261 lines
6.5 KiB
C#
261 lines
6.5 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Engines.Virtues;
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public class HonorContext
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{
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private readonly Point3D _initialLocation;
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private readonly Map _initialMap;
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private readonly InternalTimer _timer;
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private FirstHit _firstHit;
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private double _honorDamage;
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private bool _poisoned;
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private int _totalDamage;
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public HonorContext(PlayerMobile source, Mobile target)
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{
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Source = source;
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Target = target;
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_firstHit = FirstHit.NotDelivered;
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_poisoned = false;
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_initialLocation = source.Location;
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_initialMap = source.Map;
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source.SentHonorContext = this;
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((IHonorTarget)target).ReceivedHonorContext = this;
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_timer = new InternalTimer(this);
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_timer.Start();
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source._honorTime = Core.Now + TimeSpan.FromMinutes(40);
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Timer.DelayCall(
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TimeSpan.FromMinutes(40),
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(m, c) =>
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{
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if (m._honorTime < Core.Now && m.SentHonorContext != null)
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{
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c.Cancel();
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}
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},
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source,
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this
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);
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}
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public PlayerMobile Source { get; }
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public Mobile Target { get; }
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public int PerfectionDamageBonus { get; private set; }
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public int PerfectionLuckBonus => PerfectionDamageBonus * PerfectionDamageBonus / 10;
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public void OnSourceDamaged(Mobile from, int amount)
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{
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if (from != Target)
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{
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return;
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}
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if (_firstHit == FirstHit.NotDelivered)
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{
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_firstHit = FirstHit.Granted;
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}
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}
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public void OnTargetPoisoned()
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{
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_poisoned = true; // Set this flag for OnTargetDamaged which will be called next
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}
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public void OnTargetDamaged(Mobile from, int amount)
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{
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if (_firstHit == FirstHit.NotDelivered)
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{
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_firstHit = FirstHit.Delivered;
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}
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if (_poisoned)
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{
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_honorDamage += amount * 0.8;
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_poisoned = false; // Reset the flag
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return;
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}
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_totalDamage += amount;
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if (from == Source)
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{
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if (Target.CanSee(Source) && Target.InLOS(Source) &&
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(Source.InRange(Target, 1) || Source.Location == _initialLocation && Source.Map == _initialMap))
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{
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_honorDamage += amount;
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}
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else
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{
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_honorDamage += amount * 0.8;
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}
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}
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else if (from is BaseCreature creature && creature.GetMaster() == Source)
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{
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_honorDamage += amount * 0.8;
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}
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}
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public void OnTargetHit(Mobile from)
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{
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if (from != Source || PerfectionDamageBonus == 100)
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{
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return;
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}
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var bushido = (int)from.Skills.Bushido.Value;
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if (bushido < 50)
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{
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return;
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}
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PerfectionDamageBonus += bushido / 10;
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if (PerfectionDamageBonus >= 100)
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{
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PerfectionDamageBonus = 100;
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Source.SendLocalizedMessage(1063254); // You have Achieved Perfection in inflicting damage to this opponent!
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}
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else
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{
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Source.SendLocalizedMessage(1063255); // You gain in Perfection as you precisely strike your opponent.
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}
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}
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public void OnTargetMissed(Mobile from)
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{
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if (from != Source || PerfectionDamageBonus == 0)
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{
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return;
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}
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PerfectionDamageBonus -= 25;
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if (PerfectionDamageBonus <= 0)
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{
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PerfectionDamageBonus = 0;
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Source.SendLocalizedMessage(1063256); // You have lost all Perfection in fighting this opponent.
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}
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else
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{
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Source.SendLocalizedMessage(1063257); // You have lost some Perfection in fighting this opponent.
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}
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}
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public void OnSourceBeneficialAction(Mobile to)
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{
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if (to != Target)
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{
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return;
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}
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if (PerfectionDamageBonus >= 0)
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{
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PerfectionDamageBonus = 0;
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Source.SendLocalizedMessage(1063256); // You have lost all Perfection in fighting this opponent.
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}
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}
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public void OnSourceKilled()
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{
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}
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public void OnTargetKilled()
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{
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Cancel();
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var targetFame = Target.Fame;
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if (PerfectionDamageBonus > 0)
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{
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var restore = Math.Min(PerfectionDamageBonus * (targetFame + 5000) / 25000, 10);
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Source.Hits += restore;
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Source.Stam += restore;
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Source.Mana += restore;
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}
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if (VirtueSystem.GetVirtues(Source)?.Honor > targetFame)
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{
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return;
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}
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// Initial honor gain is 100th of the monsters honor
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var dGain = targetFame / 100.0 * (_honorDamage / _totalDamage);
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if (Math.Abs(_honorDamage - _totalDamage) < 0.01 && _firstHit == FirstHit.Granted)
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{
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dGain *= 1.5; // honor gain is increased a lot more if the combat was fully honorable
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}
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else
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{
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dGain *= 0.9;
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}
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// Minimum gain of 1 honor when the honor is under the monsters fame
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var gain = Math.Clamp((int)dGain, 1, 200);
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if (VirtueSystem.IsHighestPath(Source, VirtueName.Honor))
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{
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Source.SendLocalizedMessage(1063228); // You cannot gain more Honor.
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return;
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}
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var gainedPath = false;
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if (VirtueSystem.Award(Source, VirtueName.Honor, gain, ref gainedPath))
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{
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if (gainedPath)
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{
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Source.SendLocalizedMessage(1063226); // You have gained a path in Honor!
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}
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else
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{
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Source.SendLocalizedMessage(1063225); // You have gained in Honor.
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}
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}
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}
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public bool CheckDistance() => Utility.InRange(Source.Location, Target.Location, 18);
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public void Cancel()
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{
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Source.SentHonorContext = null;
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((IHonorTarget)Target).ReceivedHonorContext = null;
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_timer.Stop();
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}
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private enum FirstHit
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{
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NotDelivered,
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Delivered,
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Granted
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}
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private class InternalTimer : Timer
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{
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private readonly HonorContext _context;
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public InternalTimer(HonorContext context) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0)) =>
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_context = context;
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protected override void OnTick()
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{
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if (!_context.CheckDistance())
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{
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_context.Cancel();
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}
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}
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}
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}
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