### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
```cs
Map.StaticTileEnumerable GetStaticTiles(int x, int y);
Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
Map.StaticTileEnumerable GetMultiTiles(int x, int y);
```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
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||
|---|---|---|
| .. | ||
| Core | ||
| DefAlchemy.cs | ||
| DefBlacksmithy.cs | ||
| DefBowFletching.cs | ||
| DefCarpentry.cs | ||
| DefCartography.cs | ||
| DefCooking.cs | ||
| DefGlassblowing.cs | ||
| DefInscription.cs | ||
| DefMasonry.cs | ||
| DefTailoring.cs | ||
| DefTinkering.cs | ||