69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Commands.Generic
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{
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public class RegionCommandImplementor : BaseCommandImplementor
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{
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public RegionCommandImplementor()
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{
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Accessors = new[] { "Region" };
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SupportRequirement = CommandSupport.Region;
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SupportsConditionals = true;
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AccessLevel = AccessLevel.GameMaster;
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Usage = "Region <command> [condition]";
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Description =
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"Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.";
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}
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public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj)
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{
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try
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{
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var ext = Extensions.Parse(from, ref args);
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if (!CheckObjectTypes(from, command, ext, out var items, out var mobiles))
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{
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return;
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}
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var reg = from.Region;
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var list = new List<object>();
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if (mobiles)
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{
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using var mobileList = reg.GetMobilesPooled();
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for (var i = 0; i < mobileList.Count; i++)
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{
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var mob = mobileList[i];
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if (BaseCommand.IsAccessible(from, mob) && ext.IsValid(mob))
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{
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list.Add(mob);
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}
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}
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}
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if (items)
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{
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using var itemList = reg.GetItemsPooled();
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foreach (var item in itemList)
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{
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if (BaseCommand.IsAccessible(from, item) && ext.IsValid(item))
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{
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list.Add(item);
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}
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}
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}
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ext.Filter(list);
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obj = list;
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}
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catch (Exception ex)
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{
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from.SendMessage(ex.Message);
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}
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}
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}
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}
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