Converts 113 [SerializableProperty] members whose setters only coerce the value, reject it, or run post-change side effects into plain [SerializableField] declarations using allowFieldChange and fieldChanged. Wire- and schema-neutral: the migration schema regeneration produces zero changes. Kept as hand-written properties: custom getters (fallback defaults, lazy or self-healing reads), virtual/override members, pre-assignment state capture (durability unscale/scale sandwiches), and setters with exotic semantics (work on equal assignment, early returns that skip persistence). Behavioral notes: generated setters skip all work when the incoming value equals the field, and always MarkDirty on change - a handful of converted setters previously never marked dirty (their changes only persisted if something else dirtied the entity) or re-ran side effects on equal assignment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
119 lines
2.9 KiB
C#
119 lines
2.9 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseLeather : Item, ICommodity
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{
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public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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_resource = resource;
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}
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public override double DefaultWeight => 1.0;
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[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private CraftResource _resource;
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private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
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{
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Hue = CraftResources.GetHue(newValue);
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}
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public override int LabelNumber
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{
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get
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{
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if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
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{
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return 1049684 + (_resource - CraftResource.SpinedLeather);
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}
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return 1047022;
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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private void Deserialize(IGenericReader reader, int version)
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{
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_resource = (CraftResource)reader.ReadInt();
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}
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public override void AddNameProperty(IPropertyList list)
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{
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if (Amount > 1)
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{
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list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
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}
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else
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{
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list.Add(1024199); // cut leather
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class Leather : BaseLeather
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{
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[Constructible]
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public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class SpinedLeather : BaseLeather
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{
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[Constructible]
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public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class HornedLeather : BaseLeather
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{
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[Constructible]
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public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1081, 0x1082)]
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public partial class BarbedLeather : BaseLeather
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{
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[Constructible]
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public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
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{
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}
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}
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