- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
234 lines
6.7 KiB
C#
234 lines
6.7 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BufferReader.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Text;
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using Server.Guilds;
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namespace Server
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{
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public class BufferReader : IGenericReader
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{
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private readonly Encoding _encoding;
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private byte[] _buffer;
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public int Position { get; private set; }
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public BufferReader(byte[] buffer)
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{
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_buffer = buffer;
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_encoding = Utility.UTF8;
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}
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public string ReadString()
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{
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if (!ReadBool())
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{
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return null;
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}
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var length = ReadEncodedInt();
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if (length <= 0)
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{
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return "";
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}
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var s = _encoding.GetString(_buffer.AsSpan(Position, length));
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Position += length;
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return s;
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}
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public DateTime ReadDateTime() => new(ReadLong(), DateTimeKind.Utc);
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public TimeSpan ReadTimeSpan() => new(ReadLong());
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public DateTime ReadDeltaTime() => new(ReadLong() + DateTime.UtcNow.Ticks, DateTimeKind.Utc);
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public decimal ReadDecimal() => new(new[] { ReadInt(), ReadInt(), ReadInt(), ReadInt() });
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public long ReadLong()
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{
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var v = BinaryPrimitives.ReadInt64LittleEndian(_buffer.AsSpan(Position, 8));
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Position += 8;
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return v;
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}
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public ulong ReadULong()
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{
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var v = BinaryPrimitives.ReadUInt64LittleEndian(_buffer.AsSpan(Position, 8));
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Position += 8;
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return v;
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}
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public int ReadInt()
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{
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var v = BinaryPrimitives.ReadInt32LittleEndian(_buffer.AsSpan(Position, 4));
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Position += 4;
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return v;
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}
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public uint ReadUInt()
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{
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var v = BinaryPrimitives.ReadUInt32LittleEndian(_buffer.AsSpan(Position, 4));
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Position += 4;
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return v;
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}
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public short ReadShort()
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{
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var v = BinaryPrimitives.ReadInt16LittleEndian(_buffer.AsSpan(Position, 2));
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Position += 2;
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return v;
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}
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public ushort ReadUShort()
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{
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var v = BinaryPrimitives.ReadUInt16LittleEndian(_buffer.AsSpan(Position, 2));
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Position += 2;
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return v;
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}
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public double ReadDouble()
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{
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var v = BinaryPrimitives.ReadDoubleLittleEndian(_buffer.AsSpan(Position, 8));
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Position += 8;
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return v;
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}
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public float ReadFloat()
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{
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var v = BinaryPrimitives.ReadSingleLittleEndian(_buffer.AsSpan(Position, 4));
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Position += 4;
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return v;
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}
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public byte ReadByte() => _buffer[Position++];
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public sbyte ReadSByte() => (sbyte)_buffer[Position++];
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public bool ReadBool() => _buffer[Position++] != 0;
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public int ReadEncodedInt()
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{
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int v = 0, shift = 0;
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byte b;
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do
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{
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b = ReadByte();
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v |= (b & 0x7F) << shift;
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shift += 7;
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} while (b >= 0x80);
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return v;
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}
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public IPAddress ReadIPAddress()
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{
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byte length = ReadByte();
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// Either 2 ushorts, or 8 ushorts
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Span<byte> integer = stackalloc byte[length];
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Read(integer);
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return new IPAddress(integer);
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}
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public Point3D ReadPoint3D() => new(ReadInt(), ReadInt(), ReadInt());
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public Point2D ReadPoint2D() => new(ReadInt(), ReadInt());
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public Rectangle2D ReadRect2D() => new(ReadPoint2D(), ReadPoint2D());
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public Rectangle3D ReadRect3D() => new(ReadPoint3D(), ReadPoint3D());
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public Map ReadMap() => Map.Maps[ReadByte()];
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public T ReadEntity<T>() where T : class, ISerializable
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{
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Serial serial = ReadUInt();
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// Special case for now:
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if (typeof(T).IsAssignableTo(typeof(BaseGuild)))
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{
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return World.FindGuild(serial) as T;
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}
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return World.FindEntity(serial) as T;
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}
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public List<T> ReadEntityList<T>() where T : class, ISerializable
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{
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var count = ReadInt();
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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{
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var entity = ReadEntity<T>();
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if (entity != null)
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{
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list.Add(entity);
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}
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}
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return list;
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}
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public HashSet<T> ReadEntitySet<T>() where T : class, ISerializable
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{
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var count = ReadInt();
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var set = new HashSet<T>(count);
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for (var i = 0; i < count; ++i)
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{
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var entity = ReadEntity<T>();
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if (entity != null)
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{
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set.Add(entity);
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}
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}
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return set;
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}
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public Race ReadRace() => Race.Races[ReadByte()];
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public int Read(Span<byte> buffer)
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{
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var length = buffer.Length;
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if (length > _buffer.Length - Position)
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{
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throw new OutOfMemoryException();
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}
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_buffer.AsSpan(Position, length).CopyTo(buffer);
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Position += length;
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return length;
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}
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public virtual int Seek(int offset, SeekOrigin origin)
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{
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return origin switch
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{
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SeekOrigin.Current => Position += offset,
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SeekOrigin.End => Position = _buffer.Length - offset,
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_ => Position = offset // Begin
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};
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}
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}
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}
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