## Summary `Timer.ClearAllTimers` walked each wheel slot with a `do/while` that read `node._nextTimer` but never advanced `node`. `Stop()` unlinks the head from its slot, so the second pass read a null successor from the same, now-detached node and exited. Only the first timer in every slot was stopped; the rest kept running. The loop now reads the successor, stops the node, and advances. Nothing in the repo calls `ClearAllTimers` today, so no running server is affected. It is public API for shards and tests. ## Tests - `TimerTests.ClearAllTimers_StopsEveryTimerInASlot` puts three timers in the same slot, clears them, asserts none is `Running`, and slices past their due time. It fails without the fix. - Server.Tests: all pass. |
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| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||