Converts 113 [SerializableProperty] members whose setters only coerce the value, reject it, or run post-change side effects into plain [SerializableField] declarations using allowFieldChange and fieldChanged. Wire- and schema-neutral: the migration schema regeneration produces zero changes. Kept as hand-written properties: custom getters (fallback defaults, lazy or self-healing reads), virtual/override members, pre-assignment state capture (durability unscale/scale sandwiches), and setters with exotic semantics (work on equal assignment, early returns that skip persistence). Behavioral notes: generated setters skip all work when the incoming value equals the field, and always MarkDirty on change - a handful of converted setters previously never marked dirty (their changes only persisted if something else dirtied the entity) or re-ran side effects on equal assignment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
170 lines
3.9 KiB
C#
170 lines
3.9 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseIngot : Item, ICommodity
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{
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public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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_resource = resource;
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}
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public override double DefaultWeight => 0.1;
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[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private CraftResource _resource;
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private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
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{
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Hue = CraftResources.GetHue(newValue);
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}
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public override int LabelNumber
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{
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get
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{
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if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
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{
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return 1042684 + (_resource - CraftResource.DullCopper);
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}
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return 1042692;
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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private void Deserialize(IGenericReader reader, int version)
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{
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_resource = (CraftResource)reader.ReadInt();
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}
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public override void AddNameProperty(IPropertyList list)
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{
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if (Amount > 1)
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{
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list.Add(1050039, $"{Amount}\t{1027154:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
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}
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else
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{
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list.Add(1027154); // ingots
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class IronIngot : BaseIngot
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{
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[Constructible]
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public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class DullCopperIngot : BaseIngot
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{
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[Constructible]
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public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class ShadowIronIngot : BaseIngot
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{
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[Constructible]
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public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class CopperIngot : BaseIngot
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{
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[Constructible]
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public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class BronzeIngot : BaseIngot
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{
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[Constructible]
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public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class GoldIngot : BaseIngot
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{
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[Constructible]
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public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class AgapiteIngot : BaseIngot
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{
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[Constructible]
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public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class VeriteIngot : BaseIngot
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{
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[Constructible]
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public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class ValoriteIngot : BaseIngot
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{
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[Constructible]
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public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
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{
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}
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}
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