342 lines
11 KiB
C#
342 lines
11 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Engines.Virtues;
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public enum JusticeProtectorStatus : byte
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{
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None,
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Protector,
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Protected
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}
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#pragma warning disable CA1052 // Cannot be static because its used as a generic for CanBeginAction.
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public class JusticeVirtue
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{
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private const int LossAmount = 950;
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private static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0);
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public static void AddProtection(PlayerMobile protector, PlayerMobile protectee)
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{
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var virtues = protectee.Virtues;
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virtues.JusticeStatus = JusticeProtectorStatus.Protected;
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virtues.JusticeProtection = protector;
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virtues = protector.Virtues;
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virtues.JusticeStatus = JusticeProtectorStatus.Protector;
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virtues.JusticeProtection = protectee;
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}
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public static bool IsProtected(PlayerMobile pm) =>
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VirtueSystem.GetVirtues(pm) is { JusticeStatus: JusticeProtectorStatus.Protected, JusticeProtection: not null };
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public static PlayerMobile GetProtector(PlayerMobile pm) =>
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VirtueSystem.GetVirtues(pm) is { JusticeStatus: JusticeProtectorStatus.Protected } virtues ? virtues.JusticeProtection : null;
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public static PlayerMobile GetProtected(PlayerMobile pm) =>
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VirtueSystem.GetVirtues(pm) is { JusticeStatus: JusticeProtectorStatus.Protector } virtues ? virtues.JusticeProtection : null;
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public static void CancelProtection(PlayerMobile pm)
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{
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if (VirtueSystem.GetVirtues(pm) is { JusticeStatus: not JusticeProtectorStatus.None } virtues)
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{
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var protector = virtues.JusticeProtection;
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virtues.JusticeProtection = null;
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virtues.JusticeStatus = JusticeProtectorStatus.None;
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virtues = VirtueSystem.GetVirtues(protector);
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if (virtues != null)
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{
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virtues.JusticeProtection = null;
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virtues.JusticeStatus = JusticeProtectorStatus.None;
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}
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}
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}
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public static bool CancelProtection(PlayerMobile pm, out PlayerMobile protector)
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{
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if (VirtueSystem.GetVirtues(pm) is { JusticeStatus: not JusticeProtectorStatus.None } virtues)
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{
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protector = virtues.JusticeProtection;
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virtues.JusticeProtection = null;
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virtues.JusticeStatus = JusticeProtectorStatus.None;
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virtues = VirtueSystem.GetVirtues(protector);
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if (virtues != null)
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{
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virtues.JusticeProtection = null;
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virtues.JusticeStatus = JusticeProtectorStatus.None;
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}
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return true;
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}
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protector = null;
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return false;
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}
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public static void Initialize()
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{
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VirtueGump.Register(109, OnVirtueUsed);
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}
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public static void OnPlayerDeleted(Mobile m)
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{
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if (m is PlayerMobile pm)
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{
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CancelProtection(pm);
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}
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}
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public static bool CheckMapRegion(Mobile first, Mobile second)
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{
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var map = first.Map;
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if (second.Map != map)
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{
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return false;
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}
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return GetMapRegion(map, first.Location) == GetMapRegion(map, second.Location);
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}
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public static int GetMapRegion(Map map, Point3D loc) =>
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map is not { MapID: < 2 } ? 0 :
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loc.X < 5120 ? 0 :
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loc.Y < 2304 ? 1 : 2;
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public static void OnVirtueUsed(Mobile from)
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{
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if (!from.CheckAlive())
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{
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return;
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}
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if (from is not PlayerMobile protector)
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{
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return;
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}
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if (!VirtueSystem.IsSeeker(protector, VirtueName.Justice))
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{
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protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
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}
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else if (!protector.CanBeginAction<JusticeVirtue>())
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{
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protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
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}
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else if (IsProtected(protector))
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{
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protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
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}
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else if (protector.Map != Map.Felucca)
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{
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protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
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}
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else
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{
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protector.BeginTarget(14, false, TargetFlags.None, OnVirtueTargeted);
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protector.SendLocalizedMessage(1049366); // Choose the player you wish to protect.
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}
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}
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public static void OnVirtueTargeted(Mobile from, object obj)
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{
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if (from is not PlayerMobile protector)
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{
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return;
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}
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var pm = obj as PlayerMobile;
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if (!VirtueSystem.IsSeeker(protector, VirtueName.Justice))
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{
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protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
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}
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else if (!protector.CanBeginAction<JusticeVirtue>())
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{
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protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
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}
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else if (IsProtected(protector))
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{
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protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
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}
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else if (protector.Map != Map.Felucca)
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{
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protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
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}
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else if (pm == null)
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{
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protector.SendLocalizedMessage(1049678); // Only players can be protected.
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}
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else if (pm.Map != Map.Felucca)
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{
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protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
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}
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else if (pm == protector || pm.Criminal || pm.Kills >= 5)
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{
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protector.SendLocalizedMessage(1049436); // That player cannot be protected.
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}
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else if (IsProtected(pm))
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{
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protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
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}
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else if (pm.HasGump<AcceptProtectorGump>())
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{
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protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
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}
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else
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{
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pm.SendGump(new AcceptProtectorGump(protector, pm));
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}
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}
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public static void OnVirtueAccepted(PlayerMobile protector, PlayerMobile protectee)
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{
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if (!VirtueSystem.IsSeeker(protector, VirtueName.Justice))
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{
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protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
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}
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else if (!protector.CanBeginAction<JusticeVirtue>())
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{
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protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
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}
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else if (IsProtected(protector))
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{
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protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
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}
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else if (protector.Map != Map.Felucca)
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{
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protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
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}
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else if (protectee.Map != Map.Felucca)
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{
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protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
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}
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else if (protectee == protector || protectee.Criminal || protectee.Kills >= 5)
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{
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protector.SendLocalizedMessage(1049436); // That player cannot be protected.
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}
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else if (IsProtected(protectee))
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{
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protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
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}
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else
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{
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AddProtection(protector, protectee);
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var args = $"{protector.Name}\t{protectee.Name}";
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protectee.SendLocalizedMessage(1049451, args); // You are now being protected by ~1_NAME~.
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protector.SendLocalizedMessage(1049452, args); // You are now protecting ~2_NAME~.
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}
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}
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public static void OnVirtueRejected(PlayerMobile protector, PlayerMobile protectee)
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{
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var args = $"{protector.Name}\t{protectee.Name}";
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protectee.SendLocalizedMessage(1049453, args); // You have declined protection from ~1_NAME~.
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protector.SendLocalizedMessage(1049454, args); // ~2_NAME~ has declined your protection.
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if (protector.BeginAction<JusticeVirtue>())
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{
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Timer.StartTimer(TimeSpan.FromMinutes(15.0), protector.EndAction<JusticeVirtue>);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool CanAtrophy(VirtueContext context) => context.LastJusticeLoss + LossDelay < Core.Now;
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public static void CheckAtrophy(PlayerMobile pm)
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{
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var virtues = VirtueSystem.GetVirtues(pm);
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if (virtues?.Justice > 0 && CanAtrophy(virtues))
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{
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if (VirtueSystem.Atrophy(pm, VirtueName.Justice, LossAmount))
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{
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pm.SendLocalizedMessage(1049373); // You have lost some Justice.
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}
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virtues.LastJusticeLoss = Core.Now;
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}
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}
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}
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public class AcceptProtectorGump : StaticGump<AcceptProtectorGump>
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{
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private readonly PlayerMobile _protector;
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private readonly PlayerMobile _protectee;
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public AcceptProtectorGump(PlayerMobile protector, PlayerMobile protectee) : base(150, 50)
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{
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_protector = protector;
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_protectee = protectee;
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.SetNoClose();
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builder.AddPage();
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builder.AddBackground(0, 0, 396, 218, 3600);
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builder.AddImageTiled(15, 15, 365, 190, 2624);
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builder.AddAlphaRegion(15, 15, 365, 190);
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// Another player is offering you their <a href="?ForceTopic88">protection</a>:
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builder.AddHtmlLocalized(30, 20, 360, 25, 1049365, 0x7FFF);
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builder.AddLabelPlaceholder(90, 55, 1153, "protector");
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builder.AddImage(50, 45, 9005);
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builder.AddImageTiled(80, 80, 200, 1, 9107);
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builder.AddImageTiled(95, 82, 200, 1, 9157);
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builder.AddRadio(30, 110, 9727, 9730, true, 1);
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builder.AddHtmlLocalized(65, 115, 300, 25, 1049444, 0x7FFF); // Yes, I would like their protection.
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builder.AddRadio(30, 145, 9727, 9730, false, 0);
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builder.AddHtmlLocalized(65, 148, 300, 25, 1049445, 0x7FFF); // No thanks, I can take care of myself.
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builder.AddButton(160, 175, 247, 248, 2);
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builder.AddImage(215, 0, 50581);
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builder.AddImageTiled(15, 14, 365, 1, 9107);
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builder.AddImageTiled(380, 14, 1, 190, 9105);
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builder.AddImageTiled(15, 205, 365, 1, 9107);
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builder.AddImageTiled(15, 14, 1, 190, 9105);
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builder.AddImageTiled(0, 0, 395, 1, 9157);
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builder.AddImageTiled(394, 0, 1, 217, 9155);
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builder.AddImageTiled(0, 216, 395, 1, 9157);
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builder.AddImageTiled(0, 0, 1, 217, 9155);
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}
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protected override void BuildStrings(ref GumpStringsBuilder builder)
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{
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builder.SetStringSlot("protector", _protector.Name);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID != 2)
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{
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return;
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}
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if (info.IsSwitched(1)) // okay
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{
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JusticeVirtue.OnVirtueAccepted(_protector, _protectee);
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}
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else
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{
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JusticeVirtue.OnVirtueRejected(_protector, _protectee);
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}
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}
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}
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#pragma warning restore CA1052
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