ModernUO/Server/Targeting/StaticTarget.cs

55 lines
No EOL
1.8 KiB
C#

/***************************************************************************
* StaticTarget.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
namespace Server.Targeting
{
public class StaticTarget : IPoint3D
{
private Point3D m_Location;
public StaticTarget(Point3D location, int itemID)
{
m_Location = location;
ItemID = itemID & TileData.MaxItemValue;
m_Location.Z += TileData.ItemTable[ItemID].CalcHeight;
}
[CommandProperty(AccessLevel.Counselor)]
public Point3D Location => m_Location;
[CommandProperty(AccessLevel.Counselor)]
public string Name => TileData.ItemTable[ItemID].Name;
[CommandProperty(AccessLevel.Counselor)]
public TileFlag Flags => TileData.ItemTable[ItemID].Flags;
[CommandProperty(AccessLevel.Counselor)]
public int ItemID{ get; }
[CommandProperty(AccessLevel.Counselor)]
public int X => m_Location.X;
[CommandProperty(AccessLevel.Counselor)]
public int Y => m_Location.Y;
[CommandProperty(AccessLevel.Counselor)]
public int Z => m_Location.Z;
}
}