ModernUO/Projects/Server/Gumps/GumpImageTileButton.cs
Kamron Batman dfe89024ca
Makes gump code a little more readable (#390)
- [X] Adds a WriteAscii for individual characters
- [X] Updates gump code to use it so it is a little more readable
2021-01-06 01:17:34 -08:00

115 lines
4.4 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpImageTileButton.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps
{
public class GumpImageTileButton : GumpEntry
{
public static readonly byte[] LayoutName = Gump.StringToBuffer("buttontileart");
public static readonly byte[] LayoutTooltip = Gump.StringToBuffer(" }{ tooltip");
// Note, on OSI, the tooltip supports ONLY clilocs as far as I can figure out,
// and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
public GumpImageTileButton(
int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
int itemID, int hue, int width, int height, int localizedTooltip = -1
)
{
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
Type = type;
Param = param;
ItemID = itemID;
Hue = hue;
Width = width;
Height = height;
LocalizedTooltip = localizedTooltip;
}
public int X { get; set; }
public int Y { get; set; }
public int NormalID { get; set; }
public int PressedID { get; set; }
public int ButtonID { get; set; }
public GumpButtonType Type { get; set; }
public int Param { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int LocalizedTooltip { get; set; }
public override string Compile(OrderedHashSet<string> strings) =>
LocalizedTooltip > 0 ?
$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}{{ tooltip {LocalizedTooltip} }}" :
$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}";
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
writer.Write((ushort)0x7B20); // "{ "
writer.Write(LayoutName);
writer.WriteAscii(' ');
writer.WriteAscii(X.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Y.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(NormalID.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(PressedID.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(((int)Type).ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Param.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(ButtonID.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(ItemID.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Hue.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Width.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Height.ToString());
if (LocalizedTooltip > 0)
{
writer.Write(LayoutTooltip);
writer.WriteAscii(LocalizedTooltip.ToString());
}
writer.Write((ushort)0x207D); // " }"
}
}
}