Converts 113 [SerializableProperty] members whose setters only coerce the value, reject it, or run post-change side effects into plain [SerializableField] declarations using allowFieldChange and fieldChanged. Wire- and schema-neutral: the migration schema regeneration produces zero changes. Kept as hand-written properties: custom getters (fallback defaults, lazy or self-healing reads), virtual/override members, pre-assignment state capture (durability unscale/scale sandwiches), and setters with exotic semantics (work on equal assignment, early returns that skip persistence). Behavioral notes: generated setters skip all work when the incoming value equals the field, and always MarkDirty on change - a handful of converted setters previously never marked dirty (their changes only persisted if something else dirtied the entity) or re-ran side effects on equal assignment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
137 lines
3.8 KiB
C#
137 lines
3.8 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items;
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[TypeAlias("Server.Items.DragonBarding")]
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[SerializationGenerator(2, false)]
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public partial class DragonBardingDeed : Item, ICraftable
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _craftedBy;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _exceptional;
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public DragonBardingDeed() : base(0x14F0)
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{
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => _exceptional ? 1053181 : 1053012; // dragon barding deed
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[SerializableField(2, fieldChanged: nameof(OnResourceChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private CraftResource _resource;
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private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
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{
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Hue = CraftResources.GetHue(newValue);
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}
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public int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue
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)
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{
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Exceptional = quality >= 2;
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if (makersMark)
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{
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CraftedBy = from?.RawName;
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}
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var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
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Resource = CraftResources.GetFromType(resourceType);
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var context = craftSystem.GetContext(from);
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if (context?.DoNotColor == true)
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{
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Hue = 0;
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}
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return quality;
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_exceptional && _craftedBy != null)
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{
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list.Add(1050043, _craftedBy); // crafted by ~1_NAME~
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.BeginTarget(6, false, TargetFlags.None, OnTarget);
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from.SendLocalizedMessage(1053024); // Select the swamp dragon you wish to place the barding on.
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public virtual void OnTarget(Mobile from, object obj)
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{
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if (Deleted)
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{
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return;
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}
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if (obj is not SwampDragon pet || pet.HasBarding)
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{
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from.SendLocalizedMessage(1053025); // That is not an unarmored swamp dragon.
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}
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else if (!pet.Controlled || pet.ControlMaster != from)
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{
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from.SendLocalizedMessage(1053026); // You can only put barding on a tamed swamp dragon that you own.
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}
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else if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
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}
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else
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{
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pet.BardingExceptional = Exceptional;
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pet.BardingCraftedBy = _craftedBy;
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pet.BardingHP = pet.BardingMaxHP;
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pet.BardingResource = Resource;
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pet.HasBarding = true;
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pet.Hue = Hue;
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Delete();
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// You place the barding on your swamp dragon. Use a bladed item on your dragon to remove the armor.
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from.SendLocalizedMessage(1053027);
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_exceptional = reader.ReadBool();
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Timer.DelayCall((item, crafter) => item._craftedBy = crafter?.RawName, this, reader.ReadEntity<Mobile>());
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if (version < 1)
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{
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reader.ReadInt();
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}
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_resource = (CraftResource)reader.ReadInt();
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}
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}
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