..
ContextMenus
2006-06-15 04:28:39 +00:00
Diagnostics
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
Gumps
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
Items
securetrade race condition
2011-12-18 05:09:31 +00:00
Menus
2006-06-15 04:28:39 +00:00
Network
character creation fixes
2011-07-31 04:05:09 +00:00
Persistence
SVN Property correction
2010-12-23 11:36:25 +00:00
Targeting
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
AggressorInfo.cs
2006-06-15 04:28:39 +00:00
AssemblyInfo.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
Attributes.cs
2007-12-17 20:41:34 +00:00
BaseVendor.cs
massive branch sync
2010-04-25 06:09:43 +00:00
Body.cs
2006-06-15 04:28:39 +00:00
ClientVersion.cs
Cleanup Expansions
2010-06-17 07:11:43 +00:00
Commands.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
Effects.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
EventLog.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
EventSink.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
ExpansionInfo.cs
2010-12-08 05:29:16 +00:00
Geometry.cs
2006-06-15 04:28:39 +00:00
Guild.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
HuePicker.cs
2006-06-15 04:28:39 +00:00
IAccount.cs
2006-06-15 04:28:39 +00:00
IEntity.cs
lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
2007-01-19 22:10:11 +00:00
Insensitive.cs
2010-10-20 01:09:57 +00:00
Interfaces.cs
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
2010-12-26 05:18:57 +00:00
Item.cs
Potential deletion of item outside of main thread issue resolved
2011-12-31 07:50:54 +00:00
ItemBounds.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
KeywordList.cs
2006-06-15 04:28:39 +00:00
Main.cs
quick core tweak
2011-10-02 04:14:01 +00:00
Map.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
Mobile.cs
Potential deletion of item outside of main thread issue resolved
2011-12-31 07:50:54 +00:00
Movement.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
MultiData.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
NativeReader.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
Notoriety.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
ObjectPropertyList.cs
Sealing some packet classes
2010-12-31 11:09:18 +00:00
Party.cs
2006-06-15 04:28:39 +00:00
Point3DList.cs
2006-06-15 04:28:39 +00:00
Poison.cs
massive branch sync
2010-04-25 06:09:43 +00:00
Prompt.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
QuestArrow.cs
tracking fixes
2010-12-12 23:55:08 +00:00
Race.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
Region.cs
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
2010-12-26 05:18:57 +00:00
runuo.ico
2006-06-15 04:14:30 +00:00
ScriptCompiler.cs
Code cleanup; Parallelization of Script verification for .Net 4.0
2010-12-28 09:24:08 +00:00
Sector.cs
Fixed potential crash bug with prematurely removing objects from sectors.
2006-06-16 22:31:18 +00:00
SecureTrade.cs
Cleanup Expansions
2010-06-17 07:11:43 +00:00
Serial.cs
2006-06-15 04:28:39 +00:00
Serialization.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
Skills.cs
Skill Title corrections. You can now be a Grandmaster Praegustator!
2010-12-18 23:01:22 +00:00
TileData.cs
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
TileList.cs
2010-12-06 06:45:45 +00:00
TileMatrix.cs
revert r620
2010-12-13 03:37:33 +00:00
TileMatrixPatch.cs
revert r620
2010-12-13 03:37:33 +00:00
Timer.cs
2009-08-09 02:20:57 +00:00
Utility.cs
2010-12-06 06:45:45 +00:00
VirtueInfo.cs
2006-06-15 04:28:39 +00:00
World.cs
Potential deletion of item outside of main thread issue resolved
2011-12-31 07:50:54 +00:00