ModernUO/Projects/UOContent/Engines/CannedEvil/ChampionPlatform.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

95 lines
2.2 KiB
C#

using Server.Items;
namespace Server.Engines.CannedEvil
{
public class ChampionPlatform : BaseAddon
{
private ChampionSpawn m_Spawn;
public ChampionPlatform(ChampionSpawn spawn)
{
m_Spawn = spawn;
for (var x = -2; x <= 2; ++x)
{
for (var y = -2; y <= 2; ++y)
{
AddComponent(0x750, x, y, -5);
}
}
for (var x = -1; x <= 1; ++x)
{
for (var y = -1; y <= 1; ++y)
{
AddComponent(0x750, x, y, 0);
}
}
for (var i = -1; i <= 1; ++i)
{
AddComponent(0x751, i, 2, 0);
AddComponent(0x752, 2, i, 0);
AddComponent(0x753, i, -2, 0);
AddComponent(0x754, -2, i, 0);
}
AddComponent(0x759, -2, -2, 0);
AddComponent(0x75A, 2, 2, 0);
AddComponent(0x75B, -2, 2, 0);
AddComponent(0x75C, 2, -2, 0);
}
public ChampionPlatform(Serial serial) : base(serial)
{
}
public void AddComponent(int id, int x, int y, int z)
{
var ac = new AddonComponent(id);
ac.Hue = 0x497;
AddComponent(ac, x, y, z);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Spawn?.Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Spawn);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Spawn = reader.ReadEntity<ChampionSpawn>();
if (m_Spawn == null)
{
Delete();
}
break;
}
}
}
}
}