* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ``` |
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|---|---|---|
| .. | ||
| Mahjong | ||
| Backgammon.cs | ||
| BaseBoard.cs | ||
| BasePiece.cs | ||
| CheckerBoard.cs | ||
| CheckersPieces.cs | ||
| Chessboard.cs | ||
| ChessPieces.cs | ||
| Dices.cs | ||