ModernUO/Projects/UOContent/Engines/Virtues/Justice.cs

342 lines
11 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Engines.Virtues;
public enum JusticeProtectorStatus : byte
{
None,
Protector,
Protected
}
#pragma warning disable CA1052 // Cannot be static because its used as a generic for CanBeginAction.
public class JusticeVirtue
{
private const int LossAmount = 950;
private static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0);
public static void AddProtection(PlayerMobile protector, PlayerMobile protectee)
{
var virtues = protectee.Virtues;
virtues.JusticeStatus = JusticeProtectorStatus.Protected;
virtues.JusticeProtection = protector;
virtues = protector.Virtues;
virtues.JusticeStatus = JusticeProtectorStatus.Protector;
virtues.JusticeProtection = protectee;
}
public static bool IsProtected(PlayerMobile pm) =>
VirtueSystem.GetVirtues(pm) is { JusticeStatus: JusticeProtectorStatus.Protected, JusticeProtection: not null };
public static PlayerMobile GetProtector(PlayerMobile pm) =>
VirtueSystem.GetVirtues(pm) is { JusticeStatus: JusticeProtectorStatus.Protected } virtues ? virtues.JusticeProtection : null;
public static PlayerMobile GetProtected(PlayerMobile pm) =>
VirtueSystem.GetVirtues(pm) is { JusticeStatus: JusticeProtectorStatus.Protector } virtues ? virtues.JusticeProtection : null;
public static void CancelProtection(PlayerMobile pm)
{
if (VirtueSystem.GetVirtues(pm) is { JusticeStatus: not JusticeProtectorStatus.None } virtues)
{
var protector = virtues.JusticeProtection;
virtues.JusticeProtection = null;
virtues.JusticeStatus = JusticeProtectorStatus.None;
virtues = VirtueSystem.GetVirtues(protector);
if (virtues != null)
{
virtues.JusticeProtection = null;
virtues.JusticeStatus = JusticeProtectorStatus.None;
}
}
}
public static bool CancelProtection(PlayerMobile pm, out PlayerMobile protector)
{
if (VirtueSystem.GetVirtues(pm) is { JusticeStatus: not JusticeProtectorStatus.None } virtues)
{
protector = virtues.JusticeProtection;
virtues.JusticeProtection = null;
virtues.JusticeStatus = JusticeProtectorStatus.None;
virtues = VirtueSystem.GetVirtues(protector);
if (virtues != null)
{
virtues.JusticeProtection = null;
virtues.JusticeStatus = JusticeProtectorStatus.None;
}
return true;
}
protector = null;
return false;
}
public static void Initialize()
{
VirtueGump.Register(109, OnVirtueUsed);
}
public static void OnPlayerDeleted(Mobile m)
{
if (m is PlayerMobile pm)
{
CancelProtection(pm);
}
}
public static bool CheckMapRegion(Mobile first, Mobile second)
{
var map = first.Map;
if (second.Map != map)
{
return false;
}
return GetMapRegion(map, first.Location) == GetMapRegion(map, second.Location);
}
public static int GetMapRegion(Map map, Point3D loc) =>
map is not { MapID: < 2 } ? 0 :
loc.X < 5120 ? 0 :
loc.Y < 2304 ? 1 : 2;
public static void OnVirtueUsed(Mobile from)
{
if (!from.CheckAlive())
{
return;
}
if (from is not PlayerMobile protector)
{
return;
}
if (!VirtueSystem.IsSeeker(protector, VirtueName.Justice))
{
protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
}
else if (!protector.CanBeginAction<JusticeVirtue>())
{
protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
}
else if (IsProtected(protector))
{
protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
}
else if (protector.Map != Map.Felucca)
{
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
}
else
{
protector.BeginTarget(14, false, TargetFlags.None, OnVirtueTargeted);
protector.SendLocalizedMessage(1049366); // Choose the player you wish to protect.
}
}
public static void OnVirtueTargeted(Mobile from, object obj)
{
if (from is not PlayerMobile protector)
{
return;
}
var pm = obj as PlayerMobile;
if (!VirtueSystem.IsSeeker(protector, VirtueName.Justice))
{
protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
}
else if (!protector.CanBeginAction<JusticeVirtue>())
{
protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
}
else if (IsProtected(protector))
{
protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
}
else if (protector.Map != Map.Felucca)
{
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
}
else if (pm == null)
{
protector.SendLocalizedMessage(1049678); // Only players can be protected.
}
else if (pm.Map != Map.Felucca)
{
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
}
else if (pm == protector || pm.Criminal || pm.Kills >= 5)
{
protector.SendLocalizedMessage(1049436); // That player cannot be protected.
}
else if (IsProtected(pm))
{
protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
}
else if (pm.HasGump<AcceptProtectorGump>())
{
protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
}
else
{
pm.SendGump(new AcceptProtectorGump(protector, pm));
}
}
public static void OnVirtueAccepted(PlayerMobile protector, PlayerMobile protectee)
{
if (!VirtueSystem.IsSeeker(protector, VirtueName.Justice))
{
protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
}
else if (!protector.CanBeginAction<JusticeVirtue>())
{
protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
}
else if (IsProtected(protector))
{
protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
}
else if (protector.Map != Map.Felucca)
{
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
}
else if (protectee.Map != Map.Felucca)
{
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
}
else if (protectee == protector || protectee.Criminal || protectee.Kills >= 5)
{
protector.SendLocalizedMessage(1049436); // That player cannot be protected.
}
else if (IsProtected(protectee))
{
protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
}
else
{
AddProtection(protector, protectee);
var args = $"{protector.Name}\t{protectee.Name}";
protectee.SendLocalizedMessage(1049451, args); // You are now being protected by ~1_NAME~.
protector.SendLocalizedMessage(1049452, args); // You are now protecting ~2_NAME~.
}
}
public static void OnVirtueRejected(PlayerMobile protector, PlayerMobile protectee)
{
var args = $"{protector.Name}\t{protectee.Name}";
protectee.SendLocalizedMessage(1049453, args); // You have declined protection from ~1_NAME~.
protector.SendLocalizedMessage(1049454, args); // ~2_NAME~ has declined your protection.
if (protector.BeginAction<JusticeVirtue>())
{
Timer.StartTimer(TimeSpan.FromMinutes(15.0), protector.EndAction<JusticeVirtue>);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CanAtrophy(VirtueContext context) => context.LastJusticeLoss + LossDelay < Core.Now;
public static void CheckAtrophy(PlayerMobile pm)
{
var virtues = VirtueSystem.GetVirtues(pm);
if (virtues?.Justice > 0 && CanAtrophy(virtues))
{
if (VirtueSystem.Atrophy(pm, VirtueName.Justice, LossAmount))
{
pm.SendLocalizedMessage(1049373); // You have lost some Justice.
}
virtues.LastJusticeLoss = Core.Now;
}
}
}
public class AcceptProtectorGump : StaticGump<AcceptProtectorGump>
{
private readonly PlayerMobile _protector;
private readonly PlayerMobile _protectee;
public AcceptProtectorGump(PlayerMobile protector, PlayerMobile protectee) : base(150, 50)
{
_protector = protector;
_protectee = protectee;
}
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.SetNoClose();
builder.AddPage();
builder.AddBackground(0, 0, 396, 218, 3600);
builder.AddImageTiled(15, 15, 365, 190, 2624);
builder.AddAlphaRegion(15, 15, 365, 190);
// Another player is offering you their <a href="?ForceTopic88">protection</a>:
builder.AddHtmlLocalized(30, 20, 360, 25, 1049365, 0x7FFF);
builder.AddLabelPlaceholder(90, 55, 1153, "protector");
builder.AddImage(50, 45, 9005);
builder.AddImageTiled(80, 80, 200, 1, 9107);
builder.AddImageTiled(95, 82, 200, 1, 9157);
builder.AddRadio(30, 110, 9727, 9730, true, 1);
builder.AddHtmlLocalized(65, 115, 300, 25, 1049444, 0x7FFF); // Yes, I would like their protection.
builder.AddRadio(30, 145, 9727, 9730, false, 0);
builder.AddHtmlLocalized(65, 148, 300, 25, 1049445, 0x7FFF); // No thanks, I can take care of myself.
builder.AddButton(160, 175, 247, 248, 2);
builder.AddImage(215, 0, 50581);
builder.AddImageTiled(15, 14, 365, 1, 9107);
builder.AddImageTiled(380, 14, 1, 190, 9105);
builder.AddImageTiled(15, 205, 365, 1, 9107);
builder.AddImageTiled(15, 14, 1, 190, 9105);
builder.AddImageTiled(0, 0, 395, 1, 9157);
builder.AddImageTiled(394, 0, 1, 217, 9155);
builder.AddImageTiled(0, 216, 395, 1, 9157);
builder.AddImageTiled(0, 0, 1, 217, 9155);
}
protected override void BuildStrings(ref GumpStringsBuilder builder)
{
builder.SetStringSlot("protector", _protector.Name);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (info.ButtonID != 2)
{
return;
}
if (info.IsSwitched(1)) // okay
{
JusticeVirtue.OnVirtueAccepted(_protector, _protectee);
}
else
{
JusticeVirtue.OnVirtueRejected(_protector, _protectee);
}
}
}
#pragma warning restore CA1052