ModernUO/Projects/UOContent/Network/Packets
Kamron Batman f21c9687b2
fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
2023-11-26 09:39:46 -08:00
..
IncomingAccountPackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IncomingEntityPackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IncomingExtendedCommandPackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IncomingHousePackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IncomingItemPackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IncomingMessagePackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IncomingMobilePackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IncomingMovementPackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IncomingPlayerPackets.cs feat: Updates to .NET 8. (#1542) 2023-11-14 17:08:09 -08:00
IncomingTargetingPackets.cs fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00
IncomingVendorPackets.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00