ModernUO/Projects/UOContent/Engines/Spawners
Kamron Batman f21c9687b2
fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
2023-11-26 09:39:46 -08:00
..
Commands fix: Fixes map iterators for Items (#1564) 2023-10-26 17:49:15 -07:00
BaseSpawner.cs fix: Fixes TimeSpan rounding issues (#1610) 2023-11-22 18:03:56 -08:00
ProximitySpawner.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
RegionSpawner.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Spawner.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00
SpawnerControllerGump.cs fix: Fixes [spawn gump for older clients (#1108) 2022-07-04 07:20:20 -07:00
SpawnerEntry.cs feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00
SpawnerGump.cs fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
SpawnPropsGump.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00