ModernUO/Projects/UOContent
Kamron Batman 465d3c8187
feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary

- `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉
- Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB.
- Several bugs with serialization introduced with the pure MMF implementation have been fixed.
- `BinaryFileReader` has been added back. 🎉
- Adds `world.useMultithreadedSaves` to allow disabling threaded saves.

> [!IMPORTANT]
> **Developer Note**
> The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
2024-09-14 09:57:43 -07:00
..
Accounting feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947) 2024-09-14 09:57:43 -07:00
Assistants fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
Commands fix: Removes profiling. Streamlines core tick count. (#1948) 2024-09-11 00:55:18 -07:00
Compression fix: Fixes directory copying (#1668) 2024-02-09 23:25:20 -08:00
Configuration chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Console feat: Adds console commands (#1714) 2024-03-30 09:40:43 -07:00
Context Menus fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873) 2024-07-20 21:33:23 -07:00
Engines feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947) 2024-09-14 09:57:43 -07:00
Gumps feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947) 2024-09-14 09:57:43 -07:00
Holiday Stuff feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00
Items feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00
Migrations fix: Fixes null crash on deserialization for Champs (#1932) 2024-08-15 18:55:31 -07:00
Misc feat: Moves network related events to UOContent using code generation (#1945) 2024-09-06 16:57:10 -07:00
Mobiles feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00
Multis fix: Convert house gumps to static/dynamic gumps (#1912) 2024-08-10 10:56:19 -07:00
Network fix: Removes profiling. Streamlines core tick count. (#1948) 2024-09-11 00:55:18 -07:00
Regions fix: Convert house gumps to static/dynamic gumps (#1912) 2024-08-10 10:56:19 -07:00
Skills feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00
Special Systems feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
Spells feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927) 2024-09-05 21:23:03 -07:00
Targets fix: Fixes the limitation on static tiles for harvesting (#1396) 2023-04-22 09:14:42 -07:00
Text feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
Utilities fix: Fixes various mobile packets and setting serials (#1618) 2023-11-26 00:42:15 -08:00
World Saves fix: Archive locally is not an async function (#1735) 2024-04-21 08:08:12 -07:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
UOContent.csproj chore(deps): Bumps dependencies (#1944) 2024-09-05 21:24:47 -07:00