### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
```cs
Map.StaticTileEnumerable GetStaticTiles(int x, int y);
Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
Map.StaticTileEnumerable GetMultiTiles(int x, int y);
```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
|
||
|---|---|---|
| .. | ||
| IncomingAccountPackets.cs | ||
| IncomingEntityPackets.cs | ||
| IncomingExtendedCommandPackets.cs | ||
| IncomingHousePackets.cs | ||
| IncomingItemPackets.cs | ||
| IncomingMessagePackets.cs | ||
| IncomingMobilePackets.cs | ||
| IncomingMovementPackets.cs | ||
| IncomingPlayerPackets.cs | ||
| IncomingTargetingPackets.cs | ||
| IncomingVendorPackets.cs | ||