ModernUO/Scripts/Items/Games/Chessboard.cs
2006-06-15 04:14:30 +00:00

69 lines
No EOL
1.8 KiB
C#

using System;
using System.Collections;
namespace Server.Items
{
public class Chessboard : BaseBoard
{
public override int LabelNumber{ get{ return 1016450; } } // a chessboard
[Constructable]
public Chessboard() : base( 0xFA6 )
{
}
public override void CreatePieces()
{
for ( int i = 0; i < 8; i++ )
{
CreatePiece( new PieceBlackPawn( this ), ( 25 * i ) + 43, 42 );
CreatePiece( new PieceWhitePawn( this ), ( 25 * i ) + 43, 167 );
}
// Rook
CreatePiece( new PieceBlackRook( this ), 42, 5 );
CreatePiece( new PieceBlackRook( this ), 216, 5 );
CreatePiece( new PieceWhiteRook( this ), 42, 180 );
CreatePiece( new PieceWhiteRook( this ), 216, 180 );
// Knight
CreatePiece( new PieceBlackKnight( this ), 66, 7 );
CreatePiece( new PieceBlackKnight( this ), 190, 7 );
CreatePiece( new PieceWhiteKnight( this ), 66, 182 );
CreatePiece( new PieceWhiteKnight( this ), 190, 182 );
// Bishop
CreatePiece( new PieceBlackBishop( this ), 94, 7 );
CreatePiece( new PieceBlackBishop( this ), 168, 7 );
CreatePiece( new PieceWhiteBishop( this ), 94, 182 );
CreatePiece( new PieceWhiteBishop( this ), 168, 182 );
// Queen
CreatePiece( new PieceBlackQueen( this ), 142, 5 );
CreatePiece( new PieceWhiteQueen( this ), 142, 180 );
// King
CreatePiece( new PieceBlackKing( this ), 117, 5 );
CreatePiece( new PieceWhiteKing( this ), 117, 180 );
}
public Chessboard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}