38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Server.Engines.Harvest;
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x13B0, 0x13AF)]
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public partial class WarAxe : BaseAxe
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{
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[Constructible]
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public WarAxe() : base(0x13B0) => Weight = 8.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 14;
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public override int AosMaxDamage => 15;
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public override int AosSpeed => 33;
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public override float MlSpeed => 3.25f;
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public override int OldStrengthReq => 35;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 27;
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public override int OldSpeed => 40;
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public override int DefHitSound => 0x233;
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public override int DefMissSound => 0x239;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 80;
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public override SkillName DefSkill => SkillName.Macing;
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public override WeaponType DefType => WeaponType.Bashing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
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public override HarvestSystem HarvestSystem => null;
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}
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}
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