ModernUO/Scripts/Items/Lights/RedHangingLantern.cs
2006-06-15 04:14:30 +00:00

71 lines
No EOL
1.2 KiB
C#

using System;
using Server;
namespace Server.Items
{
[Flipable]
public class RedHangingLantern : BaseLight
{
public override int LitItemID
{
get
{
if ( ItemID == 0x24C2 )
return 0x24C1;
else
return 0x24C3;
}
}
public override int UnlitItemID
{
get
{
if ( ItemID == 0x24C1 )
return 0x24C2;
else
return 0x24C4;
}
}
[Constructable]
public RedHangingLantern() : base( 0x24C2 )
{
Movable = true;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.Circle300;
Weight = 3.0;
}
public RedHangingLantern( Serial serial ) : base( serial )
{
}
public void Flip()
{
Light = LightType.Circle300;
switch ( ItemID )
{
case 0x24C2: ItemID = 0x24C4; break;
case 0x24C1: ItemID = 0x24C3; break;
case 0x24C4: ItemID = 0x24C2; break;
case 0x24C3: ItemID = 0x24C1; break;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}