet")]
[Description("Removes the Gauntlet from Dungeon Doom.")]
public static void RemoveGauntlet(CommandEventArgs e)
{
RemoveMobile<PricedHealer>(387, 400);
RemoveTeleporter(390, 407, 394, 405);
RemoveDoorSet(393, 404);
RemoveItem<MorphItem>(433, 371);
RemoveItem<MorphItem>(433, 372);
RemoveMobile<VarietyDealer>(492, 369);
for (var x = 434; x <= 478; ++x)
{
for (var y = 371; y <= 372; ++y)
{
RemoveItem<Static>(x, y);
}
}
RemoveTeleporter(471, 428, 474, 428);
RemoveTeleporter(462, 494, 462, 498);
RemoveTeleporter(403, 502, 399, 506);
RemoveTeleporter(357, 476, 356, 480);
RemoveTeleporter(361, 433, 357, 434);
RemoveItem<GauntletSpawner>(491, 456);
RemoveItem<GauntletSpawner>(482, 520);
RemoveItem<GauntletSpawner>(406, 538);
RemoveItem<GauntletSpawner>(335, 512);
RemoveItem<GauntletSpawner>(326, 433);
RemoveItem<GauntletSpawner>(423, 430);
RemoveItem<ConfirmationMoongate>(433, 326, 4);
}
[Usage("GenGauntlet")]
[Description("Generates the Gauntlet in Dungeon Doom.")]
public static void GenGauntlet_OnCommand(CommandEventArgs e)
{
RemoveGauntlet(e);
/* Begin healer room */
CreatePricedHealer(5000, 387, 400);
CreateTeleporter(390, 407, 394, 405);
var healerDoor = CreateDoorSet(393, 404, true, 0x44E);
healerDoor.Locked = true;
healerDoor.KeyValue = Key.RandomValue();
if (healerDoor.Link?.Deleted == false)
{
healerDoor.Link.Locked = true;
healerDoor.Link.KeyValue = Key.RandomValue();
}
/* End healer room */
/* Begin supply room */
CreateMorphItem(433, 371, 0x29F, 0x116, 3, 0x44E);
CreateMorphItem(433, 372, 0x29F, 0x115, 3, 0x44E);
CreateVarietyDealer(492, 369);
for (var x = 434; x <= 478; ++x)
{
for (var y = 371; y <= 372; ++y)
{
var item = new Static(0x524) { Hue = 1 };
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
}
}
/* End supply room */
/* Begin gauntlet cycle */
CreateTeleporter(471, 428, 474, 428);
CreateTeleporter(462, 494, 462, 498);
CreateTeleporter(403, 502, 399, 506);
CreateTeleporter(357, 476, 356, 480);
CreateTeleporter(361, 433, 357, 434);
var sp1 = CreateSpawner("DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60);
var sp2 = CreateSpawner("FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48);
var sp3 = CreateSpawner("Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48);
var sp4 = CreateSpawner("ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64);
var sp5 = CreateSpawner("AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56);
var sp6 = CreateSpawner("DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96);
sp1.Sequence = sp2;
sp2.Sequence = sp3;
sp3.Sequence = sp4;
sp4.Sequence = sp5;
sp5.Sequence = sp6;
sp6.Sequence = sp1;
sp1.State = GauntletSpawnerState.InProgress;
/* End gauntlet cycle */
/* Begin exit gate */
var gate = new ConfirmationMoongate();
gate.Dispellable = false;
gate.Target = new Point3D(2350, 1270, -85);
gate.TargetMap = Map.Malas;
gate.GumpWidth = 420;
gate.GumpHeight = 280;
gate.MessageColor = 0x7F00;
gate.Message = 1062109; // You are about to exit Dungeon Doom. Do you wish to continue?
gate.TitleColor = 0x7800;
gate.TitleNumber = 1062108; // Please verify...
gate.Hue = 0x44E;
gate.MoveToWorld(new Point3D(433, 326, 4), Map.Malas);
/* End exit gate */
}
public static GauntletSpawner CreateSpawner(
string typeName, int xSpawner, int ySpawner, int xDoor, int yDoor,
int xPentagram, int yPentagram, bool doorEastToWest, int xStart, int yStart, int xWidth, int yHeight
)
{
var spawner = new GauntletSpawner(typeName);
spawner.MoveToWorld(new Point3D(xSpawner, ySpawner, -1), Map.Malas);
if (xDoor > 0 && yDoor > 0)
{
spawner.Door = CreateDoorSet(xDoor, yDoor, doorEastToWest, 0);
}
spawner.RegionBounds = new Rectangle2D(xStart, yStart, xWidth, yHeight);
if (xPentagram > 0 && yPentagram > 0)
{
var pentagram = new PentagramAddon();
pentagram.MoveToWorld(new Point3D(xPentagram, yPentagram, -1), Map.Malas);
spawner.Addon = pentagram;
}
return spawner;
}
public static BaseDoor CreateDoorSet(int xDoor, int yDoor, bool doorEastToWest, int hue)
{
BaseDoor hiDoor = new MetalDoor(doorEastToWest ? DoorFacing.NorthCCW : DoorFacing.WestCW);
BaseDoor loDoor = new MetalDoor(doorEastToWest ? DoorFacing.SouthCW : DoorFacing.EastCCW);
hiDoor.MoveToWorld(new Point3D(xDoor, yDoor, -1), Map.Malas);
loDoor.MoveToWorld(
new Point3D(xDoor + (doorEastToWest ? 0 : 1), yDoor + (doorEastToWest ? 1 : 0), -1),
Map.Malas
);
hiDoor.Link = loDoor;
loDoor.Link = hiDoor;
hiDoor.Hue = hue;
loDoor.Hue = hue;
return hiDoor;
}
public static void RemoveDoorSet(int x, int y)
{
var loc = new Point3D(x, y, -1);
foreach (var item in Map.Malas.GetItemsAt(loc))
{
if (item is BaseDoor door)
{
door.Link?.Delete();
door.Delete();
break;
}
}
}
public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
{
var telePad = new Static(0x1822);
var teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas);
telePad.Hue = 0x482;
telePad.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
teleItem.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
teleItem.SourceEffect = true;
teleItem.DestEffect = true;
teleItem.SoundID = 0x1FE;
}
public static void RemoveTeleporter(int xFrom, int yFrom, int xTo, int yTo)
{
RemoveItem<Teleporter>(xFrom, yFrom);
RemoveItem<Static>(xFrom, yFrom);
}
public static void RemoveMobile<T>(int x, int y) where T : BaseCreature
{
foreach (var mobile in World.Mobiles.Values)
{
if (mobile.Map == Map.Malas && (mobile as T)?.Home == new Point3D(x, y, -1))
{
mobile.Delete();
break;
}
}
}
public static void RemoveItem<T>(int x, int y, int z = -1) where T : Item
{
foreach (var item in Map.Malas.GetItemsAt(x, y))
{
if (item is T && z == -1 || item.Z == z)
{
item.Delete();
break;
}
}
}
public static void CreatePricedHealer(int price, int x, int y)
{
var healer = new PricedHealer(price);
healer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
healer.Home = healer.Location;
healer.RangeHome = 5;
}
public static void CreateMorphItem(int x, int y, int inactiveItemID, int activeItemID, int range, int hue)
{
var item = new MorphItem(inactiveItemID, activeItemID, range) { Hue = hue };
item.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
}
public static void CreateVarietyDealer(int x, int y)
{
var dealer = new VarietyDealer
{
Name = "Nix",
Title = "the Variety Dealer",
Body = 400,
Female = false,
Hue = 0x8835,
HairItemID = 0x2049, // Pig Tails
HairHue = 0x482,
FacialHairItemID = 0x203E,
FacialHairHue = 0x482
};
var items = new List<Item>(dealer.Items);
for (var i = 0; i < items.Count; ++i)
{
var item = items[i];
if (item.Layer is not Layer.ShopBuy and not Layer.ShopResale and not Layer.ShopSell)
{
item.Delete();
}
}
dealer.AddItem(new FloppyHat(1));
dealer.AddItem(new Robe(1));
dealer.AddItem(new LanternOfSouls());
dealer.AddItem(new Sandals(0x482));
/* End outfit */
dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);
dealer.Home = dealer.Location;
dealer.RangeHome = 2;
}
}
}