ModernUO/Scripts/Mobiles/AI
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00
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AIControlMobileTarget.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
AnimalAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
ArcherAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
BaseAI.cs 2011-08-28 02:05:32 +00:00
BerserkAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
HealerAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
MageAI.cs - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.) 2012-03-04 05:01:41 +00:00
MeleeAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
OppositionGroup.cs - Terrible Hatchlings quest fixed to only reward SE weapons and armor. 2012-02-26 05:11:25 +00:00
PredatorAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
SpeedInfo.cs - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.) 2012-03-04 05:01:41 +00:00
ThiefAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
VendorAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00