444 lines
13 KiB
C#
444 lines
13 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BaseMulti.SectorMultiLinkList.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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namespace Server.Items;
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// Adds support for the specific value link list on sectors for multis, separate from items
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public partial class BaseMulti : BaseMulti.ISectorMultiLinkListNode<BaseMulti>
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{
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public interface ISectorMultiLinkListNode<T> where T : class
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{
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public T SectorMultiNext { get; set; }
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public T SectorMultiPrevious { get; set; }
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public bool OnSectorMultiLinkList { get; set; }
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}
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public struct SectorMultiLinkList<T> where T : class, ISectorMultiLinkListNode<T>
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{
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public int Count { get; internal set; }
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public T First { get; internal set; }
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public T Last { get; internal set; }
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public void Remove(T node)
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{
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if (node == null)
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{
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return;
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}
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if (!node.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to remove a node that is not on the list.");
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}
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if (node.SectorMultiPrevious == null)
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{
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// If previous is null, then it is the first element.
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if (First != node)
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{
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throw new ArgumentException("Attempted to remove a node that is not on the list.");
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}
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if (First == Last)
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{
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Last = null;
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First = null;
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}
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else
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{
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First = node.SectorMultiNext;
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}
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if (node.SectorMultiNext != null)
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{
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node.SectorMultiNext.SectorMultiPrevious = null;
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}
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}
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else
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{
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node.SectorMultiPrevious.SectorMultiNext = node.SectorMultiNext;
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// If next is null, then it is the last element.
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if (node.SectorMultiNext == null)
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{
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Last = node.SectorMultiPrevious;
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}
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else
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{
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node.SectorMultiNext.SectorMultiPrevious = node.SectorMultiPrevious;
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}
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}
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node.SectorMultiNext = null;
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node.SectorMultiPrevious = null;
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node.OnSectorMultiLinkList = false;
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Count--;
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}
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// Remove all entries before this node, not including this node.
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public void RemoveAllBefore(T e)
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{
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if (e == null)
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{
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return;
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}
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if (!e.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to remove nodes before a node that is not on the list.");
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}
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if (e.SectorMultiPrevious == null)
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{
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return;
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}
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var current = e.SectorMultiPrevious;
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e.SectorMultiPrevious = null;
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while (current != null)
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{
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var previous = current.SectorMultiPrevious;
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current.OnSectorMultiLinkList = false;
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current.SectorMultiNext = null;
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current.SectorMultiPrevious = null;
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Count--;
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current = previous;
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}
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First = e;
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}
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// Remove all entries after this node, not including this node.
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public void RemoveAllAfter(T e)
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{
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if (e == null)
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{
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return;
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}
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if (!e.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to remove nodes after a node that is not on the list.");
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}
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if (e.SectorMultiNext == null)
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{
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return;
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}
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var current = e.SectorMultiNext;
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e.SectorMultiNext = null;
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while (current != null)
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{
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var next = current.SectorMultiNext;
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current.OnSectorMultiLinkList = false;
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current.SectorMultiNext = null;
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current.SectorMultiPrevious = null;
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Count--;
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current = next;
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}
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Last = e;
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}
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public void AddLast(T e)
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{
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if (e == null)
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{
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return;
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}
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if (e.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to add a node that is already on a list.");
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}
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if (Last != null)
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{
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AddAfter(Last, e);
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}
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else
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{
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First = e;
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Last = e;
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Count++;
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}
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e.OnSectorMultiLinkList = true;
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}
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public void AddFirst(T e)
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{
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if (e == null)
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{
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return;
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}
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if (e.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to add a node that is already on a list.");
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}
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if (First != null)
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{
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AddBefore(First, e);
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}
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else
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{
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First = e;
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Last = e;
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Count++;
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}
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e.OnSectorMultiLinkList = true;
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}
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public void AddBefore(T existing, T node)
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{
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if (node == null)
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{
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return;
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}
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ArgumentNullException.ThrowIfNull(existing);
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if (!existing.OnSectorMultiLinkList)
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{
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throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
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}
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if (node.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to add a node that is already on a list.");
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}
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node.SectorMultiNext = existing;
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node.SectorMultiPrevious = existing.SectorMultiPrevious;
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if (existing.SectorMultiPrevious != null)
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{
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existing.SectorMultiPrevious.SectorMultiNext = node;
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}
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else
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{
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First = node;
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}
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existing.SectorMultiPrevious = node;
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node.OnSectorMultiLinkList = true;
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Count++;
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}
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public void AddAfter(T existing, T node)
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{
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if (node == null)
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{
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return;
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}
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ArgumentNullException.ThrowIfNull(existing);
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if (!existing.OnSectorMultiLinkList)
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{
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throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
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}
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if (node.OnSectorMultiLinkList)
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{
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throw new ArgumentException("Attempted to add a node that is already on a list.");
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}
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node.SectorMultiPrevious = existing;
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node.SectorMultiNext = existing.SectorMultiNext;
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if (existing.SectorMultiNext != null)
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{
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existing.SectorMultiNext.SectorMultiPrevious = node;
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}
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else
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{
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Last = node;
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}
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existing.SectorMultiNext = node;
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node.OnSectorMultiLinkList = true;
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Count++;
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}
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public void RemoveAll()
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{
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var current = First;
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while (current != null)
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{
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var next = current.SectorMultiNext;
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current.OnSectorMultiLinkList = false;
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current.SectorMultiNext = null;
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current.SectorMultiPrevious = null;
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current = next;
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}
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First = null;
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Last = null;
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Count = 0;
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}
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public void AddLast(ref SectorMultiLinkList<T> otherList, T start, T end)
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{
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// Should we check if start and end actually exist on the other list?
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if (otherList.Count == 0 || otherList.Count == 1 && (start != end || otherList.First != start))
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{
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throw new ArgumentException("Attempted to add nodes that are not on the specified linklist.");
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}
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if (start.SectorMultiPrevious != null)
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{
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start.SectorMultiPrevious.SectorMultiNext = end.SectorMultiNext;
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}
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else
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{
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// Start is first
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otherList.First = end.SectorMultiNext;
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}
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if (end.SectorMultiNext != null)
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{
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end.SectorMultiNext.SectorMultiPrevious = start.SectorMultiPrevious;
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}
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else
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{
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otherList.Last = start.SectorMultiPrevious;
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}
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var count = 1;
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var current = start;
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// Assume start and end are in the right order, or bad things happen (crash).
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while (current != end)
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{
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count++;
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current = current.SectorMultiNext;
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}
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otherList.Count -= count;
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if (Last != null)
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{
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Last.SectorMultiNext = start;
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start.SectorMultiPrevious = Last;
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}
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else
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{
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First = start;
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}
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Last = end;
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Count += count;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public SectorMultiListEnumerator GetEnumerator() => new(First);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public DescendingSectorMultiListEnumerator ByDescending() => new(Last);
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public ref struct SectorMultiListEnumerator
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{
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private T _head;
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private T _current;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public SectorMultiListEnumerator(T head)
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{
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_head = head;
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_current = null;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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if (_current == null)
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{
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_current = _head;
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_head = null;
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}
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else
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{
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_current = _current.SectorMultiNext;
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}
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return _current != null;
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}
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public T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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}
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public ref struct DescendingSectorMultiListEnumerator
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{
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private T _tail;
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private T _current;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public DescendingSectorMultiListEnumerator(T head)
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{
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_tail = head;
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_current = null;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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if (_current == null)
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{
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_current = _tail;
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_tail = null;
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}
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else
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{
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_current = _current.SectorMultiPrevious;
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}
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return _current != null;
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}
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public T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public DescendingSectorMultiListEnumerator GetEnumerator() => this;
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}
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}
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// Sectors, specifically for multis
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public BaseMulti SectorMultiNext { get; set; }
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public BaseMulti SectorMultiPrevious { get; set; }
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public bool OnSectorMultiLinkList { get; set; }
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}
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