Converts 113 [SerializableProperty] members whose setters only coerce the value, reject it, or run post-change side effects into plain [SerializableField] declarations using allowFieldChange and fieldChanged. Wire- and schema-neutral: the migration schema regeneration produces zero changes. Kept as hand-written properties: custom getters (fallback defaults, lazy or self-healing reads), virtual/override members, pre-assignment state capture (durability unscale/scale sandwiches), and setters with exotic semantics (work on equal assignment, early returns that skip persistence). Behavioral notes: generated setters skip all work when the incoming value equals the field, and always MarkDirty on change - a handful of converted setters previously never marked dirty (their changes only persisted if something else dirtied the entity) or re-ran side effects on equal assignment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
185 lines
4.9 KiB
C#
185 lines
4.9 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items
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{
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public interface IFlourMill
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{
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int MaxFlour { get; }
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int CurFlour { get; set; }
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}
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public enum FlourMillStage
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{
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Empty,
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Filled,
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Working
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}
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[SerializationGenerator(0, false)]
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public partial class FlourMillEastAddon : BaseAddon, IFlourMill
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{
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private static readonly int[][] m_StageTable =
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{
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new[] { 0x1920, 0x1921, 0x1925 },
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new[] { 0x1922, 0x1923, 0x1926 },
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new[] { 0x1924, 0x1924, 0x1928 }
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};
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[Constructible]
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public FlourMillEastAddon()
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{
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AddComponent(new AddonComponent(0x1920), -1, 0, 0);
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AddComponent(new AddonComponent(0x1922), 0, 0, 0);
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AddComponent(new AddonComponent(0x1924), 1, 0, 0);
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}
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public override BaseAddonDeed Deed => new FlourMillEastDeed();
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[CommandProperty(AccessLevel.GameMaster)]
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public bool HasFlour => _curFlour > 0;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsFull => _curFlour >= MaxFlour;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsWorking { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxFlour => 2;
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[SerializableField(0, fieldChanged: nameof(OnCurFlourChanged), allowFieldChange: nameof(AllowCurFlourChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _curFlour;
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private bool AllowCurFlourChange(ref int value)
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{
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value = Math.Clamp(value, 0, MaxFlour);
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return true;
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}
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private void OnCurFlourChanged(int oldValue, int newValue)
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{
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UpdateStage();
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}
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public void StartWorking(Mobile from)
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{
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if (IsWorking)
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{
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return;
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}
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Timer.StartTimer(TimeSpan.FromSeconds(5.0), () => FinishWorking_Callback(from));
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IsWorking = true;
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UpdateStage();
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}
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private void FinishWorking_Callback(Mobile from)
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{
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IsWorking = false;
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if (from?.Deleted == false && !Deleted && IsFull)
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{
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var flour = new SackFlour { ItemID = Utility.RandomBool() ? 4153 : 4165 };
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if (from.PlaceInBackpack(flour))
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{
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_curFlour = 0;
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}
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else
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{
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flour.Delete();
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from.SendLocalizedMessage(500998); // There is not enough room in your backpack! You stop grinding.
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}
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}
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UpdateStage();
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}
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private int[] FindItemTable(int itemID)
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{
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for (var i = 0; i < m_StageTable.Length; ++i)
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{
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var itemTable = m_StageTable[i];
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for (var j = 0; j < itemTable.Length; ++j)
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{
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if (itemTable[j] == itemID)
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{
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return itemTable;
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}
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}
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}
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return null;
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}
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public void UpdateStage()
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{
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if (IsWorking)
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{
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UpdateStage(FlourMillStage.Working);
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}
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else if (HasFlour)
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{
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UpdateStage(FlourMillStage.Filled);
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}
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else
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{
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UpdateStage(FlourMillStage.Empty);
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}
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}
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public void UpdateStage(FlourMillStage stage)
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{
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var components = Components;
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for (var i = 0; i < components.Count; ++i)
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{
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var component = components[i];
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var itemTable = FindItemTable(component.ItemID);
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if (itemTable != null)
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{
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component.ItemID = itemTable[(int)stage];
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}
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}
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}
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public override void OnComponentUsed(AddonComponent c, Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 4) || !from.InLOS(this))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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else if (!IsFull)
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{
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from.SendLocalizedMessage(500997); // You need more wheat to make a sack of flour.
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}
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else
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{
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StartWorking(from);
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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UpdateStage();
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}
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}
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[SerializationGenerator(0, false)]
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public partial class FlourMillEastDeed : BaseAddonDeed
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{
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[Constructible]
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public FlourMillEastDeed()
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{
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}
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public override BaseAddon Addon => new FlourMillEastAddon();
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public override int LabelNumber => 1044347; // flour mill (east)
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}
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}
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