### Changes * Implements an AfterSerialize method that is executed synchronously. * Removes `BeforeSerialize` support since it was dangerous in its current implementation. * Moves PlayerMobile kill/virtual decay to AfterSerialize. * Adds kill decay to after Deserialize. |
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| .. | ||
| EntityPersistence.cs | ||
| EntitySpan.cs | ||
| EntityTypeIndex.cs | ||
| IIndexInfo.cs | ||
| World.cs | ||
| WorldEvents.cs | ||