* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
79 lines
3.4 KiB
C#
79 lines
3.4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SerializableEntityGeneration.Property.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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namespace SerializationGenerator
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{
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public static partial class SerializableEntityGeneration
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{
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public static void GenerateSerializableProperty(
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this StringBuilder source,
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Compilation compilation,
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IFieldSymbol fieldSymbol,
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Accessibility getter,
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Accessibility? setter,
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bool isVirtual
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)
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{
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var fieldName = fieldSymbol.Name;
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var invalidatePropertiesAttribute = fieldSymbol
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.GetAttributes()
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.OfType<AttributeData>()
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.FirstOrDefault(
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attr => attr.AttributeClass?.Equals(
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compilation.GetTypeByMetadataName(SymbolMetadata.INVALIDATEPROPERTIES_ATTRIBUTE),
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SymbolEqualityComparer.Default
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) ?? false
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);
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const string indent = " ";
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const string innerIndent = " ";
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const string propertyIndent = " ";
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var propertyAccessor = setter > getter ? setter : getter;
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var getterAccessor = getter == propertyAccessor ? Accessibility.NotApplicable : getter;
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source.GeneratePropertyStart(indent, propertyAccessor.Value, isVirtual, fieldSymbol);
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// Getter
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source.GeneratePropertyGetterReturnsField(propertyIndent, fieldSymbol, getterAccessor);
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if (setter != null)
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{
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var setterAccessor = setter == propertyAccessor ? Accessibility.NotApplicable : setter;
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// Setter
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source.GeneratePropertySetterStart(propertyIndent, false, setterAccessor.Value);
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source.AppendLine($"{innerIndent}if (value != {fieldName})");
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source.AppendLine($"{innerIndent}{{");
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source.AppendLine($"{innerIndent} {fieldName} = value;");
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source.AppendLine($"{innerIndent} ((ISerializable)this).MarkDirty();");
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if (invalidatePropertiesAttribute != null)
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{
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source.AppendLine($"{innerIndent} InvalidateProperties();");
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}
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source.AppendLine($"{innerIndent}}}");
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source.GeneratePropertyGetSetEnd(propertyIndent, false);
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}
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source.GeneratePropertyEnd(indent);
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}
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}
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}
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