* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
59 lines
2.8 KiB
C#
59 lines
2.8 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Helpers.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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namespace SerializationGenerator
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{
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public static class Helpers
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{
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public static bool ContainsInterface(this ITypeSymbol symbol, ISymbol interfaceSymbol) =>
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symbol.Interfaces.Any(i => i.ConstructedFrom.Equals(interfaceSymbol, SymbolEqualityComparer.Default)) ||
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symbol.AllInterfaces.Any(i => i.ConstructedFrom.Equals(interfaceSymbol, SymbolEqualityComparer.Default));
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public static ImmutableArray<IMethodSymbol> GetAllMethods(this ITypeSymbol symbol, string name)
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{
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var methods = symbol.GetMembers(name).OfType<IMethodSymbol>().ToImmutableArray();
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if (symbol.ContainingSymbol is not ITypeSymbol typeSymbol)
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{
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return methods;
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}
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var list = new List<IMethodSymbol>();
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list.AddRange(methods.ToList());
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list.AddRange(GetAllMethods(typeSymbol, name).ToList());
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return list.ToImmutableArray();
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}
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public static string ToFriendlyString(this Accessibility accessibility) => SyntaxFacts.GetText(accessibility);
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public static Accessibility GetAccessibility(string? value) =>
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value switch
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{
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"private" => Accessibility.Private,
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"protected" => Accessibility.Protected,
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"internal" => Accessibility.Internal,
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"public" => Accessibility.Public,
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"protected internal" => Accessibility.ProtectedOrInternal,
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"private protected" => Accessibility.ProtectedAndInternal,
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_ => Accessibility.NotApplicable
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};
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}
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}
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