* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
68 lines
2.6 KiB
C#
68 lines
2.6 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2021 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: SerializableEntityGeneration.SerializeMethod.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System.Collections.Immutable;
|
|
using System.Text;
|
|
using Microsoft.CodeAnalysis;
|
|
using SerializableMigration;
|
|
|
|
namespace SerializationGenerator
|
|
{
|
|
public static partial class SerializableEntityGeneration
|
|
{
|
|
public static void GenerateSerializeMethod(
|
|
this StringBuilder source,
|
|
Compilation compilation,
|
|
bool isOverride,
|
|
bool encodedVersion,
|
|
ImmutableArray<SerializableProperty> properties
|
|
)
|
|
{
|
|
var genericWriterInterface = compilation.GetTypeByMetadataName(SymbolMetadata.GENERIC_WRITER_INTERFACE);
|
|
|
|
source.GenerateMethodStart(
|
|
" ",
|
|
"Serialize",
|
|
Accessibility.Public,
|
|
isOverride,
|
|
"void",
|
|
ImmutableArray.Create<(ITypeSymbol, string)>((genericWriterInterface, "writer"))
|
|
);
|
|
|
|
const string indent = " ";
|
|
|
|
if (isOverride)
|
|
{
|
|
source.AppendLine($"{indent}base.Serialize(writer);");
|
|
source.AppendLine();
|
|
}
|
|
|
|
// Version
|
|
source.AppendLine($"{indent}writer.{(encodedVersion ? "WriteEncodedInt" : "Write")}(_version);");
|
|
|
|
foreach (var property in properties)
|
|
{
|
|
source.AppendLine();
|
|
SerializableMigrationRulesEngine.Rules[property.Rule].GenerateSerializationMethod(
|
|
source,
|
|
indent,
|
|
property
|
|
);
|
|
}
|
|
|
|
source.GenerateMethodEnd(" ");
|
|
}
|
|
}
|
|
}
|