Converts 113 [SerializableProperty] members whose setters only coerce the value, reject it, or run post-change side effects into plain [SerializableField] declarations using allowFieldChange and fieldChanged. Wire- and schema-neutral: the migration schema regeneration produces zero changes. Kept as hand-written properties: custom getters (fallback defaults, lazy or self-healing reads), virtual/override members, pre-assignment state capture (durability unscale/scale sandwiches), and setters with exotic semantics (work on equal assignment, early returns that skip persistence). Behavioral notes: generated setters skip all work when the incoming value equals the field, and always MarkDirty on change - a handful of converted setters previously never marked dirty (their changes only persisted if something else dirtied the entity) or re-ran side effects on equal assignment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
225 lines
5.8 KiB
C#
225 lines
5.8 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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using Server.Factions;
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using Server.Mobiles;
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using Server.Regions;
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namespace Server.Items;
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[SerializationGenerator(1, false)]
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public partial class RepairDeed : Item
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{
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public enum RepairSkillType
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{
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Smithing,
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Tailoring,
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Tinkering,
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Carpentry,
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Fletching
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}
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private RepairSkillType _skill;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _crafter;
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[Constructible]
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public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) : this(
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skill,
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level,
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null,
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normalizeLevel
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)
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{
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}
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[Constructible]
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public RepairDeed(
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RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
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Mobile crafter = null, bool normalizeLevel = true
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) : base(0x14F0)
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{
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if (normalizeLevel)
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{
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SkillLevel = (int)(level / 10) * 10;
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}
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else
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{
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SkillLevel = level;
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}
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_skill = skill;
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_crafter = crafter?.RawName;
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Hue = 0x1BC;
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LootType = LootType.Blessed;
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}
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public override bool DisplayLootType => false;
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[SerializableField(1, allowFieldChange: nameof(AllowSkillLevelChange))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private double _skillLevel;
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private bool AllowSkillLevelChange(ref double value)
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{
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value = Math.Clamp(value, 0, 120.0);
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return true;
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}
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public override void AddNameProperty(IPropertyList list)
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{
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// A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
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list.Add(1061133, $"{GetSkillTitle(_skillLevel)}\t{RepairSkillInfo.GetInfo(_skill).Name}");
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_crafter != null)
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{
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list.Add(1050043, _crafter); // crafted by ~1_NAME~
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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if (Deleted || !from.CanSee(this))
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{
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return;
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}
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// A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
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LabelTo(from, 1061133, $"{GetSkillTitle(_skillLevel)}\t{RepairSkillInfo.GetInfo(_skill).Name}");
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if (_crafter != null)
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{
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LabelTo(from, 1050043, _crafter); // crafted by ~1_NAME~
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}
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}
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private static TextDefinition GetSkillTitle(double skillLevel)
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{
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var skill = (int)(skillLevel / 10);
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if (skill >= 11)
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{
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return 1062008 + skill - 11;
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}
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if (skill >= 5)
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{
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return 1061123 + skill - 5;
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}
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return skill switch
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{
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4 => "a Novice",
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3 => "a Neophyte",
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_ => "a Newbie"
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};
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}
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public static RepairSkillType GetTypeFor(CraftSystem s)
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{
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for (var i = 0; i < RepairSkillInfo.Table.Length; i++)
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{
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if (RepairSkillInfo.Table[i].System == s)
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{
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return (RepairSkillType)i;
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}
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}
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return RepairSkillType.Smithing;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Check(from))
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{
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Repair.Do(from, RepairSkillInfo.GetInfo(_skill).System, this);
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}
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}
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public bool Check(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1047012); // The contract must be in your backpack to use it.
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return false;
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}
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if (!VerifyRegion(from))
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{
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RepairSkillInfo.GetInfo(_skill).NotNearbyMessage.SendMessageTo(from);
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return false;
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}
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return true;
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}
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public bool VerifyRegion(Mobile m) => m.Region.IsPartOf<TownRegion>() &&
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Faction.IsNearType(m, RepairSkillInfo.GetInfo(_skill).NearbyTypes, 6);
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private void Deserialize(IGenericReader reader, int version)
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{
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_skill = (RepairSkillType)reader.ReadInt();
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_skillLevel = reader.ReadDouble();
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Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
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}
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private class RepairSkillInfo
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{
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public RepairSkillInfo(
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CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage,
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TextDefinition name
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)
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{
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System = system;
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NearbyTypes = nearbyTypes;
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NotNearbyMessage = notNearbyMessage;
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Name = name;
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}
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public RepairSkillInfo(CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name)
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: this(system, new[] { nearbyType }, notNearbyMessage, name)
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{
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}
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public TextDefinition NotNearbyMessage { get; }
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public TextDefinition Name { get; }
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public CraftSystem System { get; }
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public Type[] NearbyTypes { get; }
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public static RepairSkillInfo[] Table { get; } =
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{
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new(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
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new(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
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new(DefTinkering.CraftSystem, typeof(Tinker), 1061166, 1022983),
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new(DefCarpentry.CraftSystem, typeof(Carpenter), 1061135, 1060774),
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new(DefBowFletching.CraftSystem, typeof(Bowyer), 1061134, 1023005)
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};
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public static RepairSkillInfo GetInfo(RepairSkillType type)
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{
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var v = (int)type;
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if (v < 0 || v >= Table.Length)
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{
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v = 0;
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}
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return Table[v];
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}
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}
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}
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